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author | Haru <haru@dotalux.com> | 2013-09-26 02:34:45 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-09-26 02:34:45 +0200 |
commit | 3e5bca5a3df07320ff5c41edbb282df041c36f66 (patch) | |
tree | c593fcf36c9113cd750013fff084052110cf56ce /src/map/script.c | |
parent | afcad494411995396b906f214d1c4ffcf485cc0a (diff) | |
download | hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.gz hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.bz2 hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.xz hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.zip |
Renamed variables that would conflict with a rename of iMap to map
Note to plugin developers: if you were importing the "map", you'll need
to change it to "maplist"
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 596 |
1 files changed, 287 insertions, 309 deletions
diff --git a/src/map/script.c b/src/map/script.c index 6ef015009..d9794e3cd 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -326,13 +326,13 @@ static void script_reportsrc(struct script_state *st) switch( bl->type ) { case BL_NPC: if( bl->m >= 0 ) - ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y); + ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, maplist[bl->m].name, bl->x, bl->y); else ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name); break; default: if( bl->m >= 0 ) - ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, iStatus->get_name(bl), map[bl->m].name, bl->x, bl->y); + ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, iStatus->get_name(bl), maplist[bl->m].name, bl->x, bl->y); else ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, iStatus->get_name(bl)); break; @@ -3429,8 +3429,7 @@ void script_attach_state(struct script_state* st) { /*========================================== * The main part of the script execution *------------------------------------------*/ -void run_script_main(struct script_state *st) -{ +void run_script_main(struct script_state *st) { int cmdcount = script->config.check_cmdcount; int gotocount = script->config.check_gotocount; TBL_PC *sd; @@ -3441,7 +3440,7 @@ void run_script_main(struct script_state *st) nd = iMap->id2nd(st->oid); if( nd && nd->bl.m >= 0 ) - st->instance_id = map[nd->bl.m].instance_id; + st->instance_id = maplist[nd->bl.m].instance_id; else st->instance_id = -1; @@ -4777,12 +4776,11 @@ BUILDIN(warpparty) break; } - for (i = 0; i < MAX_PARTY; i++) - { + for (i = 0; i < MAX_PARTY; i++) { if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id ) continue; - if( str2 && strcmp(str2, map[pl_sd->bl.m].name) != 0 ) + if( str2 && strcmp(str2, maplist[pl_sd->bl.m].name) != 0 ) continue; if( pc_isdead(pl_sd) ) @@ -4791,20 +4789,20 @@ BUILDIN(warpparty) switch( type ) { case 0: // Random - if(!map[pl_sd->bl.m].flag.nowarp) + if(!maplist[pl_sd->bl.m].flag.nowarp) pc->randomwarp(pl_sd,CLR_TELEPORT); break; case 1: // SavePointAll - if(!map[pl_sd->bl.m].flag.noreturn) + if(!maplist[pl_sd->bl.m].flag.noreturn) pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); break; case 2: // SavePoint - if(!map[pl_sd->bl.m].flag.noreturn) + if(!maplist[pl_sd->bl.m].flag.noreturn) pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case 3: // Leader case 4: // m,x,y - if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) + if(!maplist[pl_sd->bl.m].flag.noreturn && !maplist[pl_sd->bl.m].flag.nowarp) pc->setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); break; } @@ -4852,19 +4850,19 @@ BUILDIN(warpguild) switch( type ) { case 0: // Random - if(!map[pl_sd->bl.m].flag.nowarp) + if(!maplist[pl_sd->bl.m].flag.nowarp) pc->randomwarp(pl_sd,CLR_TELEPORT); break; case 1: // SavePointAll - if(!map[pl_sd->bl.m].flag.noreturn) + if(!maplist[pl_sd->bl.m].flag.noreturn) pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); break; case 2: // SavePoint - if(!map[pl_sd->bl.m].flag.noreturn) + if(!maplist[pl_sd->bl.m].flag.noreturn) pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case 3: // m,x,y - if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) + if(!maplist[pl_sd->bl.m].flag.noreturn && !maplist[pl_sd->bl.m].flag.nowarp) pc->setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); break; } @@ -6887,7 +6885,7 @@ BUILDIN(strcharinfo) } break; case 3: - script_pushconststr(st,map[sd->bl.m].name); + script_pushconststr(st,maplist[sd->bl.m].name); break; default: ShowWarning("buildin_strcharinfo: unknown parameter.\n"); @@ -6940,7 +6938,7 @@ BUILDIN(strnpcinfo) name = aStrdup(nd->exname); break; case 4: // map name - name = aStrdup(map[nd->bl.m].name); + name = aStrdup(maplist[nd->bl.m].name); break; } @@ -8125,11 +8123,10 @@ BUILDIN(setmadogear) /// /// save "<map name>",<x>,<y> /// savepoint "<map name>",<x>,<y> -BUILDIN(savepoint) -{ +BUILDIN(savepoint) { int x; int y; - short map; + short mapid; const char* str; TBL_PC* sd; @@ -8137,12 +8134,12 @@ BUILDIN(savepoint) if( sd == NULL ) return true;// no player attached, report source - str = script_getstr(st, 2); - x = script_getnum(st,3); - y = script_getnum(st,4); - map = mapindex_name2id(str); - if( map ) - pc->setsavepoint(sd, map, x, y); + str = script_getstr(st,2); + x = script_getnum(st,3); + y = script_getnum(st,4); + mapid = mapindex_name2id(str); + if( mapid ) + pc->setsavepoint(sd, mapid, x, y); return true; } @@ -8498,7 +8495,7 @@ BUILDIN(monster) return false; } - if (map[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map + if (maplist[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); return false; @@ -8596,7 +8593,7 @@ BUILDIN(areamonster) ShowWarning("buildin_areamonster: Attempted to spawn monster class %d on non-existing map '%s'\n",class_, mapn); return false; } - if (map[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map + if (maplist[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); return false; @@ -8659,7 +8656,7 @@ BUILDIN(killmonster) if( (m=iMap->mapname2mapid(mapname))<0 ) return true; - if( map[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) + if( maplist[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) return true; if( script_hasdata(st,4) ) { @@ -8700,7 +8697,7 @@ BUILDIN(killmonsterall) if( (m = iMap->mapname2mapid(mapname))<0 ) return true; - if( map[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) + if( maplist[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) return true; if( script_hasdata(st,3) ) { @@ -8718,14 +8715,13 @@ BUILDIN(killmonsterall) * Creates a clone of a player. * clone map, x, y, event, char_id, master_id, mode, flag, duration *------------------------------------------*/ -BUILDIN(clone) -{ +BUILDIN(clone) { TBL_PC *sd, *msd=NULL; int char_id,master_id=0,x,y, mode = 0, flag = 0, m; unsigned int duration = 0; - const char *map,*event=""; + const char *mapname, *event=""; - map=script_getstr(st,2); + mapname=script_getstr(st,2); x=script_getnum(st,3); y=script_getnum(st,4); event=script_getstr(st,5); @@ -8745,7 +8741,7 @@ BUILDIN(clone) check_event(st, event); - m = iMap->mapname2mapid(map); + m = iMap->mapname2mapid(mapname); if (m < 0) return true; sd = iMap->charid2sd(char_id); @@ -9274,29 +9270,25 @@ BUILDIN(areaannounce) /*========================================== *------------------------------------------*/ -BUILDIN(getusers) -{ +BUILDIN(getusers) { int flag, val = 0; struct map_session_data* sd; struct block_list* bl = NULL; flag = script_getnum(st,2); - switch(flag&0x07) - { + switch(flag&0x07) { case 0: - if(flag&0x8) - {// npc + if(flag&0x8) { + // npc bl = iMap->id2bl(st->oid); - } - else if((sd = script_rid2sd(st))!=NULL) - {// pc + } else if((sd = script_rid2sd(st))!=NULL) { + // pc bl = &sd->bl; } - if(bl) - { - val = map[bl->m].users; + if(bl) { + val = maplist[bl->m].users; } break; case 1: @@ -9371,8 +9363,7 @@ BUILDIN(getmapguildusers) } /*========================================== *------------------------------------------*/ -BUILDIN(getmapusers) -{ +BUILDIN(getmapusers) { const char *str; int16 m; str=script_getstr(st,2); @@ -9380,7 +9371,7 @@ BUILDIN(getmapusers) script_pushint(st,-1); return true; } - script_pushint(st,map[m].users); + script_pushint(st,maplist[m].users); return true; } /*========================================== @@ -10194,8 +10185,7 @@ BUILDIN(getwaitingroomstate) /// /// warpwaitingpc "<map name>",<x>,<y>,<number of players>; /// warpwaitingpc "<map name>",<x>,<y>; -BUILDIN(warpwaitingpc) -{ +BUILDIN(warpwaitingpc) { int x; int y; int i; @@ -10217,19 +10207,18 @@ BUILDIN(warpwaitingpc) if( script_hasdata(st,5) ) n = script_getnum(st,5); - for( i = 0; i < n && cd->users > 0; i++ ) - { + for( i = 0; i < n && cd->users > 0; i++ ) { sd = cd->usersd[0]; - if( strcmp(map_name,"SavePoint") == 0 && map[sd->bl.m].flag.noteleport ) - {// can't teleport on this map + if( strcmp(map_name,"SavePoint") == 0 && maplist[sd->bl.m].flag.noteleport ) { + // can't teleport on this map break; } - if( cd->zeny ) - {// fee set - if( (uint32)sd->status.zeny < cd->zeny ) - {// no zeny to cover set fee + if( cd->zeny ) { + // fee set + if( (uint32)sd->status.zeny < cd->zeny ) { + // no zeny to cover set fee break; } pc->payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL); @@ -10318,10 +10307,10 @@ BUILDIN(setmapflagnosave) mapindex = mapindex_name2id(str2); if(m >= 0 && mapindex) { - map[m].flag.nosave=1; - map[m].save.map=mapindex; - map[m].save.x=x; - map[m].save.y=y; + maplist[m].flag.nosave=1; + maplist[m].save.map=mapindex; + maplist[m].save.x=x; + maplist[m].save.y=y; } return true; @@ -10338,56 +10327,56 @@ BUILDIN(getmapflag) m = iMap->mapname2mapid(str); if(m >= 0) { switch(i) { - case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break; - case MF_NOTELEPORT: script_pushint(st,map[m].flag.noteleport); break; - case MF_NOSAVE: script_pushint(st,map[m].flag.nosave); break; - case MF_NOBRANCH: script_pushint(st,map[m].flag.nobranch); break; - case MF_NOPENALTY: script_pushint(st,map[m].flag.noexppenalty); break; - case MF_NOZENYPENALTY: script_pushint(st,map[m].flag.nozenypenalty); break; - case MF_PVP: script_pushint(st,map[m].flag.pvp); break; - case MF_PVP_NOPARTY: script_pushint(st,map[m].flag.pvp_noparty); break; - case MF_PVP_NOGUILD: script_pushint(st,map[m].flag.pvp_noguild); break; - case MF_GVG: script_pushint(st,map[m].flag.gvg); break; - case MF_GVG_NOPARTY: script_pushint(st,map[m].flag.gvg_noparty); break; - case MF_NOTRADE: script_pushint(st,map[m].flag.notrade); break; - case MF_NOSKILL: script_pushint(st,map[m].flag.noskill); break; - case MF_NOWARP: script_pushint(st,map[m].flag.nowarp); break; - case MF_PARTYLOCK: script_pushint(st,map[m].flag.partylock); break; - case MF_NOICEWALL: script_pushint(st,map[m].flag.noicewall); break; - case MF_SNOW: script_pushint(st,map[m].flag.snow); break; - case MF_FOG: script_pushint(st,map[m].flag.fog); break; - case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break; - case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break; - case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break; - case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break; - case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break; - case MF_GVG_CASTLE: script_pushint(st,map[m].flag.gvg_castle); break; - case MF_GVG_DUNGEON: script_pushint(st,map[m].flag.gvg_dungeon); break; - case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break; - case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break; - case MF_NOJOBEXP: script_pushint(st,map[m].flag.nojobexp); break; - case MF_NOMOBLOOT: script_pushint(st,map[m].flag.nomobloot); break; - case MF_NOMVPLOOT: script_pushint(st,map[m].flag.nomvploot); break; - case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break; - case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break; - case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break; - case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break; - case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break; - case MF_JEXP: script_pushint(st,map[m].jexp); break; - case MF_BEXP: script_pushint(st,map[m].bexp); break; - case MF_NOVENDING: script_pushint(st,map[m].flag.novending); break; - case MF_LOADEVENT: script_pushint(st,map[m].flag.loadevent); break; - case MF_NOCHAT: script_pushint(st,map[m].flag.nochat); break; - case MF_NOEXPPENALTY: script_pushint(st,map[m].flag.noexppenalty ); break; - case MF_GUILDLOCK: script_pushint(st,map[m].flag.guildlock); break; - case MF_TOWN: script_pushint(st,map[m].flag.town); break; - case MF_AUTOTRADE: script_pushint(st,map[m].flag.autotrade); break; - case MF_ALLOWKS: script_pushint(st,map[m].flag.allowks); break; - case MF_MONSTER_NOTELEPORT: script_pushint(st,map[m].flag.monster_noteleport); break; - case MF_PVP_NOCALCRANK: script_pushint(st,map[m].flag.pvp_nocalcrank); break; - case MF_BATTLEGROUND: script_pushint(st,map[m].flag.battleground); break; - case MF_RESET: script_pushint(st,map[m].flag.reset); break; - case MF_NOTOMB: script_pushint(st,map[m].flag.notomb); break; + case MF_NOMEMO: script_pushint(st,maplist[m].flag.nomemo); break; + case MF_NOTELEPORT: script_pushint(st,maplist[m].flag.noteleport); break; + case MF_NOSAVE: script_pushint(st,maplist[m].flag.nosave); break; + case MF_NOBRANCH: script_pushint(st,maplist[m].flag.nobranch); break; + case MF_NOPENALTY: script_pushint(st,maplist[m].flag.noexppenalty); break; + case MF_NOZENYPENALTY: script_pushint(st,maplist[m].flag.nozenypenalty); break; + case MF_PVP: script_pushint(st,maplist[m].flag.pvp); break; + case MF_PVP_NOPARTY: script_pushint(st,maplist[m].flag.pvp_noparty); break; + case MF_PVP_NOGUILD: script_pushint(st,maplist[m].flag.pvp_noguild); break; + case MF_GVG: script_pushint(st,maplist[m].flag.gvg); break; + case MF_GVG_NOPARTY: script_pushint(st,maplist[m].flag.gvg_noparty); break; + case MF_NOTRADE: script_pushint(st,maplist[m].flag.notrade); break; + case MF_NOSKILL: script_pushint(st,maplist[m].flag.noskill); break; + case MF_NOWARP: script_pushint(st,maplist[m].flag.nowarp); break; + case MF_PARTYLOCK: script_pushint(st,maplist[m].flag.partylock); break; + case MF_NOICEWALL: script_pushint(st,maplist[m].flag.noicewall); break; + case MF_SNOW: script_pushint(st,maplist[m].flag.snow); break; + case MF_FOG: script_pushint(st,maplist[m].flag.fog); break; + case MF_SAKURA: script_pushint(st,maplist[m].flag.sakura); break; + case MF_LEAVES: script_pushint(st,maplist[m].flag.leaves); break; + case MF_CLOUDS: script_pushint(st,maplist[m].flag.clouds); break; + case MF_CLOUDS2: script_pushint(st,maplist[m].flag.clouds2); break; + case MF_FIREWORKS: script_pushint(st,maplist[m].flag.fireworks); break; + case MF_GVG_CASTLE: script_pushint(st,maplist[m].flag.gvg_castle); break; + case MF_GVG_DUNGEON: script_pushint(st,maplist[m].flag.gvg_dungeon); break; + case MF_NIGHTENABLED: script_pushint(st,maplist[m].flag.nightenabled); break; + case MF_NOBASEEXP: script_pushint(st,maplist[m].flag.nobaseexp); break; + case MF_NOJOBEXP: script_pushint(st,maplist[m].flag.nojobexp); break; + case MF_NOMOBLOOT: script_pushint(st,maplist[m].flag.nomobloot); break; + case MF_NOMVPLOOT: script_pushint(st,maplist[m].flag.nomvploot); break; + case MF_NORETURN: script_pushint(st,maplist[m].flag.noreturn); break; + case MF_NOWARPTO: script_pushint(st,maplist[m].flag.nowarpto); break; + case MF_NIGHTMAREDROP: script_pushint(st,maplist[m].flag.pvp_nightmaredrop); break; + case MF_NOCOMMAND: script_pushint(st,maplist[m].nocommand); break; + case MF_NODROP: script_pushint(st,maplist[m].flag.nodrop); break; + case MF_JEXP: script_pushint(st,maplist[m].jexp); break; + case MF_BEXP: script_pushint(st,maplist[m].bexp); break; + case MF_NOVENDING: script_pushint(st,maplist[m].flag.novending); break; + case MF_LOADEVENT: script_pushint(st,maplist[m].flag.loadevent); break; + case MF_NOCHAT: script_pushint(st,maplist[m].flag.nochat); break; + case MF_NOEXPPENALTY: script_pushint(st,maplist[m].flag.noexppenalty ); break; + case MF_GUILDLOCK: script_pushint(st,maplist[m].flag.guildlock); break; + case MF_TOWN: script_pushint(st,maplist[m].flag.town); break; + case MF_AUTOTRADE: script_pushint(st,maplist[m].flag.autotrade); break; + case MF_ALLOWKS: script_pushint(st,maplist[m].flag.allowks); break; + case MF_MONSTER_NOTELEPORT: script_pushint(st,maplist[m].flag.monster_noteleport); break; + case MF_PVP_NOCALCRANK: script_pushint(st,maplist[m].flag.pvp_nocalcrank); break; + case MF_BATTLEGROUND: script_pushint(st,maplist[m].flag.battleground); break; + case MF_RESET: script_pushint(st,maplist[m].flag.reset); break; + case MF_NOTOMB: script_pushint(st,maplist[m].flag.notomb); break; } } @@ -10408,8 +10397,7 @@ static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) { clif->maptypeproperty2(&sd->bl,SELF); return 0; } -BUILDIN(setmapflag) -{ +BUILDIN(setmapflag) { int16 m,i; const char *str, *val2 = NULL; struct script_data* data; @@ -10419,7 +10407,7 @@ BUILDIN(setmapflag) i = script_getnum(st, 3); - if(script_hasdata(st,4)){ + if(script_hasdata(st,4)) { data = script_getdata(st,4); script->get_val(st, data); @@ -10434,85 +10422,84 @@ BUILDIN(setmapflag) if(m >= 0) { switch(i) { - case MF_NOMEMO: map[m].flag.nomemo = 1; break; - case MF_NOTELEPORT: map[m].flag.noteleport = 1; break; - case MF_NOSAVE: map[m].flag.nosave = 1; break; - case MF_NOBRANCH: map[m].flag.nobranch = 1; break; - case MF_NOPENALTY: map[m].flag.noexppenalty = 1; map[m].flag.nozenypenalty = 1; break; - case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 1; break; + case MF_NOMEMO: maplist[m].flag.nomemo = 1; break; + case MF_NOTELEPORT: maplist[m].flag.noteleport = 1; break; + case MF_NOSAVE: maplist[m].flag.nosave = 1; break; + case MF_NOBRANCH: maplist[m].flag.nobranch = 1; break; + case MF_NOPENALTY: maplist[m].flag.noexppenalty = 1; maplist[m].flag.nozenypenalty = 1; break; + case MF_NOZENYPENALTY: maplist[m].flag.nozenypenalty = 1; break; case MF_PVP: - map[m].flag.pvp = 1; + maplist[m].flag.pvp = 1; if( !battle_config.pk_mode ) { iMap->foreachinmap(script_mapflag_pvp_sub,m,BL_PC); } break; - case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break; - case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 1; break; + case MF_PVP_NOPARTY: maplist[m].flag.pvp_noparty = 1; break; + case MF_PVP_NOGUILD: maplist[m].flag.pvp_noguild = 1; break; case MF_GVG: { struct block_list bl; - map[m].flag.gvg = 1; + maplist[m].flag.gvg = 1; clif->map_property_mapall(m, MAPPROPERTY_AGITZONE); bl.type = BL_NUL; bl.m = m; clif->maptypeproperty2(&bl,ALL_SAMEMAP); } break; - case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 1; break; - case MF_NOTRADE: map[m].flag.notrade = 1; break; - case MF_NOSKILL: map[m].flag.noskill = 1; break; - case MF_NOWARP: map[m].flag.nowarp = 1; break; - case MF_PARTYLOCK: map[m].flag.partylock = 1; break; - case MF_NOICEWALL: map[m].flag.noicewall = 1; break; - case MF_SNOW: map[m].flag.snow = 1; break; - case MF_FOG: map[m].flag.fog = 1; break; - case MF_SAKURA: map[m].flag.sakura = 1; break; - case MF_LEAVES: map[m].flag.leaves = 1; break; - case MF_CLOUDS: map[m].flag.clouds = 1; break; - case MF_CLOUDS2: map[m].flag.clouds2 = 1; break; - case MF_FIREWORKS: map[m].flag.fireworks = 1; break; - case MF_GVG_CASTLE: map[m].flag.gvg_castle = 1; break; - case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 1; break; - case MF_NIGHTENABLED: map[m].flag.nightenabled = 1; break; - case MF_NOBASEEXP: map[m].flag.nobaseexp = 1; break; - case MF_NOJOBEXP: map[m].flag.nojobexp = 1; break; - case MF_NOMOBLOOT: map[m].flag.nomobloot = 1; break; - case MF_NOMVPLOOT: map[m].flag.nomvploot = 1; break; - case MF_NORETURN: map[m].flag.noreturn = 1; break; - case MF_NOWARPTO: map[m].flag.nowarpto = 1; break; - case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 1; break; + case MF_GVG_NOPARTY: maplist[m].flag.gvg_noparty = 1; break; + case MF_NOTRADE: maplist[m].flag.notrade = 1; break; + case MF_NOSKILL: maplist[m].flag.noskill = 1; break; + case MF_NOWARP: maplist[m].flag.nowarp = 1; break; + case MF_PARTYLOCK: maplist[m].flag.partylock = 1; break; + case MF_NOICEWALL: maplist[m].flag.noicewall = 1; break; + case MF_SNOW: maplist[m].flag.snow = 1; break; + case MF_FOG: maplist[m].flag.fog = 1; break; + case MF_SAKURA: maplist[m].flag.sakura = 1; break; + case MF_LEAVES: maplist[m].flag.leaves = 1; break; + case MF_CLOUDS: maplist[m].flag.clouds = 1; break; + case MF_CLOUDS2: maplist[m].flag.clouds2 = 1; break; + case MF_FIREWORKS: maplist[m].flag.fireworks = 1; break; + case MF_GVG_CASTLE: maplist[m].flag.gvg_castle = 1; break; + case MF_GVG_DUNGEON: maplist[m].flag.gvg_dungeon = 1; break; + case MF_NIGHTENABLED: maplist[m].flag.nightenabled = 1; break; + case MF_NOBASEEXP: maplist[m].flag.nobaseexp = 1; break; + case MF_NOJOBEXP: maplist[m].flag.nojobexp = 1; break; + case MF_NOMOBLOOT: maplist[m].flag.nomobloot = 1; break; + case MF_NOMVPLOOT: maplist[m].flag.nomvploot = 1; break; + case MF_NORETURN: maplist[m].flag.noreturn = 1; break; + case MF_NOWARPTO: maplist[m].flag.nowarpto = 1; break; + case MF_NIGHTMAREDROP: maplist[m].flag.pvp_nightmaredrop = 1; break; case MF_ZONE: { char zone[6] = "zone\0"; char empty[1] = "\0"; char params[MAP_ZONE_MAPFLAG_LENGTH]; memcpy(params, val2, MAP_ZONE_MAPFLAG_LENGTH); - npc->parse_mapflag(map[m].name, empty, zone, params, empty, empty, empty); + npc->parse_mapflag(maplist[m].name, empty, zone, params, empty, empty, empty); } break; - case MF_NOCOMMAND: map[m].nocommand = (val <= 0) ? 100 : val; break; - case MF_NODROP: map[m].flag.nodrop = 1; break; - case MF_JEXP: map[m].jexp = (val <= 0) ? 100 : val; break; - case MF_BEXP: map[m].bexp = (val <= 0) ? 100 : val; break; - case MF_NOVENDING: map[m].flag.novending = 1; break; - case MF_LOADEVENT: map[m].flag.loadevent = 1; break; - case MF_NOCHAT: map[m].flag.nochat = 1; break; - case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 1; break; - case MF_GUILDLOCK: map[m].flag.guildlock = 1; break; - case MF_TOWN: map[m].flag.town = 1; break; - case MF_AUTOTRADE: map[m].flag.autotrade = 1; break; - case MF_ALLOWKS: map[m].flag.allowks = 1; break; - case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 1; break; - case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 1; break; - case MF_BATTLEGROUND: map[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break; - case MF_RESET: map[m].flag.reset = 1; break; - case MF_NOTOMB: map[m].flag.notomb = 1; break; + case MF_NOCOMMAND: maplist[m].nocommand = (val <= 0) ? 100 : val; break; + case MF_NODROP: maplist[m].flag.nodrop = 1; break; + case MF_JEXP: maplist[m].jexp = (val <= 0) ? 100 : val; break; + case MF_BEXP: maplist[m].bexp = (val <= 0) ? 100 : val; break; + case MF_NOVENDING: maplist[m].flag.novending = 1; break; + case MF_LOADEVENT: maplist[m].flag.loadevent = 1; break; + case MF_NOCHAT: maplist[m].flag.nochat = 1; break; + case MF_NOEXPPENALTY: maplist[m].flag.noexppenalty = 1; break; + case MF_GUILDLOCK: maplist[m].flag.guildlock = 1; break; + case MF_TOWN: maplist[m].flag.town = 1; break; + case MF_AUTOTRADE: maplist[m].flag.autotrade = 1; break; + case MF_ALLOWKS: maplist[m].flag.allowks = 1; break; + case MF_MONSTER_NOTELEPORT: maplist[m].flag.monster_noteleport = 1; break; + case MF_PVP_NOCALCRANK: maplist[m].flag.pvp_nocalcrank = 1; break; + case MF_BATTLEGROUND: maplist[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break; + case MF_RESET: maplist[m].flag.reset = 1; break; + case MF_NOTOMB: maplist[m].flag.notomb = 1; break; } } return true; } -BUILDIN(removemapflag) -{ +BUILDIN(removemapflag) { int16 m,i; const char *str; @@ -10522,83 +10509,82 @@ BUILDIN(removemapflag) m = iMap->mapname2mapid(str); if(m >= 0) { switch(i) { - case MF_NOMEMO: map[m].flag.nomemo = 0; break; - case MF_NOTELEPORT: map[m].flag.noteleport = 0; break; - case MF_NOSAVE: map[m].flag.nosave = 0; break; - case MF_NOBRANCH: map[m].flag.nobranch = 0; break; - case MF_NOPENALTY: map[m].flag.noexppenalty = 0; map[m].flag.nozenypenalty = 0; break; - case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 0; break; + case MF_NOMEMO: maplist[m].flag.nomemo = 0; break; + case MF_NOTELEPORT: maplist[m].flag.noteleport = 0; break; + case MF_NOSAVE: maplist[m].flag.nosave = 0; break; + case MF_NOBRANCH: maplist[m].flag.nobranch = 0; break; + case MF_NOPENALTY: maplist[m].flag.noexppenalty = 0; maplist[m].flag.nozenypenalty = 0; break; + case MF_NOZENYPENALTY: maplist[m].flag.nozenypenalty = 0; break; case MF_PVP: { struct block_list bl; bl.type = BL_NUL; bl.m = m; - map[m].flag.pvp = 0; + maplist[m].flag.pvp = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&bl,ALL_SAMEMAP); } break; - case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 0; break; - case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 0; break; + case MF_PVP_NOPARTY: maplist[m].flag.pvp_noparty = 0; break; + case MF_PVP_NOGUILD: maplist[m].flag.pvp_noguild = 0; break; case MF_GVG: { struct block_list bl; bl.type = BL_NUL; bl.m = m; - map[m].flag.gvg = 0; + maplist[m].flag.gvg = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&bl,ALL_SAMEMAP); } break; - case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 0; break; - case MF_NOTRADE: map[m].flag.notrade = 0; break; - case MF_NOSKILL: map[m].flag.noskill = 0; break; - case MF_NOWARP: map[m].flag.nowarp = 0; break; - case MF_PARTYLOCK: map[m].flag.partylock = 0; break; - case MF_NOICEWALL: map[m].flag.noicewall = 0; break; - case MF_SNOW: map[m].flag.snow = 0; break; - case MF_FOG: map[m].flag.fog = 0; break; - case MF_SAKURA: map[m].flag.sakura = 0; break; - case MF_LEAVES: map[m].flag.leaves = 0; break; - case MF_CLOUDS: map[m].flag.clouds = 0; break; - case MF_CLOUDS2: map[m].flag.clouds2 = 0; break; - case MF_FIREWORKS: map[m].flag.fireworks = 0; break; - case MF_GVG_CASTLE: map[m].flag.gvg_castle = 0; break; - case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 0; break; - case MF_NIGHTENABLED: map[m].flag.nightenabled = 0; break; - case MF_NOBASEEXP: map[m].flag.nobaseexp = 0; break; - case MF_NOJOBEXP: map[m].flag.nojobexp = 0; break; - case MF_NOMOBLOOT: map[m].flag.nomobloot = 0; break; - case MF_NOMVPLOOT: map[m].flag.nomvploot = 0; break; - case MF_NORETURN: map[m].flag.noreturn = 0; break; - case MF_NOWARPTO: map[m].flag.nowarpto = 0; break; - case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break; + case MF_GVG_NOPARTY: maplist[m].flag.gvg_noparty = 0; break; + case MF_NOTRADE: maplist[m].flag.notrade = 0; break; + case MF_NOSKILL: maplist[m].flag.noskill = 0; break; + case MF_NOWARP: maplist[m].flag.nowarp = 0; break; + case MF_PARTYLOCK: maplist[m].flag.partylock = 0; break; + case MF_NOICEWALL: maplist[m].flag.noicewall = 0; break; + case MF_SNOW: maplist[m].flag.snow = 0; break; + case MF_FOG: maplist[m].flag.fog = 0; break; + case MF_SAKURA: maplist[m].flag.sakura = 0; break; + case MF_LEAVES: maplist[m].flag.leaves = 0; break; + case MF_CLOUDS: maplist[m].flag.clouds = 0; break; + case MF_CLOUDS2: maplist[m].flag.clouds2 = 0; break; + case MF_FIREWORKS: maplist[m].flag.fireworks = 0; break; + case MF_GVG_CASTLE: maplist[m].flag.gvg_castle = 0; break; + case MF_GVG_DUNGEON: maplist[m].flag.gvg_dungeon = 0; break; + case MF_NIGHTENABLED: maplist[m].flag.nightenabled = 0; break; + case MF_NOBASEEXP: maplist[m].flag.nobaseexp = 0; break; + case MF_NOJOBEXP: maplist[m].flag.nojobexp = 0; break; + case MF_NOMOBLOOT: maplist[m].flag.nomobloot = 0; break; + case MF_NOMVPLOOT: maplist[m].flag.nomvploot = 0; break; + case MF_NORETURN: maplist[m].flag.noreturn = 0; break; + case MF_NOWARPTO: maplist[m].flag.nowarpto = 0; break; + case MF_NIGHTMAREDROP: maplist[m].flag.pvp_nightmaredrop = 0; break; case MF_ZONE: - iMap->zone_change2(m, map[m].prev_zone); + iMap->zone_change2(m, maplist[m].prev_zone); break; - case MF_NOCOMMAND: map[m].nocommand = 0; break; - case MF_NODROP: map[m].flag.nodrop = 0; break; - case MF_JEXP: map[m].jexp = 0; break; - case MF_BEXP: map[m].bexp = 0; break; - case MF_NOVENDING: map[m].flag.novending = 0; break; - case MF_LOADEVENT: map[m].flag.loadevent = 0; break; - case MF_NOCHAT: map[m].flag.nochat = 0; break; - case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 0; break; - case MF_GUILDLOCK: map[m].flag.guildlock = 0; break; - case MF_TOWN: map[m].flag.town = 0; break; - case MF_AUTOTRADE: map[m].flag.autotrade = 0; break; - case MF_ALLOWKS: map[m].flag.allowks = 0; break; - case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 0; break; - case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 0; break; - case MF_BATTLEGROUND: map[m].flag.battleground = 0; break; - case MF_RESET: map[m].flag.reset = 0; break; - case MF_NOTOMB: map[m].flag.notomb = 0; break; + case MF_NOCOMMAND: maplist[m].nocommand = 0; break; + case MF_NODROP: maplist[m].flag.nodrop = 0; break; + case MF_JEXP: maplist[m].jexp = 0; break; + case MF_BEXP: maplist[m].bexp = 0; break; + case MF_NOVENDING: maplist[m].flag.novending = 0; break; + case MF_LOADEVENT: maplist[m].flag.loadevent = 0; break; + case MF_NOCHAT: maplist[m].flag.nochat = 0; break; + case MF_NOEXPPENALTY: maplist[m].flag.noexppenalty = 0; break; + case MF_GUILDLOCK: maplist[m].flag.guildlock = 0; break; + case MF_TOWN: maplist[m].flag.town = 0; break; + case MF_AUTOTRADE: maplist[m].flag.autotrade = 0; break; + case MF_ALLOWKS: maplist[m].flag.allowks = 0; break; + case MF_MONSTER_NOTELEPORT: maplist[m].flag.monster_noteleport = 0; break; + case MF_PVP_NOCALCRANK: maplist[m].flag.pvp_nocalcrank = 0; break; + case MF_BATTLEGROUND: maplist[m].flag.battleground = 0; break; + case MF_RESET: maplist[m].flag.reset = 0; break; + case MF_NOTOMB: maplist[m].flag.notomb = 0; break; } } return true; } -BUILDIN(pvpon) -{ +BUILDIN(pvpon) { int16 m; const char *str; TBL_PC* sd = NULL; @@ -10607,11 +10593,11 @@ BUILDIN(pvpon) str = script_getstr(st,2); m = iMap->mapname2mapid(str); - if( m < 0 || map[m].flag.pvp ) + if( m < 0 || maplist[m].flag.pvp ) return true; // nothing to do iMap->zone_change2(m, strdb_get(zone_db, MAP_ZONE_PVP_NAME)); - map[m].flag.pvp = 1; + maplist[m].flag.pvp = 1; clif->map_property_mapall(m, MAPPROPERTY_FREEPVPZONE); bl.type = BL_NUL; bl.m = m; @@ -10650,19 +10636,18 @@ static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) return 0; } -BUILDIN(pvpoff) -{ +BUILDIN(pvpoff) { int16 m; const char *str; struct block_list bl; str=script_getstr(st,2); m = iMap->mapname2mapid(str); - if(m < 0 || !map[m].flag.pvp) + if(m < 0 || !maplist[m].flag.pvp) return true; //fixed Lupus - iMap->zone_change2(m, map[m].prev_zone); - map[m].flag.pvp = 0; + iMap->zone_change2(m, maplist[m].prev_zone); + maplist[m].flag.pvp = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); bl.type = BL_NUL; bl.m = m; @@ -10675,17 +10660,16 @@ BUILDIN(pvpoff) return true; } -BUILDIN(gvgon) -{ +BUILDIN(gvgon) { int16 m; const char *str; str=script_getstr(st,2); m = iMap->mapname2mapid(str); - if(m >= 0 && !map[m].flag.gvg) { + if(m >= 0 && !maplist[m].flag.gvg) { struct block_list bl; iMap->zone_change2(m, strdb_get(zone_db, MAP_ZONE_GVG_NAME)); - map[m].flag.gvg = 1; + maplist[m].flag.gvg = 1; clif->map_property_mapall(m, MAPPROPERTY_AGITZONE); bl.type = BL_NUL; bl.m = m; @@ -10694,17 +10678,16 @@ BUILDIN(gvgon) return true; } -BUILDIN(gvgoff) -{ +BUILDIN(gvgoff) { int16 m; const char *str; str=script_getstr(st,2); m = iMap->mapname2mapid(str); - if(m >= 0 && map[m].flag.gvg) { + if(m >= 0 && maplist[m].flag.gvg) { struct block_list bl; - iMap->zone_change2(m, map[m].prev_zone); - map[m].flag.gvg = 0; + iMap->zone_change2(m, maplist[m].prev_zone); + maplist[m].flag.gvg = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); bl.type = BL_NUL; bl.m = m; @@ -11223,7 +11206,7 @@ BUILDIN(mobcount) // Added by RoVeRT return true; } - if( map[m].flag.src4instance && map[m].instance_id == -1 && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) { + if( maplist[m].flag.src4instance && maplist[m].instance_id == -1 && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) { script_pushint(st,-1); return true; } @@ -11395,18 +11378,17 @@ BUILDIN(strmobinfo) * Summon guardians [Valaris] * guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id> *------------------------------------------*/ -BUILDIN(guardian) -{ - int class_=0,x=0,y=0,guardian=0; - const char *str,*map,*evt=""; +BUILDIN(guardian) { + int class_ = 0, x = 0, y = 0, guardian = 0; + const char *str, *mapname, *evt=""; struct script_data *data; bool has_index = false; - map =script_getstr(st,2); - x =script_getnum(st,3); - y =script_getnum(st,4); - str =script_getstr(st,5); - class_=script_getnum(st,6); + mapname = script_getstr(st,2); + x = script_getnum(st,3); + y = script_getnum(st,4); + str = script_getstr(st,5); + class_ = script_getnum(st,6); if( script_hasdata(st,8) ) {// "<event label>",<guardian index> @@ -11431,28 +11413,27 @@ BUILDIN(guardian) } check_event(st, evt); - script_pushint(st, mob->spawn_guardian(map,x,y,str,class_,evt,guardian,has_index)); + script_pushint(st, mob->spawn_guardian(mapname,x,y,str,class_,evt,guardian,has_index)); return true; } /*========================================== * Invisible Walls [Zephyrus] *------------------------------------------*/ -BUILDIN(setwall) -{ - const char *map, *name; +BUILDIN(setwall) { + const char *mapname, *name; int x, y, m, size, dir; bool shootable; - map = script_getstr(st,2); - x = script_getnum(st,3); - y = script_getnum(st,4); - size = script_getnum(st,5); - dir = script_getnum(st,6); + mapname = script_getstr(st,2); + x = script_getnum(st,3); + y = script_getnum(st,4); + size = script_getnum(st,5); + dir = script_getnum(st,6); shootable = script_getnum(st,7); - name = script_getstr(st,8); + name = script_getstr(st,8); - if( (m = iMap->mapname2mapid(map)) < 0 ) + if( (m = iMap->mapname2mapid(mapname)) < 0 ) return true; // Invalid Map iMap->iwall_set(m, x, y, size, dir, shootable, name); @@ -11923,23 +11904,22 @@ static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args) /*========================================== * Play a BGM on multiple client [Rikter/Yommy] *------------------------------------------*/ -BUILDIN(playBGMall) -{ +BUILDIN(playBGMall) { const char* name; name = script_getstr(st,2); - if( script_hasdata(st,7) ) - {// specified part of map - const char* map = script_getstr(st,3); + if( script_hasdata(st,7) ) { + // specified part of map + const char *mapname = script_getstr(st,3); int x0 = script_getnum(st,4); int y0 = script_getnum(st,5); int x1 = script_getnum(st,6); int y1 = script_getnum(st,7); int m; - if ( ( m = iMap->mapname2mapid(map) ) == -1 ) { - ShowWarning("playBGMall: Attempted to play song '%s' on non-existent map '%s'\n",name, map); + if ( ( m = iMap->mapname2mapid(mapname) ) == -1 ) { + ShowWarning("playBGMall: Attempted to play song '%s' on non-existent map '%s'\n",name, mapname); return true; } @@ -11947,11 +11927,11 @@ BUILDIN(playBGMall) } else if( script_hasdata(st,3) ) {// entire map - const char* map = script_getstr(st,3); + const char* mapname = script_getstr(st,3); int m; - if ( ( m = iMap->mapname2mapid(map) ) == -1 ) { - ShowWarning("playBGMall: Attempted to play song '%s' on non-existent map '%s'\n",name, map); + if ( ( m = iMap->mapname2mapid(mapname) ) == -1 ) { + ShowWarning("playBGMall: Attempted to play song '%s' on non-existent map '%s'\n",name, mapname); return true; } @@ -12014,25 +11994,25 @@ BUILDIN(soundeffectall) clif->soundeffectall(bl, name, type, AREA); } else { if(!script_hasdata(st,5)) { // entire map - const char* map = script_getstr(st,4); + const char *mapname = script_getstr(st,4); int m; - if ( ( m = iMap->mapname2mapid(map) ) == -1 ) { - ShowWarning("soundeffectall: Attempted to play song '%s' (type %d) on non-existent map '%s'\n",name,type, map); + if ( ( m = iMap->mapname2mapid(mapname) ) == -1 ) { + ShowWarning("soundeffectall: Attempted to play song '%s' (type %d) on non-existent map '%s'\n",name,type, mapname); return true; } iMap->foreachinmap(soundeffect_sub, m, BL_PC, name, type); } else if(script_hasdata(st,8)) { // specified part of map - const char* map = script_getstr(st,4); + const char *mapname = script_getstr(st,4); int x0 = script_getnum(st,5); int y0 = script_getnum(st,6); int x1 = script_getnum(st,7); int y1 = script_getnum(st,8); int m; - if ( ( m = iMap->mapname2mapid(map) ) == -1 ) { - ShowWarning("soundeffectall: Attempted to play song '%s' (type %d) on non-existent map '%s'\n",name,type, map); + if ( ( m = iMap->mapname2mapid(mapname) ) == -1 ) { + ShowWarning("soundeffectall: Attempted to play song '%s' (type %d) on non-existent map '%s'\n",name,type, mapname); return true; } @@ -12848,7 +12828,7 @@ BUILDIN(getmapxy) x= bl->x; y= bl->y; - safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH); + safestrncpy(mapname, maplist[bl->m].name, MAP_NAME_LENGTH); //Set MapName$ num=st->stack->stack_data[st->start+2].u.num; @@ -14945,7 +14925,7 @@ BUILDIN(unitkill) /// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool> BUILDIN(unitwarp) { int unit_id; - int map; + int mapid; short x; short y; struct block_list* bl; @@ -14962,13 +14942,13 @@ BUILDIN(unitwarp) { bl = iMap->id2bl(unit_id); if( strcmp(mapname,"this") == 0 ) - map = bl?bl->m:-1; + mapid = bl?bl->m:-1; else - map = iMap->mapname2mapid(mapname); + mapid = iMap->mapname2mapid(mapname); - if( map >= 0 && bl != NULL ) { + if( mapid >= 0 && bl != NULL ) { unit->bl2ud2(bl); // ensure ((TBL_NPC*)bl)->ud is safe to edit - script_pushint(st, unit->warp(bl,map,x,y,CLR_OUTSIGHT)); + script_pushint(st, unit->warp(bl,mapid,x,y,CLR_OUTSIGHT)); } else { script_pushint(st, 0); } @@ -15434,7 +15414,7 @@ BUILDIN(setcell) for( y = y1; y <= y2; ++y ) for( x = x1; x <= x2; ++x ) - map[m].setcell(m, x, y, type, flag); + maplist[m].setcell(m, x, y, type, flag); return true; } @@ -15820,17 +15800,17 @@ BUILDIN(bg_warp) BUILDIN(bg_monster) { int class_ = 0, x = 0, y = 0, bg_id = 0; - const char *str,*map, *evt=""; - - bg_id = script_getnum(st,2); - map = script_getstr(st,3); - x = script_getnum(st,4); - y = script_getnum(st,5); - str = script_getstr(st,6); - class_ = script_getnum(st,7); + const char *str, *mapname, *evt=""; + + bg_id = script_getnum(st,2); + mapname = script_getstr(st,3); + x = script_getnum(st,4); + y = script_getnum(st,5); + str = script_getstr(st,6); + class_ = script_getnum(st,7); if( script_hasdata(st,8) ) evt = script_getstr(st,8); check_event(st, evt); - script_pushint(st, mob->spawn_bg(map,x,y,str,class_,evt,bg_id)); + script_pushint(st, mob->spawn_bg(mapname,x,y,str,class_,evt,bg_id)); return true; } @@ -15907,8 +15887,7 @@ BUILDIN(bg_getareausers) return true; } -BUILDIN(bg_updatescore) -{ +BUILDIN(bg_updatescore) { const char *str; int16 m; @@ -15916,8 +15895,8 @@ BUILDIN(bg_updatescore) if( (m = iMap->mapname2mapid(str)) < 0 ) return true; - map[m].bgscore_lion = script_getnum(st,3); - map[m].bgscore_eagle = script_getnum(st,4); + maplist[m].bgscore_lion = script_getnum(st,3); + maplist[m].bgscore_eagle = script_getnum(st,4); clif->bg_updatescore(m); return true; @@ -16023,7 +16002,7 @@ BUILDIN(instance_attachmap) { script_pushconststr(st, ""); return true; } - script_pushconststr(st, map[m].name); + script_pushconststr(st, maplist[m].name); return true; } @@ -16178,7 +16157,7 @@ BUILDIN(has_instance) { if( sd->instances ) { for( i = 0; i < sd->instances; i++ ) { if( sd->instance[i] >= 0 ) { - ARR_FIND(0, instances[sd->instance[i]].num_map, j, map[instances[sd->instance[i]].map[j]].instance_src_map == m); + ARR_FIND(0, instances[sd->instance[i]].num_map, j, maplist[instances[sd->instance[i]].map[j]].instance_src_map == m); if( j != instances[sd->instance[i]].num_map ) break; } @@ -16189,7 +16168,7 @@ BUILDIN(has_instance) { if( instance_id == -1 && sd->status.party_id && (p = party->search(sd->status.party_id)) && p->instances ) { for( i = 0; i < p->instances; i++ ) { if( p->instance[i] >= 0 ) { - ARR_FIND(0, instances[p->instance[i]].num_map, j, map[instances[p->instance[i]].map[j]].instance_src_map == m); + ARR_FIND(0, instances[p->instance[i]].num_map, j, maplist[instances[p->instance[i]].map[j]].instance_src_map == m); if( j != instances[p->instance[i]].num_map ) break; } @@ -16200,7 +16179,7 @@ BUILDIN(has_instance) { if( instance_id == -1 && sd->guild && sd->guild->instances ) { for( i = 0; i < sd->guild->instances; i++ ) { if( sd->guild->instance[i] >= 0 ) { - ARR_FIND(0, instances[sd->guild->instance[i]].num_map, j, map[instances[sd->guild->instance[i]].map[j]].instance_src_map == m); + ARR_FIND(0, instances[sd->guild->instance[i]].num_map, j, maplist[instances[sd->guild->instance[i]].map[j]].instance_src_map == m); if( j != instances[sd->guild->instance[i]].num_map ) break; } @@ -16215,7 +16194,7 @@ BUILDIN(has_instance) { return true; } - script_pushconststr(st, map[m].name); + script_pushconststr(st, maplist[m].name); return true; } static int buildin_instance_warpall_sub(struct block_list *bl,va_list ap) { @@ -16246,7 +16225,7 @@ BUILDIN(instance_warpall) { else return true; - if( (m = iMap->mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance->mapid2imapid(m, instance_id)) < 0) ) + if( (m = iMap->mapname2mapid(mapn)) < 0 || (maplist[m].flag.src4instance && (m = instance->mapid2imapid(m, instance_id)) < 0) ) return true; mapindex = map_id2index(m); @@ -16385,7 +16364,7 @@ BUILDIN(areamobuseskill) return true; } - if( map[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) + if( maplist[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) return true; center.m = m; @@ -17058,14 +17037,13 @@ static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) return 0; } -BUILDIN(cleanmap) -{ - const char *map; +BUILDIN(cleanmap) { + const char *mapname; int16 m = -1; int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0; - map = script_getstr(st, 2); - m = iMap->mapname2mapid(map); + mapname = script_getstr(st, 2); + m = iMap->mapname2mapid(mapname); if ( m == -1 ) return false; |