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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-28 04:04:50 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-28 04:04:50 +0000
commit5129aec41d33947923a91604647a5936e49ae009 (patch)
tree1b10aa011002f1b475ace9a9136673377e13e285 /src/map/quest.c
parenta269c22b8d92b56a6b09bc2fa8375d1803cab909 (diff)
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* Some more updates to Quest Log
- Implemented a new saving mechanism. Now they can be saved every 'autosave_time' in case the char-server is not online when you get a quest. - Improved 'changequest' code. - Increase MAX_QUEST_DB to 1200. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13973 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/quest.c')
-rw-r--r--src/map/quest.c205
1 files changed, 95 insertions, 110 deletions
diff --git a/src/map/quest.c b/src/map/quest.c
index 360cebd29..6c4ef7b14 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -12,7 +12,6 @@
#include "../common/utils.h"
#include "map.h"
-#include "chrif.h"
#include "pc.h"
#include "npc.h"
#include "itemdb.h"
@@ -26,6 +25,7 @@
#include "clif.h"
#include "quest.h"
#include "intif.h"
+#include "chrif.h"
#include <stdio.h>
#include <stdlib.h>
@@ -45,7 +45,7 @@ struct s_quest_db quest_db[MAX_QUEST_DB];
//Send quest info on login
int quest_pc_login(TBL_PC * sd)
{
- if(sd->num_quests == 0)
+ if(sd->avail_quests == 0)
return 1;
clif_send_questlog(sd);
@@ -59,7 +59,13 @@ int quest_add(TBL_PC * sd, int quest_id)
int i, j, count;
- if( quest_check_quest(sd, quest_id, HAVEQUEST) >= 0 )
+ if( sd->num_quests >= MAX_QUEST_DB )
+ {
+ ShowError("quest_add: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB);
+ return 1;
+ }
+
+ if( quest_check(sd, quest_id, HAVEQUEST) >= 0 )
{
ShowError("quest_add: you already have quest %d.\n",quest_id);
return -1;
@@ -71,14 +77,9 @@ int quest_add(TBL_PC * sd, int quest_id)
return -1;
}
- if( sd->num_quests >= MAX_QUEST_DB )
- {
- ShowError("quest_add: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB);
- return 1;
- }
-
i = sd->avail_quests;
memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
+
memset(&sd->quest_log[i], 0, sizeof(struct quest));
sd->quest_log[i].quest_id = quest_db[j].id;
if( quest_db[j].time )
@@ -91,82 +92,99 @@ int quest_add(TBL_PC * sd, int quest_id)
sd->num_quests++;
sd->avail_quests++;
- //Notify inter server
- intif_quest_add(sd->status.char_id, &sd->quest_log[i]);
+ if( save_settings&64 )
+ chrif_save(sd,0);
+ else
+ intif_quest_save(sd);
return 0;
}
-int quest_add_ack(int char_id, int quest_id, int success)
+int quest_change(TBL_PC * sd, int qid1, int qid2)
{
- int i;
- TBL_PC * sd = map_charid2sd(char_id);
- ///Player no longer on map
- if(!sd)
- return -1;
-
- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
- if( i == sd->avail_quests )
- return -1; //Shouldn't happen!
+ int i, j, count;
- if( success )
- clif_send_quest_info(sd, &sd->quest_log[i]); //Notify client
- else
+ if( sd->num_quests >= MAX_QUEST_DB )
{
- sd->avail_quests--;
- if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
- memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
- memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
- ShowError("Quest %d for character %d could not be added!\n", quest_id, char_id);
+ ShowError("quest_change: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB);
return 1;
}
- return 0;
-}
+ if( quest_check(sd, qid2, HAVEQUEST) >= 0 )
+ {
+ ShowError("quest_change: you already have quest %d.\n",qid2);
+ return -1;
+ }
-int quest_delete(TBL_PC * sd, int quest_id)
-{
- //Search for quest
- if( quest_check_quest(sd, quest_id, HAVEQUEST) < 0 ) //Quest not found
+ if( quest_check(sd, qid1, HAVEQUEST) < 0 )
{
- ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id);
+ ShowError("quest_change: you don't have quest %d.\n",qid1);
return -1;
}
- intif_quest_delete(sd->status.char_id, quest_id);
+ if( (j = quest_search_db(qid2)) < 0 )
+ {
+ ShowError("quest_change: quest %d not found in DB.\n",qid2);
+ return -1;
+ }
+
+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
+ if(i == sd->avail_quests)
+ {
+ ShowError("quest_change: Quest %d not found in your quest log!\n", qid1);
+ return -1;
+ }
+
+ // Complete quest
+ sd->quest_log[i].state = Q_COMPLETE;
+ memcpy(&sd->quest_log[sd->num_quests], &sd->quest_log[i],sizeof(struct quest));
+ clif_send_quest_delete(sd, qid1);
+
+ // Add new quest
+ memset(&sd->quest_log[i], 0, sizeof(struct quest));
+ sd->quest_log[i].quest_id = quest_db[j].id;
+ if( quest_db[j].time )
+ sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
+ sd->quest_log[i].state = Q_ACTIVE;
+ for( count = 0; count < MAX_QUEST_OBJECTIVES && quest_db[j].mob[count]; count++ )
+ sd->quest_log[i].mob[count] = quest_db[j].mob[count];
+ sd->quest_log[i].num_objectives = count;
+
+ sd->num_quests++;
+
+ if( save_settings&64 )
+ chrif_save(sd,0);
+ else
+ intif_quest_save(sd);
return 0;
}
-int quest_delete_ack(int char_id, int quest_id, int success)
+int quest_delete(TBL_PC * sd, int quest_id)
{
int i;
- TBL_PC * sd = map_charid2sd(char_id);
-
- ///Player no longer on map
- if(!sd)
- return -1;
//Search for quest
ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
- if(i == sd->num_quests) //Shouldn't happen!
- return -1;
-
- if(success)
+ if(i == sd->num_quests)
{
- if( sd->quest_log[i].state != Q_COMPLETE )
- sd->avail_quests--;
- if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
- memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
- memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
- clif_send_quest_delete(sd, quest_id);
+ ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id);
+ return -1;
}
+
+ if( sd->quest_log[i].state != Q_COMPLETE )
+ sd->avail_quests--;
+ if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
+ memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
+ memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest));
+
+ clif_send_quest_delete(sd, quest_id);
+
+ if( save_settings&64 )
+ chrif_save(sd,0);
else
- {
- ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id);
- return 1;
- }
+ intif_quest_save(sd);
return 0;
}
@@ -184,87 +202,54 @@ void quest_update_objective(TBL_PC * sd, int mob)
if( sd->quest_log[i].mob[j] == mob )
{
sd->quest_log[i].count[j]++;
- sd->quest_log[i].save_quest = true;
- //clif_send_quest_info(sd, &sd->quest_log[i]); //TODO: Figure out the real packet [Inkfish]
+
+ // Should figure out the real packet.
+ clif_send_quest_delete(sd, sd->quest_log[i].quest_id);
+ clif_send_quest_info(sd, &sd->quest_log[i]);
//break;
}
}
}
-int quest_update_status(TBL_PC * sd, int quest_id, int status)
+int quest_update_status(TBL_PC * sd, int quest_id, quest_state status)
{
int i;
- //Search for quest
- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); // Only status of active and inactive quests can't be updated and completed quests can't [Inkfish]
- if(i == sd->avail_quests) //Quest not found
+ //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
+ if(i == sd->avail_quests)
{
- ShowError("Quest %d not found in your quest log!\n", quest_id);
+ ShowError("quest_update_status: Quest %d not found in your quest log!\n", quest_id);
return -1;
}
- sd->quest_log[i].state = (quest_state)status;
- if( status != Q_COMPLETE )
+ sd->quest_log[i].state = status;
+
+ if( status < Q_COMPLETE )
{
clif_send_quest_status(sd, quest_id, (bool)status);
- sd->quest_log[i].save_quest = true;
+ return 0;
}
- else
+
+ if( i != (--sd->avail_quests) )
{
struct quest tmp_quest;
-
- clif_send_quest_delete(sd, quest_id);
- sd->avail_quests--;
-
memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
-
- sd->quest_log[sd->avail_quests].save_quest = true;
}
- return 0;
-}
-
-int quest_save(TBL_PC * sd)
-{
- int i;
-
- for( i = 0; i < sd->num_quests; i++ )
- if( sd->quest_log[i].save_quest )
- intif_quest_save(sd->status.char_id, &sd->quest_log[i]);
-
- return 0;
-}
-
-int quest_save_ack(int char_id, int quest_id, int success)
-{
+ clif_send_quest_delete(sd, quest_id);
- int i;
- TBL_PC * sd = map_charid2sd(char_id);
-
- ///Player no longer on map
- if(!sd)
- return -1;
-
- //Search for quest
- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
- if(i == sd->num_quests) //Quest not found
- return -1;
-
- if(success)
- sd->quest_log[i].save_quest = false;
+ if( save_settings&64 )
+ chrif_save(sd,0);
else
- {
- ShowError("Quest %d for character %d could not be saved!\n", quest_id, char_id);
- return 1;
- }
+ intif_quest_save(sd);
return 0;
-
}
-int quest_check_quest(TBL_PC * sd, int quest_id, quest_check_type type)
+int quest_check(TBL_PC * sd, int quest_id, quest_check_type type)
{
int i;