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authorshennetsind <ind@henn.et>2013-07-18 05:34:34 -0300
committershennetsind <ind@henn.et>2013-07-18 05:34:34 -0300
commite26c9504e825abe8fe50eca28bf3b89de8e4bd9c (patch)
treecb329c296924f8f8ff47033e90e9b528bb4bd9cf /src/map/script.c
parent586c0f7983f81e97ca70c57712e25d4d51453d6b (diff)
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Fixed Bug #7525
Item name constants conflicting with script var names will now result in a map server warning/notice and in the background map server will prioritise the script variable over the item name constant. http://hercules.ws/board/tracker/issue-7525-set-variable-is-not-recognized-causing-freezing/ --- Also followup 586c0f7983f81e97ca70c57712e25d4d51453d6b sc_config.txt update Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c29
1 files changed, 27 insertions, 2 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 4a457bd28..02fbf00ed 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -1964,10 +1964,15 @@ void script_set_constant(const char* name, int value, bool isparameter) {
ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(script->str_data[n].type));
}
}
-/* will override if necessary */
+/* adds data to a existent constant in the database, inserted normally via parse */
void script_set_constant2(const char *name, int value, bool isparameter) {
int n = add_str(name);
-
+
+ if( ( script->str_data[n].type == C_NAME || script->str_data[n].type == C_PARAM ) && ( script->str_data[n].val != 0 || script->str_data[n].backpatch != -1 ) ) { // existing parameter or constant
+ ShowNotice("Conflicting item/script var '%s', prioritising the script var\n",name);
+ return;
+ }
+
if( script->str_data[n].type != C_NOP ) {
script->str_data[n].func = NULL;
script->str_data[n].backpatch = -1;
@@ -1976,6 +1981,22 @@ void script_set_constant2(const char *name, int value, bool isparameter) {
script->str_data[n].type = isparameter ? C_PARAM : C_INT;
script->str_data[n].val = value;
+
+}
+/* same as constant2 except it will override if necessary, used to clear conflicts during reload */
+void script_set_constant_force(const char *name, int value, bool isparameter) {
+ int n = add_str(name);
+
+ if( script->str_data[n].type == C_PARAM )
+ return;/* the one type we don't mess with, reload doesn't affect it. */
+
+ if( script->str_data[n].type != C_NOP ) {
+ script->str_data[n].type = C_NOP;
+ script->str_data[n].val = 0;
+ script->str_data[n].func = NULL;
+ script->str_data[n].backpatch = -1;
+ script->str_data[n].label = -1;
+ }
}
/*==========================================
* Reading constant databases
@@ -3869,6 +3890,9 @@ int script_reload() {
db_clear(script->st_db);
mapreg_reload();
+
+ itemdb->force_name_constants();
+
return 0;
}
@@ -18175,6 +18199,7 @@ void script_defaults(void) {
script->pop_stack = pop_stack;
script->set_constant = script_set_constant;
script->set_constant2 = script_set_constant2;
+ script->set_constant_force = script_set_constant_force;
script->get_constant = script_get_constant;
script->label_add = script_label_add;