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author | Haru <haru@dotalux.com> | 2016-01-16 20:23:57 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-01-16 20:23:57 +0100 |
commit | 76103463b0eba50c72aae6b3cf4db58871c84ee5 (patch) | |
tree | 937d957eef527661432b3f839dc6009a704256cd /src/map/script.c | |
parent | de33b024df99bdd412364a1b0201277efb4ad905 (diff) | |
parent | d649659e90cc37e2074eb0238317f9d58f879b2a (diff) | |
download | hercules-76103463b0eba50c72aae6b3cf4db58871c84ee5.tar.gz hercules-76103463b0eba50c72aae6b3cf4db58871c84ee5.tar.bz2 hercules-76103463b0eba50c72aae6b3cf4db58871c84ee5.tar.xz hercules-76103463b0eba50c72aae6b3cf4db58871c84ee5.zip |
Merge pull request #908 from AnnieRuru/request_26
Add EQP_ = Equipment Position constants
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c index 35a71868a..0fd1f0690 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -20898,6 +20898,45 @@ void script_hardcoded_constants(void) script->set_constant("BG_AREA_WOS",BG_AREA_WOS,false, false); script->set_constant("BG_QUEUE",BG_QUEUE,false, false); + /* LOOK_ constants, use in setlook/changelook script commands */ + script->set_constant("LOOK_BASE", LOOK_BASE, false, false); + script->set_constant("LOOK_HAIR", LOOK_HAIR, false, false); + script->set_constant("LOOK_WEAPON", LOOK_WEAPON, false, false); + script->set_constant("LOOK_HEAD_BOTTOM", LOOK_HEAD_BOTTOM, false, false); + script->set_constant("LOOK_HEAD_TOP", LOOK_HEAD_TOP, false, false); + script->set_constant("LOOK_HEAD_MID", LOOK_HEAD_MID, false, false); + script->set_constant("LOOK_HAIR_COLOR", LOOK_HAIR_COLOR, false, false); + script->set_constant("LOOK_CLOTHES_COLOR", LOOK_CLOTHES_COLOR, false, false); + script->set_constant("LOOK_SHIELD", LOOK_SHIELD, false, false); + script->set_constant("LOOK_SHOES", LOOK_SHOES, false, false); + script->set_constant("LOOK_BODY", LOOK_BODY, false, false); + script->set_constant("LOOK_FLOOR", LOOK_FLOOR, false, false); + script->set_constant("LOOK_ROBE", LOOK_ROBE, false, false); + script->set_constant("LOOK_BODY2", LOOK_BODY2, false, false); + + /* Equip Position in Bits, use with *getiteminfo type 5, or @inventorylist_equip */ + script->set_constant("EQP_HEAD_LOW", EQP_HEAD_LOW, false, false); + script->set_constant("EQP_HEAD_MID", EQP_HEAD_MID, false, false); + script->set_constant("EQP_HEAD_TOP", EQP_HEAD_TOP, false, false); + script->set_constant("EQP_HAND_R", EQP_HAND_R, false, false); + script->set_constant("EQP_HAND_L", EQP_HAND_L, false, false); + script->set_constant("EQP_ARMOR", EQP_ARMOR, false, false); + script->set_constant("EQP_SHOES", EQP_SHOES, false, false); + script->set_constant("EQP_GARMENT", EQP_GARMENT, false, false); + script->set_constant("EQP_ACC_L", EQP_ACC_L, false, false); + script->set_constant("EQP_ACC_R", EQP_ACC_R, false, false); + script->set_constant("EQP_COSTUME_HEAD_TOP", EQP_COSTUME_HEAD_TOP, false, false); + script->set_constant("EQP_COSTUME_HEAD_MID", EQP_COSTUME_HEAD_MID, false, false); + script->set_constant("EQP_COSTUME_HEAD_LOW", EQP_COSTUME_HEAD_LOW, false, false); + script->set_constant("EQP_COSTUME_GARMENT", EQP_COSTUME_GARMENT, false, false); + script->set_constant("EQP_AMMO", EQP_AMMO, false, false); + script->set_constant("EQP_SHADOW_ARMOR", EQP_SHADOW_ARMOR, false, false); + script->set_constant("EQP_SHADOW_WEAPON", EQP_SHADOW_WEAPON, false, false); + script->set_constant("EQP_SHADOW_SHIELD", EQP_SHADOW_SHIELD, false, false); + script->set_constant("EQP_SHADOW_SHOES", EQP_SHADOW_SHOES, false, false); + script->set_constant("EQP_SHADOW_ACC_R", EQP_SHADOW_ACC_R, false, false); + script->set_constant("EQP_SHADOW_ACC_L", EQP_SHADOW_ACC_L, false, false); + /* Renewal */ #ifdef RENEWAL script->set_constant("RENEWAL", 1, false, false); |