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author | shennetsind <ind@henn.et> | 2013-11-02 18:02:36 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-11-02 18:02:36 -0200 |
commit | 84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9 (patch) | |
tree | 5022572b54a20f2931f09e98fa607f65edc21384 /src/map/script.c | |
parent | 566529c819bcf9aeb1bd3a4a691c443c2b88d076 (diff) | |
download | hercules-84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9.tar.gz hercules-84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9.tar.bz2 hercules-84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9.tar.xz hercules-84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9.zip |
Fixed Shadow System Bonuses
Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out!
Also added the missing constants for script handling.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/script.c b/src/map/script.c index d51f27ce9..944759f39 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -18210,7 +18210,7 @@ void script_label_add(int key, int pos) { void script_defaults(void) { // aegis->athena slot position conversion table - unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT}; + unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT,EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L}; script = &script_s; |