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author | Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-29 08:47:14 +0000 |
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committer | Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-29 08:47:14 +0000 |
commit | b098c36a440f8052ab3c548420920bad92c7d872 (patch) | |
tree | c6a8382322944e6951ea748ecb870230274d5632 /src/map/script.c | |
parent | 19ae14bb0f371886508be6d51c1b851e03ba65e1 (diff) | |
download | hercules-b098c36a440f8052ab3c548420920bad92c7d872.tar.gz hercules-b098c36a440f8052ab3c548420920bad92c7d872.tar.bz2 hercules-b098c36a440f8052ab3c548420920bad92c7d872.tar.xz hercules-b098c36a440f8052ab3c548420920bad92c7d872.zip |
* [Fixed]
- Scripting system screwing up script position after mixing timers with menus.
- NPC attached AI mobs display as alive when dead.
- View data not updating after buildin_unitdeadsit.
[Improved]
- NPCE_LOADMAP to execute after all (area) objects are sent to the player.
- Simplified scripting system. sd will now use pointer to the script state itself.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 280 |
1 files changed, 157 insertions, 123 deletions
diff --git a/src/map/script.c b/src/map/script.c index 3f7b98aaa..818280012 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -404,7 +404,7 @@ int buildin_setd(struct script_state *st); int buildin_petstat(struct script_state *st); // [Lance] Pet Stat Rq: Dubby int buildin_callshop(struct script_state *st); // [Skotlex] int buildin_npcshopitem(struct script_state *st); // [Lance] -int buildin_npcshopadditem(struct script_state *st);
+int buildin_npcshopadditem(struct script_state *st); int buildin_npcshopdelitem(struct script_state *st); int buildin_equip(struct script_state *st); int buildin_autoequip(struct script_state *st); @@ -741,7 +741,7 @@ struct { {buildin_petstat,"petstat","i"}, {buildin_callshop,"callshop","si"}, // [Skotlex] {buildin_npcshopitem,"npcshopitem","sii*"}, // [Lance] - {buildin_npcshopadditem,"npcshopadditem","sii*"},
+ {buildin_npcshopadditem,"npcshopadditem","sii*"}, {buildin_npcshopdelitem,"npcshopdelitem","si*"}, {buildin_equip,"equip","i"}, {buildin_autoequip,"autoequip","ii"}, @@ -8992,18 +8992,18 @@ int buildin_movenpc(struct script_state *st) x = conv_num(st,& (st->stack->stack_data[st->start+3])); y = conv_num(st,& (st->stack->stack_data[st->start+4])); - if ((nd = npc_name2id(npc)) == NULL)
- return -1;
-
- if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL)
- return -1; //Not on a map.
-
- if (x < 0) x = 0;
- else if (x >= map[m].xs) x = map[m].xs-1;
- if (y < 0) y = 0;
- else if (y >= map[m].ys) y = map[m].ys-1;
- map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- map_moveblock(&nd->bl, x, y, gettick());
+ if ((nd = npc_name2id(npc)) == NULL) + return -1; + + if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL) + return -1; //Not on a map. + + if (x < 0) x = 0; + else if (x >= map[m].xs) x = map[m].xs-1; + if (y < 0) y = 0; + else if (y >= map[m].ys) y = map[m].ys-1; + map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + map_moveblock(&nd->bl, x, y, gettick()); map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); return 0; @@ -10134,83 +10134,83 @@ int buildin_npcshopitem(struct script_state *st) return 0; } -int buildin_npcshopadditem(struct script_state *st) {
- struct npc_data *nd=NULL;
- int n = 0;
- int i = 3;
- int amount;
-
- char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
- nd = npc_name2id(npcname);
-
- if (nd && nd->bl.subtype==SHOP){
- amount = ((st->end-2)/2)+1;
- while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
+int buildin_npcshopadditem(struct script_state *st) { + struct npc_data *nd=NULL; + int n = 0; + int i = 3; + int amount; + + char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2])); + nd = npc_name2id(npcname); + + if (nd && nd->bl.subtype==SHOP){ + amount = ((st->end-2)/2)+1; + while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM) n++; nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) + - sizeof(nd->u.shop_item[0]) * (amount+n));
-
- while(st->end > st->start + i){
- nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
- i++;
- nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
- i++;
- n++;
- }
-
- // Marks the last of our stuff..
- nd->u.shop_item[n].value = 0;
- nd->u.shop_item[n].nameid = 0;
-
- map_addiddb(&nd->bl);
- nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
- } else {
- ShowError("buildin_npcshopadditem: shop not found.\n");
- }
-
- return 0;
-} - -int buildin_npcshopdelitem(struct script_state *st)
-{
- struct npc_data *nd=NULL;
- int n=0;
- int i=3;
- int size = 0;
-
- char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
- nd = npc_name2id(npcname);
-
- if (nd && nd->bl.subtype==SHOP) {
- while (nd->u.shop_item[size].nameid)
- size++;
-
- while (st->end > st->start+i) {
- for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
- if (nd->u.shop_item[n].nameid == conv_num(st, & (st->stack->stack_data[st->start+i]))) {
- // We're moving 1 extra empty block. Junk data is eliminated later.
- memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
- }
- }
- i++;
- }
-
- size = 0;
-
- while (nd->u.shop_item[size].nameid)
- size++;
-
- nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
- sizeof(nd->u.shop_item[0]) * (size+1));
-
- map_addiddb(&nd->bl);
- nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
- } else {
- ShowError("buildin_npcshopdelitem: shop not found.\n");
- }
-
- return 0;
+ sizeof(nd->u.shop_item[0]) * (amount+n)); + + while(st->end > st->start + i){ + nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i])); + i++; + nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i])); + i++; + n++; + } + + // Marks the last of our stuff.. + nd->u.shop_item[n].value = 0; + nd->u.shop_item[n].nameid = 0; + + map_addiddb(&nd->bl); + nd->master_nd = ((struct npc_data *)map_id2bl(st->oid)); + } else { + ShowError("buildin_npcshopadditem: shop not found.\n"); + } + + return 0; +} + +int buildin_npcshopdelitem(struct script_state *st) +{ + struct npc_data *nd=NULL; + int n=0; + int i=3; + int size = 0; + + char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2])); + nd = npc_name2id(npcname); + + if (nd && nd->bl.subtype==SHOP) { + while (nd->u.shop_item[size].nameid) + size++; + + while (st->end > st->start+i) { + for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) { + if (nd->u.shop_item[n].nameid == conv_num(st, & (st->stack->stack_data[st->start+i]))) { + // We're moving 1 extra empty block. Junk data is eliminated later. + memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n)); + } + } + i++; + } + + size = 0; + + while (nd->u.shop_item[size].nameid) + size++; + + nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) + + sizeof(nd->u.shop_item[0]) * (size+1)); + + map_addiddb(&nd->bl); + nd->master_nd = ((struct npc_data *)map_id2bl(st->oid)); + } else { + ShowError("buildin_npcshopdelitem: shop not found.\n"); + } + + return 0; } /*========================================== @@ -10709,7 +10709,7 @@ int buildin_unitwarp(struct script_state *st){ y = conv_num(st, & (st->stack->stack_data[st->start+5])); bl = map_id2bl(id); - m = mapindex_name2id(map); + m = map_mapname2mapid(map); if(m && bl){ push_val(st->stack,C_INT,unit_warp(bl, m, (short)x, (short)y, 0)); } else { @@ -10831,7 +10831,8 @@ int buildin_unitdeadsit(struct script_state *st){ id = conv_num(st, & (st->stack->stack_data[st->start+2])); action = conv_num(st, & (st->stack->stack_data[st->start+3])); if((bl = map_id2bl(id))){ - if(action > -1 && action < 3){ + if(action > -1 && action < 4){ + unsigned char *buf = NULL; switch(bl->type){ case BL_MOB: ((TBL_MOB *)bl)->vd->dead_sit = action; @@ -10848,6 +10849,10 @@ int buildin_unitdeadsit(struct script_state *st){ case BL_PET: ((TBL_PET *)bl)->vd.dead_sit = action; break; + WBUFW(buf, 0) = 0x8a; + WBUFL(buf, 2) = bl->id; + WBUFB(buf,26) = (unsigned char)action; + clif_send(buf, 61, bl, AREA); } }else { ShowError("buildin_unitdeadsit: Invalid action.\n"); @@ -11391,12 +11396,24 @@ int run_func(struct script_state *st) * スクリプトの実行メイン部分 *------------------------------------------ */ -int run_script_main(struct script_state *st) +void run_script_main(struct script_state *st) { int c/*,rerun_pos*/; int cmdcount=script_config.check_cmdcount; int gotocount=script_config.check_gotocount; struct script_stack *stack=st->stack; + TBL_PC *sd = (TBL_PC *)map_id2bl(st->rid); + struct script_state *bk_st = NULL; + int bk_npcid = 0; + + if(sd){ + if(sd->st != st){ + bk_st = sd->st; + bk_npcid = sd->npc_id; + } + sd->st = st; + sd->npc_id = st->oid; + } if(st->state == RERUNLINE) { st->state = RUN; @@ -11404,7 +11421,7 @@ int run_script_main(struct script_state *st) if(st->state == GOTO){ st->state = RUN; } - } else { + } else if(st->state != END){ st->state = RUN; } while( st->state == RUN) { @@ -11501,9 +11518,8 @@ int run_script_main(struct script_state *st) break; case END: { - struct map_session_data *sd=st->rid?map_id2sd(st->rid):NULL; st->pos=-1; - if(sd && (sd->npc_id==st->oid || sd->state.using_fake_npc)){ + if(sd){ if(sd->state.using_fake_npc){ clif_clearchar_id(sd->npc_id, 0, sd->fd); sd->state.using_fake_npc = 0; @@ -11513,6 +11529,21 @@ int run_script_main(struct script_state *st) } break; case RERUNLINE: + if(bk_st && sd->st != bk_st && st->sleep.tick <= 0){ + ShowWarning("Unable to restore stack! Double continuation!\n"); + script_free_stack(bk_st->stack); + aFree(bk_st); + } + if(st->sleep.tick > 0) + { //Delay execution + if(sd) + st->sleep.charid = sd->char_id; + else + st->sleep.charid = 0; + st->sleep.timer = add_timer(gettick()+st->sleep.tick, + run_script_timer, st->sleep.charid, (int)st); + linkdb_insert(&sleep_db, (void*)st->oid, st); + } // Do not call function of commands two time! [ Eoe / jA 1094 ] // For example: select "1", "2", callsub(...); // If current script position is changed, callsub will be called two time. @@ -11524,12 +11555,20 @@ int run_script_main(struct script_state *st) } if(st->state == END) { - script_free_stack (st->stack); - st->stack = NULL; - aFree(st); - st = NULL; - return 0; - }else{ + if(sd){ + script_free_stack(sd->st->stack); + aFree(sd->st); + sd->st = bk_st; + sd->npc_id = bk_npcid; + if (sd->state.reg_dirty&2) + intif_saveregistry(sd,2); + if (sd->state.reg_dirty&1) + intif_saveregistry(sd,1); + } else { + script_free_stack (st->stack); + aFree(st); + } + }/*else{ if(st->sleep.tick > 0) { //Delay execution TBL_PC *sd = (TBL_PC *)map_id2bl(st->rid); @@ -11538,41 +11577,33 @@ int run_script_main(struct script_state *st) run_script_timer, st->sleep.charid, (int)st); linkdb_insert(&sleep_db, (void*)st->oid, st); } - } + }*/ - return 1; + return; } /*========================================== * スクリプトの実行 *------------------------------------------ */ -int run_script(struct script_code *rootscript,int pos,int rid,int oid) +void run_script(struct script_code *rootscript,int pos,int rid,int oid) { struct script_state *st; struct map_session_data *sd=NULL; //Variables for backing up the previous script and restore it if needed. [Skotlex] - struct script_code *bck_script = NULL; - struct script_code *bck_scriptroot = NULL; - int bck_scriptstate = 0,bck_npcid = 0; + //struct script_code *bck_script = NULL; + //struct script_code *bck_scriptroot = NULL; + //int bck_scriptstate = 0,bck_npcid = 0; struct script_stack *bck_stack = NULL; if (rootscript == NULL || pos < 0) - return -1; + return; st = aCalloc(sizeof(struct script_state), 1); - if ((sd = map_id2sd(rid)) && sd->stack && sd->npc_scriptroot == rootscript){ - // we have a stack for the same script, should continue exec. - st->script = sd->npc_script; - st->stack = sd->stack; - st->state = sd->npc_scriptstate; - // and clear vars - sd->stack = NULL; - sd->npc_script = NULL; - sd->npc_scriptroot = NULL; - sd->npc_scriptstate = 0; + if ((sd = map_id2sd(rid)) && sd->st && sd->st->scriptroot == rootscript && sd->st->pos == pos){ + st = sd->st; } else { // the script is different, make new script_state and stack st->stack = aMalloc (sizeof(struct script_stack)); @@ -11584,7 +11615,7 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid) st->state = RUN; st->script = rootscript; - if (sd){ + /*if (sd){ if(sd->stack) { // if there's a sd and a stack - back it up and restore it if possible. bck_script = sd->npc_script; @@ -11595,15 +11626,15 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid) } bck_npcid = sd->npc_id; sd->npc_id = oid; - } + }*/ } st->pos = pos; st->rid = rid; st->oid = oid; st->sleep.timer = -1; - if(run_script_main(st)){ - if (st->state != END){ + run_script_main(st); + /* if (st->state != END){ pos = st->pos; if(!st->sleep.tick && sd) { // script is not finished, store data in sd. @@ -11636,8 +11667,8 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid) if (sd->state.reg_dirty&1) intif_saveregistry(sd,1); } - } - return 0; + }*/ + return; } /*========================================== @@ -11683,6 +11714,9 @@ int run_script_timer(int tid, unsigned int tick, int id, int data) } node = node->next; } + if(st->rid && !sd) + st->state = END; + run_script_main(st); return 0; } |