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author | Haru <haru@dotalux.com> | 2013-11-09 16:41:40 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-11-09 16:41:40 +0100 |
commit | 857bdc4f98be6cd1e185a24565d6b6b54752b9b4 (patch) | |
tree | 948d7b4ee8c991a128f5db2aa9df5b8ecf5ab37d /src/map/script.c | |
parent | 8ed38f98894fb04b4403b44dc0f36281cfd36326 (diff) | |
download | hercules-857bdc4f98be6cd1e185a24565d6b6b54752b9b4.tar.gz hercules-857bdc4f98be6cd1e185a24565d6b6b54752b9b4.tar.bz2 hercules-857bdc4f98be6cd1e185a24565d6b6b54752b9b4.tar.xz hercules-857bdc4f98be6cd1e185a24565d6b6b54752b9b4.zip |
Consolidated commands called in scripts to their lowercase version
- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/map/script.c b/src/map/script.c index 53b5bbe16..1b5d888a4 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -11802,7 +11802,7 @@ BUILDIN(misceffect) /*========================================== * Play a BGM on a single client [Rikter/Yommy] *------------------------------------------*/ -BUILDIN(playBGM) +BUILDIN(playbgm) { const char* name; struct map_session_data* sd; @@ -11817,7 +11817,7 @@ BUILDIN(playBGM) return true; } -int playBGM_sub(struct block_list* bl,va_list ap) +int playbgm_sub(struct block_list* bl,va_list ap) { const char* name = va_arg(ap,const char*); @@ -11826,7 +11826,7 @@ int playBGM_sub(struct block_list* bl,va_list ap) return 0; } -int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args) +int playbgm_foreachpc_sub(struct map_session_data* sd, va_list args) { const char* name = va_arg(args, const char*); @@ -11837,7 +11837,7 @@ int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args) /*========================================== * Play a BGM on multiple client [Rikter/Yommy] *------------------------------------------*/ -BUILDIN(playBGMall) { +BUILDIN(playbgmall) { const char* name; name = script_getstr(st,2); @@ -11852,25 +11852,25 @@ BUILDIN(playBGMall) { int m; if ( ( m = map->mapname2mapid(mapname) ) == -1 ) { - ShowWarning("playBGMall: Attempted to play song '%s' on non-existent map '%s'\n",name, mapname); + ShowWarning("playbgmall: Attempted to play song '%s' on non-existent map '%s'\n",name, mapname); return true; } - map->foreachinarea(script->playBGM_sub, m, x0, y0, x1, y1, BL_PC, name); + map->foreachinarea(script->playbgm_sub, m, x0, y0, x1, y1, BL_PC, name); } else if( script_hasdata(st,3) ) { // entire map const char* mapname = script_getstr(st,3); int m; if ( ( m = map->mapname2mapid(mapname) ) == -1 ) { - ShowWarning("playBGMall: Attempted to play song '%s' on non-existent map '%s'\n",name, mapname); + ShowWarning("playbgmall: Attempted to play song '%s' on non-existent map '%s'\n",name, mapname); return true; } - map->foreachinmap(script->playBGM_sub, m, BL_PC, name); + map->foreachinmap(script->playbgm_sub, m, BL_PC, name); } else { // entire server - map->foreachpc(script->playBGM_foreachpc_sub, name); + map->foreachpc(script->playbgm_foreachpc_sub, name); } return true; @@ -18026,8 +18026,8 @@ void script_parse_builtin(void) { BUILDIN_DEF(clearitem,""), BUILDIN_DEF(classchange,"ii"), BUILDIN_DEF(misceffect,"i"), - BUILDIN_DEF(playBGM,"s"), - BUILDIN_DEF(playBGMall,"s?????"), + BUILDIN_DEF(playbgm,"s"), + BUILDIN_DEF(playbgmall,"s?????"), BUILDIN_DEF(soundeffect,"si"), BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster] BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris] @@ -18550,8 +18550,8 @@ void script_defaults(void) { script->buildin_maprespawnguildid_sub_pc = buildin_maprespawnguildid_sub_pc; script->buildin_maprespawnguildid_sub_mob = buildin_maprespawnguildid_sub_mob; script->buildin_mobcount_sub = buildin_mobcount_sub; - script->playBGM_sub = playBGM_sub; - script->playBGM_foreachpc_sub = playBGM_foreachpc_sub; + script->playbgm_sub = playbgm_sub; + script->playbgm_foreachpc_sub = playbgm_foreachpc_sub; script->soundeffect_sub = soundeffect_sub; script->buildin_query_sql_sub = buildin_query_sql_sub; script->axtoi = axtoi; |