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author | blackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-14 17:13:56 +0000 |
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committer | blackhole89 <blackhole89@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-14 17:13:56 +0000 |
commit | 4b1b8c0771196351cb2c6ef4bd71676807c08633 (patch) | |
tree | 29bf91d8849c427f26fd889b496be6051b84c600 /src/map/script.c | |
parent | 987aa586c48f83830f8c457d5cfe49361acb028a (diff) | |
download | hercules-4b1b8c0771196351cb2c6ef4bd71676807c08633.tar.gz hercules-4b1b8c0771196351cb2c6ef4bd71676807c08633.tar.bz2 hercules-4b1b8c0771196351cb2c6ef4bd71676807c08633.tar.xz hercules-4b1b8c0771196351cb2c6ef4bd71676807c08633.zip |
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7164 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/map/script.c b/src/map/script.c index 05cc383c3..340daa228 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -10606,33 +10606,33 @@ int buildin_getmobdata(struct script_state *st) { return -1; } - num=st->stack->stack_data[st->start+2].u.num; + num=st->stack->stack_data[st->start+3].u.num; name=(char *)(str_buf+str_data[num&0x00ffffff].str); - setd_sub(st,sd,name,0,(void *)(int)md->class_,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,1,(void *)(int)md->level,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,2,(void *)(int)md->status.hp,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,4,(void *)(int)md->master_id,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,5,(void *)(int)md->bl.m,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,6,(void *)(int)md->bl.x,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,7,(void *)(int)md->bl.y,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,8,(void *)(int)md->status.speed,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,9,(void *)(int)md->status.mode,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,11,(void *)(int)md->sc.option,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,st->stack->stack_data[st->start+2].ref); - setd_sub(st,sd,name,24,(void *)(int)md->state.killer,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,0,(void *)(int)md->class_,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,1,(void *)(int)md->level,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,2,(void *)(int)md->status.hp,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,4,(void *)(int)md->master_id,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,5,(void *)(int)md->bl.m,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,6,(void *)(int)md->bl.x,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,7,(void *)(int)md->bl.y,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,8,(void *)(int)md->status.speed,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,9,(void *)(int)md->status.mode,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,11,(void *)(int)md->sc.option,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,st->stack->stack_data[st->start+3].ref); + setd_sub(st,sd,name,24,(void *)(int)md->state.killer,st->stack->stack_data[st->start+3].ref); return 0; } |