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author | shennetsind <ind@henn.et> | 2014-02-26 15:10:11 -0300 |
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committer | shennetsind <ind@henn.et> | 2014-02-26 15:10:11 -0300 |
commit | 0732f55931524c1a2cf703805d61e955c4afea29 (patch) | |
tree | 1cebeda0e411870028588f8462357d422ee1dd9e /src/map/script.c | |
parent | 950e3ebcdbbde96b090fa681ce88ecf4069f2f64 (diff) | |
download | hercules-0732f55931524c1a2cf703805d61e955c4afea29.tar.gz hercules-0732f55931524c1a2cf703805d61e955c4afea29.tar.bz2 hercules-0732f55931524c1a2cf703805d61e955c4afea29.tar.xz hercules-0732f55931524c1a2cf703805d61e955c4afea29.zip |
Improved mapindex_name2id errors for scripts
NPC Error is now printed as well as the original message as proposed by Emistry in http://hercules.ws/board/topic/1864-mapindex-name2id-display-which-npc-caused-this/
Special Thanks to Haru!
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 45 |
1 files changed, 30 insertions, 15 deletions
diff --git a/src/map/script.c b/src/map/script.c index e355db828..03ebb80a3 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -5060,7 +5060,7 @@ BUILDIN(warp) else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0) ret = pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); else - ret = pc->setpos(sd,mapindex->name2id(str),x,y,CLR_OUTSIGHT); + ret = pc->setpos(sd,script->mapindexname2id(st,str),x,y,CLR_OUTSIGHT); if( ret ) { ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y); @@ -5137,7 +5137,7 @@ BUILDIN(areawarp) if( strcmp(str,"Random") == 0 ) index = 0; - else if( !(index=mapindex->name2id(str)) ) + else if( !(index=script->mapindexname2id(st,str)) ) return true; map->foreachinarea(script->buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3); @@ -5201,7 +5201,7 @@ BUILDIN(warpchar) { if(strcmp(str, "SavePoint") == 0) pc->setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); else - pc->setpos(sd, mapindex->name2id(str), x, y, CLR_TELEPORT); + pc->setpos(sd, script->mapindexname2id(st,str), x, y, CLR_TELEPORT); return true; } @@ -5249,7 +5249,7 @@ BUILDIN(warpparty) y = pl_sd->bl.y; break; case 4: - map_index = mapindex->name2id(str); + map_index = script->mapindexname2id(st,str); break; case 2: //"SavePoint" uses save point of the currently attached player @@ -5347,7 +5347,7 @@ BUILDIN(warpguild) break; case 3: // m,x,y if(!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp) - pc->setpos(pl_sd,mapindex->name2id(str),x,y,CLR_TELEPORT); + pc->setpos(pl_sd,script->mapindexname2id(st,str),x,y,CLR_TELEPORT); break; } } @@ -8547,7 +8547,7 @@ BUILDIN(savepoint) { str = script_getstr(st,2); x = script_getnum(st,3); y = script_getnum(st,4); - mapid = mapindex->name2id(str); + mapid = script->mapindexname2id(st,str); if( mapid ) pc->setsavepoint(sd, mapid, x, y); @@ -10630,7 +10630,7 @@ BUILDIN(warpwaitingpc) { else if( strcmp(map_name,"SavePoint") == 0 ) pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); else - pc->setpos(sd, mapindex->name2id(map_name), x, y, CLR_OUTSIGHT); + pc->setpos(sd, script->mapindexname2id(st,map_name), x, y, CLR_OUTSIGHT); } mapreg->setreg(script->add_str("$@warpwaitingpcnum"), i); return true; @@ -10700,7 +10700,7 @@ BUILDIN(setmapflagnosave) { x=script_getnum(st,4); y=script_getnum(st,5); m = map->mapname2mapid(str); - map_index = mapindex->name2id(str2); + map_index = script->mapindexname2id(st,str2); if(m >= 0 && map_index) { map->list[m].flag.nosave=1; @@ -11542,7 +11542,7 @@ BUILDIN(mapwarp) { if((m=map->mapname2mapid(mapname))< 0) return true; - if(!(index=mapindex->name2id(str))) + if(!(index=script->mapindexname2id(st,str))) return true; switch(check_val) { @@ -11728,7 +11728,7 @@ BUILDIN(warppartner) x=script_getnum(st,3); y=script_getnum(st,4); - map_index = mapindex->name2id(str); + map_index = script->mapindexname2id(st,str); if (map_index) { pc->setpos(p_sd,map_index,x,y,CLR_OUTSIGHT); script_pushint(st,1); @@ -15689,7 +15689,7 @@ BUILDIN(warpportal) { spx = script_getnum(st,2); spy = script_getnum(st,3); - map_index = mapindex->name2id(script_getstr(st, 4)); + map_index = script->mapindexname2id(st,script_getstr(st, 4)); tpx = script_getnum(st,5); tpy = script_getnum(st,6); @@ -16142,7 +16142,7 @@ BUILDIN(waitingroom2bg) { map_name = script_getstr(st,2); if( strcmp(map_name,"-") != 0 ) { - map_index = mapindex->name2id(map_name); + map_index = script->mapindexname2id(st,map_name); if( map_index == 0 ) { // Invalid Map script_pushint(st,0); @@ -16184,7 +16184,7 @@ BUILDIN(waitingroom2bg_single) { bg_id = script_getnum(st,2); map_name = script_getstr(st,3); - if( (map_index = mapindex->name2id(map_name)) == 0 ) + if( (map_index = script->mapindexname2id(st,map_name)) == 0 ) return true; // Invalid Map x = script_getnum(st,4); @@ -16229,7 +16229,7 @@ BUILDIN(bg_warp) bg_id = script_getnum(st,2); map_name = script_getstr(st,3); - if( (map_index = mapindex->name2id(map_name)) == 0 ) + if( (map_index = script->mapindexname2id(st,map_name)) == 0 ) return true; // Invalid Map x = script_getnum(st,4); y = script_getnum(st,5); @@ -18007,7 +18007,7 @@ BUILDIN(bg_create_team) { map_name = script_getstr(st,2); if( strcmp(map_name,"-") != 0 ) { - map_index = mapindex->name2id(map_name); + map_index = script->mapindexname2id(st,map_name); if( map_index == 0 ) { // Invalid Map script_pushint(st,0); return true; @@ -19105,6 +19105,20 @@ void script_hardcoded_constants(void) { script->set_constant("Option_Costume",OPTION_COSTUME,false); } +/** + * a mapindex_name2id wrapper meant to help with invalid name handling + **/ +unsigned short script_mapindexname2id (struct script_state *st, const char* name) { + unsigned short index; + + if( !(index=mapindex->name2id(name)) ) { + script->reportsrc(st); + return 0; + } + return index; +} + + void script_defaults(void) { // aegis->athena slot position conversion table unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT,EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L}; @@ -19358,5 +19372,6 @@ void script_defaults(void) { script->array_cpy_list = script_array_cpy_list; /* */ script->hardcoded_constants = script_hardcoded_constants; + script->mapindexname2id = script_mapindexname2id; } |