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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-07 07:31:58 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-07 07:31:58 +0000
commitbbedfd67468dc5105169fc114a54d30ae1a36f23 (patch)
tree7dd6639299a0a4ec315b2e40db2c0a59989fb415 /src/map/script.c
parentb713afa8b0b482ff4a4f13cef138b430dee1767b (diff)
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- Added support for the new party invite/reply packets from the latest client version.
- Cleared up some TODO's - Added auto-rejecting party/guild invites when the target is disconnected from the server. - Added a correction in the walking code to abort it when map_moveblock cancels the player's walking (by warping/knocking back),the default code would fail because unit_stopwalking would do nothing since the walk timer was already -1 in that moment. - Corrected mob_randomwalk to use unsigned int for the tick variable. - Changed the default @Main format to prevent crashes in the newer clients. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11134 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/script.c b/src/map/script.c
index a98dffe5c..7e36818e9 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -8563,7 +8563,7 @@ BUILDIN_FUNC(sc_start)
}
if( potion_flag == 1 && potion_target )
- {//##TODO how does this work [FlavioJS]
+ { //skill.c set the flags before running the script, this must be a potion-pitched effect.
bl = map_id2bl(potion_target);
tick /= 2;// Thrown potions only last half.
val4 = 1;// Mark that this was a thrown sc_effect
@@ -8601,7 +8601,7 @@ BUILDIN_FUNC(sc_start2)
}
if( potion_flag == 1 && potion_target )
- {//##TODO how does this work [FlavioJS]
+ { //skill.c set the flags before running the script, this must be a potion-pitched effect.
bl = map_id2bl(potion_target);
tick /= 2;// Thrown potions only last half.
val4 = 1;// Mark that this was a thrown sc_effect
@@ -8643,7 +8643,7 @@ BUILDIN_FUNC(sc_start4)
}
if( potion_flag == 1 && potion_target )
- {//##TODO how does this work [FlavioJS]
+ { //skill.c set the flags before running the script, this must be a potion-pitched effect.
bl = map_id2bl(potion_target);
tick /= 2;// Thrown potions only last half.
}