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authorHaru <haru@dotalux.com>2014-10-19 04:42:19 +0200
committerHaru <haru@dotalux.com>2014-10-24 00:59:20 +0200
commit98274e4ab8d5f8cb6381a4a625441c90020dffff (patch)
treeb9c3a1ccc70d0f19cee32542800fc1419a4908e2 /src/map/script.c
parentdb1abaf5ef67bffb882b4b6b19c03343117a2b21 (diff)
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Restored ability to differentiate between active and inactive quests
- Added the questactive script command. - While this information may not be needed by official scripts, it was offered by the now deprecated checkquest, and as such it is made available again. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c
index c88e2851f..0588d2f24 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -16373,6 +16373,23 @@ BUILDIN(checkquest) {
return true;
}
+BUILDIN(questactive) {
+ struct map_session_data *sd = script->rid2sd(st);
+ int quest_progress = 0;
+
+ if (sd == NULL)
+ return false;
+
+ if (quest->check(sd, script_getnum(st, 2), HAVEQUEST) == Q_ACTIVE)
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ script_pushint(st, quest_progress);
+
+ return true;
+}
+
BUILDIN(questprogress) {
struct map_session_data *sd = script->rid2sd(st);
enum quest_check_type type = HAVEQUEST;
@@ -19323,6 +19340,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(completequest, "i?"),
BUILDIN_DEF(checkquest, "i?"),
BUILDIN_DEF(questprogress, "i?"),
+ BUILDIN_DEF(questactive, "i"),
BUILDIN_DEF(changequest, "ii"),
BUILDIN_DEF(showevent, "i?"),