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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-18 04:32:20 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-18 04:32:20 +0000 |
commit | fd42f3d7e7a803d997a82c25a9f7b853797a6aa3 (patch) | |
tree | 7cc429cee5aea97fda5fb1d5dc4cd58e146df860 /src/map/script.c | |
parent | c7ee688020983ae148eabb853b7cf5bae00fd32d (diff) | |
download | hercules-fd42f3d7e7a803d997a82c25a9f7b853797a6aa3.tar.gz hercules-fd42f3d7e7a803d997a82c25a9f7b853797a6aa3.tar.bz2 hercules-fd42f3d7e7a803d997a82c25a9f7b853797a6aa3.tar.xz hercules-fd42f3d7e7a803d997a82c25a9f7b853797a6aa3.zip |
- Added the official adoption method.
( Parents need to create a party, invite a novice/first class, both equip the wedding rings and someone just right click the future baby ).
- Fixed a bug sometimes client don't show job's bonus stats.
- Removed the problematic adoption script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12389 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/map/script.c b/src/map/script.c index 36c29e8d5..438fde722 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -11424,32 +11424,6 @@ BUILDIN_FUNC(getrefine) } /*======================================================= - * Allows 2 Parents to adopt a character as a Baby - *-------------------------------------------------------*/ -BUILDIN_FUNC(adopt) -{ - int ret; - - const char *parent1 = script_getstr(st,2); - const char *parent2 = script_getstr(st,3); - const char *child = script_getstr(st,4); - - TBL_PC *p1_sd = map_nick2sd(parent1); - TBL_PC *p2_sd = map_nick2sd(parent2); - TBL_PC *c_sd = map_nick2sd(child); - - if (!p1_sd || !p2_sd || !c_sd || - p1_sd->status.base_level < 70 || - p2_sd->status.base_level < 70) - return 0; - - ret = pc_adoption(p1_sd, p2_sd, c_sd); - script_pushint(st,ret); - - return 0; -} - -/*======================================================= * Day/Night controls *-------------------------------------------------------*/ BUILDIN_FUNC(night) @@ -13310,7 +13284,6 @@ struct script_function buildin_func[] = { BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest] BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus] BUILDIN_DEF(getrefine,"*"), // returns the refined number of the current item, or an item with index specified [celest] - BUILDIN_DEF(adopt,"sss"), // allows 2 parents to adopt a child BUILDIN_DEF(night,""), // sets the server to night time BUILDIN_DEF(day,""), // sets the server to day time #ifdef PCRE_SUPPORT |