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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-07 07:31:58 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-07 07:31:58 +0000 |
commit | bbedfd67468dc5105169fc114a54d30ae1a36f23 (patch) | |
tree | 7dd6639299a0a4ec315b2e40db2c0a59989fb415 /src/map/script.c | |
parent | b713afa8b0b482ff4a4f13cef138b430dee1767b (diff) | |
download | hercules-bbedfd67468dc5105169fc114a54d30ae1a36f23.tar.gz hercules-bbedfd67468dc5105169fc114a54d30ae1a36f23.tar.bz2 hercules-bbedfd67468dc5105169fc114a54d30ae1a36f23.tar.xz hercules-bbedfd67468dc5105169fc114a54d30ae1a36f23.zip |
- Added support for the new party invite/reply packets from the latest client version.
- Cleared up some TODO's
- Added auto-rejecting party/guild invites when the target is disconnected from the server.
- Added a correction in the walking code to abort it when map_moveblock cancels the player's walking (by warping/knocking back),the default code would fail because unit_stopwalking would do nothing since the walk timer was already -1 in that moment.
- Corrected mob_randomwalk to use unsigned int for the tick variable.
- Changed the default @Main format to prevent crashes in the newer clients.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11134 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/script.c b/src/map/script.c index a98dffe5c..7e36818e9 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -8563,7 +8563,7 @@ BUILDIN_FUNC(sc_start) } if( potion_flag == 1 && potion_target ) - {//##TODO how does this work [FlavioJS] + { //skill.c set the flags before running the script, this must be a potion-pitched effect. bl = map_id2bl(potion_target); tick /= 2;// Thrown potions only last half. val4 = 1;// Mark that this was a thrown sc_effect @@ -8601,7 +8601,7 @@ BUILDIN_FUNC(sc_start2) } if( potion_flag == 1 && potion_target ) - {//##TODO how does this work [FlavioJS] + { //skill.c set the flags before running the script, this must be a potion-pitched effect. bl = map_id2bl(potion_target); tick /= 2;// Thrown potions only last half. val4 = 1;// Mark that this was a thrown sc_effect @@ -8643,7 +8643,7 @@ BUILDIN_FUNC(sc_start4) } if( potion_flag == 1 && potion_target ) - {//##TODO how does this work [FlavioJS] + { //skill.c set the flags before running the script, this must be a potion-pitched effect. bl = map_id2bl(potion_target); tick /= 2;// Thrown potions only last half. } |