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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-19 20:31:57 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-19 20:31:57 +0000 |
commit | 9a83b5ad626f8bfd4011277173e8bf385e4971fe (patch) | |
tree | fac179a5bb93199cf5f0314ff21e935d7da47b72 /src/map/script.c | |
parent | ca003ef941f7a039a4251f28d0a60b61de66f186 (diff) | |
download | hercules-9a83b5ad626f8bfd4011277173e8bf385e4971fe.tar.gz hercules-9a83b5ad626f8bfd4011277173e8bf385e4971fe.tar.bz2 hercules-9a83b5ad626f8bfd4011277173e8bf385e4971fe.tar.xz hercules-9a83b5ad626f8bfd4011277173e8bf385e4971fe.zip |
- Added bonusautoscript and bonusautoscript2. These are used to attach a script to a player which gets executed on attack (or when attacked). Required for several of the more recent items.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11519 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c index 458f57fb3..e1e3a02cf 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3802,6 +3802,8 @@ BUILDIN_FUNC(bonus2); BUILDIN_FUNC(bonus3); BUILDIN_FUNC(bonus4); BUILDIN_FUNC(bonus5); +BUILDIN_FUNC(bonusautoscript); +BUILDIN_FUNC(bonusautoscript2); BUILDIN_FUNC(skill); BUILDIN_FUNC(addtoskill); // [Valaris] BUILDIN_FUNC(guildskill); @@ -4134,6 +4136,8 @@ struct script_function buildin_func[] = { BUILDIN_DEF2(bonus,"bonus3","iiii"), BUILDIN_DEF2(bonus,"bonus4","iiiii"), BUILDIN_DEF2(bonus,"bonus5","iiiiii"), + BUILDIN_DEF(bonusautoscript,"si?"), + BUILDIN_DEF(bonusautoscript2,"si?"), BUILDIN_DEF(skill,"ii?"), BUILDIN_DEF(addtoskill,"ii?"), // [Valaris] BUILDIN_DEF(guildskill,"ii"), @@ -7192,6 +7196,59 @@ BUILDIN_FUNC(bonus) return 0; } +/// Bonus script that has a chance of being executed on attack. +BUILDIN_FUNC(bonusautoscript) +{ + int rate, flag = 0; + const char *str; + struct script_code *script; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 1;// no player attached, report source + + str = script_getstr(st,2); + rate = script_getnum(st,3); + if( script_hasdata(st,4) ) + flag = script_getnum(st,4); + script = parse_script(str, "autoscript bonus", 0, 0); + if (!script) + return 1; + if (!pc_autoscript_add(sd->autoscript, ARRAYLENGTH(sd->autoscript), rate, flag, script)) + { + script_free_code(script); + return 1; + } + return 0; +} +/// Bonus script that has a chance of being executed when attacked. +BUILDIN_FUNC(bonusautoscript2) +{ + int rate, flag = 0; + const char *str; + struct script_code *script; + TBL_PC* sd; + + sd = script_rid2sd(st); + if( sd == NULL ) + return 1;// no player attached, report source + + str = script_getstr(st,2); + rate = script_getnum(st,3); + if( script_hasdata(st,4) ) + flag = script_getnum(st,4); + script = parse_script(str, "autoscript2 bonus", 0, 0); + if (!script) + return 1; + if (!pc_autoscript_add(sd->autoscript2, ARRAYLENGTH(sd->autoscript2), rate, flag, script)) + { + script_free_code(script); + return 1; + } + return 0; +} + /// Changes the level of a player skill. /// <flag> defaults to 1 /// <flag>=0 : set the level of the skill |