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authorgreenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-25 21:20:43 +0000
committergreenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-25 21:20:43 +0000
commitb11bf6e1604097711291265f927e79e8f2af5c54 (patch)
tree6eac67dfe94b2cef4e48f59c1bf448a321ce24cd /src/map/quest.c
parentd9c5c4784a0abc43fb9e01f365a0d8b3a15a0692 (diff)
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Applied AStyle code formating as discussed on tid:74602.
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/quest.c')
-rw-r--r--src/map/quest.c516
1 files changed, 256 insertions, 260 deletions
diff --git a/src/map/quest.c b/src/map/quest.c
index c7ca06514..07c3097a8 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -38,321 +38,317 @@ struct s_quest_db quest_db[MAX_QUEST_DB];
int quest_search_db(int quest_id)
{
- int i;
+ int i;
- ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
- if( i == MAX_QUEST_DB )
- return -1;
+ ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
+ if (i == MAX_QUEST_DB)
+ return -1;
- return i;
+ return i;
}
//Send quest info on login
-int quest_pc_login(TBL_PC * sd)
+int quest_pc_login(TBL_PC *sd)
{
- if(sd->avail_quests == 0)
- return 1;
+ if (sd->avail_quests == 0)
+ return 1;
- clif_quest_send_list(sd);
- clif_quest_send_mission(sd);
+ clif_quest_send_list(sd);
+ clif_quest_send_mission(sd);
- return 0;
+ return 0;
}
-int quest_add(TBL_PC * sd, int quest_id)
+int quest_add(TBL_PC *sd, int quest_id)
{
- int i, j;
+ int i, j;
- if( sd->num_quests >= MAX_QUEST_DB )
- {
- ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB);
- return 1;
- }
+ if (sd->num_quests >= MAX_QUEST_DB) {
+ ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB);
+ return 1;
+ }
- if( quest_check(sd, quest_id, HAVEQUEST) >= 0 )
- {
- ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
+ if (quest_check(sd, quest_id, HAVEQUEST) >= 0) {
+ ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
+ return -1;
+ }
- if( (j = quest_search_db(quest_id)) < 0 )
- {
- ShowError("quest_add: quest %d not found in DB.\n", quest_id);
- return -1;
- }
+ if ((j = quest_search_db(quest_id)) < 0) {
+ ShowError("quest_add: quest %d not found in DB.\n", quest_id);
+ return -1;
+ }
- i = sd->avail_quests;
- memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
- memmove(sd->quest_index+i+1, sd->quest_index+i, sizeof(int)*(sd->num_quests-sd->avail_quests));
+ i = sd->avail_quests;
+ memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
+ memmove(sd->quest_index+i+1, sd->quest_index+i, sizeof(int)*(sd->num_quests-sd->avail_quests));
- memset(&sd->quest_log[i], 0, sizeof(struct quest));
- sd->quest_log[i].quest_id = quest_db[j].id;
- if( quest_db[j].time )
- sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
- sd->quest_log[i].state = Q_ACTIVE;
+ memset(&sd->quest_log[i], 0, sizeof(struct quest));
+ sd->quest_log[i].quest_id = quest_db[j].id;
+ if (quest_db[j].time)
+ sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
+ sd->quest_log[i].state = Q_ACTIVE;
- sd->quest_index[i] = j;
- sd->num_quests++;
- sd->avail_quests++;
- sd->save_quest = true;
+ sd->quest_index[i] = j;
+ sd->num_quests++;
+ sd->avail_quests++;
+ sd->save_quest = true;
- clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
+ clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
- if( save_settings&64 )
- chrif_save(sd,0);
+ if (save_settings&64)
+ chrif_save(sd,0);
- return 0;
+ return 0;
}
-int quest_change(TBL_PC * sd, int qid1, int qid2)
+int quest_change(TBL_PC *sd, int qid1, int qid2)
{
- int i, j;
-
- if( quest_check(sd, qid2, HAVEQUEST) >= 0 )
- {
- ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
- return -1;
- }
-
- if( quest_check(sd, qid1, HAVEQUEST) < 0 )
- {
- ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
- return -1;
- }
-
- if( (j = quest_search_db(qid2)) < 0 )
- {
- ShowError("quest_change: quest %d not found in DB.\n",qid2);
- return -1;
- }
-
- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
- if(i == sd->avail_quests)
- {
- ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1);
- return -1;
- }
-
- memset(&sd->quest_log[i], 0, sizeof(struct quest));
- sd->quest_log[i].quest_id = quest_db[j].id;
- if( quest_db[j].time )
- sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
- sd->quest_log[i].state = Q_ACTIVE;
-
- sd->quest_index[i] = j;
- sd->save_quest = true;
-
- clif_quest_delete(sd, qid1);
- clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
-
- if( save_settings&64 )
- chrif_save(sd,0);
-
- return 0;
+ int i, j;
+
+ if (quest_check(sd, qid2, HAVEQUEST) >= 0) {
+ ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
+ return -1;
+ }
+
+ if (quest_check(sd, qid1, HAVEQUEST) < 0) {
+ ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
+ return -1;
+ }
+
+ if ((j = quest_search_db(qid2)) < 0) {
+ ShowError("quest_change: quest %d not found in DB.\n",qid2);
+ return -1;
+ }
+
+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
+ if (i == sd->avail_quests) {
+ ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1);
+ return -1;
+ }
+
+ memset(&sd->quest_log[i], 0, sizeof(struct quest));
+ sd->quest_log[i].quest_id = quest_db[j].id;
+ if (quest_db[j].time)
+ sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
+ sd->quest_log[i].state = Q_ACTIVE;
+
+ sd->quest_index[i] = j;
+ sd->save_quest = true;
+
+ clif_quest_delete(sd, qid1);
+ clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
+
+ if (save_settings&64)
+ chrif_save(sd,0);
+
+ return 0;
}
-int quest_delete(TBL_PC * sd, int quest_id)
+int quest_delete(TBL_PC *sd, int quest_id)
{
- int i;
-
- //Search for quest
- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
- if(i == sd->num_quests)
- {
- ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
-
- if( sd->quest_log[i].state != Q_COMPLETE )
- sd->avail_quests--;
- if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
- {
- memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
- memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i));
- }
- memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest));
- sd->quest_index[sd->num_quests] = 0;
- sd->save_quest = true;
-
- clif_quest_delete(sd, quest_id);
-
- if( save_settings&64 )
- chrif_save(sd,0);
-
- return 0;
+ int i;
+
+ //Search for quest
+ ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
+ if (i == sd->num_quests) {
+ ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
+ return -1;
+ }
+
+ if (sd->quest_log[i].state != Q_COMPLETE)
+ sd->avail_quests--;
+ if (sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id) {
+ memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
+ memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i));
+ }
+ memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest));
+ sd->quest_index[sd->num_quests] = 0;
+ sd->save_quest = true;
+
+ clif_quest_delete(sd, quest_id);
+
+ if (save_settings&64)
+ chrif_save(sd,0);
+
+ return 0;
}
int quest_update_objective_sub(struct block_list *bl, va_list ap)
{
- struct map_session_data * sd;
- int mob, party;
+ struct map_session_data *sd;
+ int mob, party;
- nullpo_ret(bl);
- nullpo_ret(sd = (struct map_session_data *)bl);
+ nullpo_ret(bl);
+ nullpo_ret(sd = (struct map_session_data *)bl);
- party = va_arg(ap,int);
- mob = va_arg(ap,int);
+ party = va_arg(ap,int);
+ mob = va_arg(ap,int);
- if( !sd->avail_quests )
- return 0;
- if( sd->status.party_id != party )
- return 0;
+ if (!sd->avail_quests)
+ return 0;
+ if (sd->status.party_id != party)
+ return 0;
- quest_update_objective(sd, mob);
+ quest_update_objective(sd, mob);
- return 1;
+ return 1;
}
-void quest_update_objective(TBL_PC * sd, int mob) {
- int i,j;
-
- for( i = 0; i < sd->avail_quests; i++ ) {
- if( sd->quest_log[i].state != Q_ACTIVE )
- continue;
-
- for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
- if( quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j] ) {
- sd->quest_log[i].count[j]++;
- sd->save_quest = true;
- clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]);
- }
- }
+void quest_update_objective(TBL_PC *sd, int mob)
+{
+ int i,j;
+
+ for (i = 0; i < sd->avail_quests; i++) {
+ if (sd->quest_log[i].state != Q_ACTIVE)
+ continue;
+
+ for (j = 0; j < MAX_QUEST_OBJECTIVES; j++)
+ if (quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j]) {
+ sd->quest_log[i].count[j]++;
+ sd->save_quest = true;
+ clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]);
+ }
+ }
}
-int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) {
- int i;
+int quest_update_status(TBL_PC *sd, int quest_id, quest_state status)
+{
+ int i;
- //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
- if(i == sd->avail_quests) {
- ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
+ //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
+ if (i == sd->avail_quests) {
+ ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
+ return -1;
+ }
- sd->quest_log[i].state = status;
- sd->save_quest = true;
+ sd->quest_log[i].state = status;
+ sd->save_quest = true;
- if( status < Q_COMPLETE ) {
- clif_quest_update_status(sd, quest_id, (bool)status);
- return 0;
- }
+ if (status < Q_COMPLETE) {
+ clif_quest_update_status(sd, quest_id, (bool)status);
+ return 0;
+ }
- if( i != (--sd->avail_quests) ) {
- struct quest tmp_quest;
- memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
- memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
- memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
- }
+ if (i != (--sd->avail_quests)) {
+ struct quest tmp_quest;
+ memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
+ memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
+ memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
+ }
- clif_quest_delete(sd, quest_id);
+ clif_quest_delete(sd, quest_id);
- if( save_settings&64 )
- chrif_save(sd,0);
+ if (save_settings&64)
+ chrif_save(sd,0);
- return 0;
+ return 0;
}
-int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) {
- int i;
-
- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
- if( i == sd->num_quests )
- return -1;
-
- switch( type ) {
- case HAVEQUEST:
- return sd->quest_log[i].state;
- case PLAYTIME:
- return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
- case HUNTING: {
- if( sd->quest_log[i].state == 0 || sd->quest_log[i].state == 1 ) {
- int j;
- ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j]);
- if( j == MAX_QUEST_OBJECTIVES )
- return 2;
- if( sd->quest_log[i].time < (unsigned int)time(NULL) )
- return 1;
- return 0;
- } else
- return 0;
- }
- default:
- ShowError("quest_check_quest: Unknown parameter %d",type);
- break;
- }
-
- return -1;
+int quest_check(TBL_PC *sd, int quest_id, quest_check_type type)
+{
+ int i;
+
+ ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
+ if (i == sd->num_quests)
+ return -1;
+
+ switch (type) {
+ case HAVEQUEST:
+ return sd->quest_log[i].state;
+ case PLAYTIME:
+ return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
+ case HUNTING: {
+ if (sd->quest_log[i].state == 0 || sd->quest_log[i].state == 1) {
+ int j;
+ ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j]);
+ if (j == MAX_QUEST_OBJECTIVES)
+ return 2;
+ if (sd->quest_log[i].time < (unsigned int)time(NULL))
+ return 1;
+ return 0;
+ } else
+ return 0;
+ }
+ default:
+ ShowError("quest_check_quest: Unknown parameter %d",type);
+ break;
+ }
+
+ return -1;
}
-int quest_read_db(void) {
- FILE *fp;
- char line[1024];
- int i,j,k = 0;
- char *str[20],*p,*np;
-
- sprintf(line, "%s/quest_db.txt", db_path);
- if( (fp=fopen(line,"r"))==NULL ){
- ShowError("can't read %s\n", line);
- return -1;
- }
-
- while(fgets(line, sizeof(line), fp)) {
-
- if (k == MAX_QUEST_DB) {
- ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", db_path);
- break;
- }
-
- if(line[0]=='/' && line[1]=='/')
- continue;
- memset(str,0,sizeof(str));
-
- for( j = 0, p = line; j < 8; j++ ) {
- if( ( np = strchr(p,',') ) != NULL ) {
- str[j] = p;
- *np = 0;
- p = np + 1;
- }
- else if (str[0] == NULL)
- continue;
- else {
- ShowError("quest_read_db: insufficient columns in line %s\n", line);
- continue;
- }
- }
- if(str[0]==NULL)
- continue;
-
- memset(&quest_db[k], 0, sizeof(quest_db[0]));
-
- quest_db[k].id = atoi(str[0]);
- quest_db[k].time = atoi(str[1]);
-
- for( i = 0; i < MAX_QUEST_OBJECTIVES; i++ ) {
- quest_db[k].mob[i] = atoi(str[2*i+2]);
- quest_db[k].count[i] = atoi(str[2*i+3]);
-
- if( !quest_db[k].mob[i] || !quest_db[k].count[i] )
- break;
- }
-
- quest_db[k].num_objectives = i;
-
- k++;
- }
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", k, "quest_db.txt");
- return 0;
+int quest_read_db(void)
+{
+ FILE *fp;
+ char line[1024];
+ int i,j,k = 0;
+ char *str[20],*p,*np;
+
+ sprintf(line, "%s/quest_db.txt", db_path);
+ if ((fp=fopen(line,"r"))==NULL) {
+ ShowError("can't read %s\n", line);
+ return -1;
+ }
+
+ while (fgets(line, sizeof(line), fp)) {
+
+ if (k == MAX_QUEST_DB) {
+ ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", db_path);
+ break;
+ }
+
+ if (line[0]=='/' && line[1]=='/')
+ continue;
+ memset(str,0,sizeof(str));
+
+ for (j = 0, p = line; j < 8; j++) {
+ if ((np = strchr(p,',')) != NULL) {
+ str[j] = p;
+ *np = 0;
+ p = np + 1;
+ } else if (str[0] == NULL)
+ continue;
+ else {
+ ShowError("quest_read_db: insufficient columns in line %s\n", line);
+ continue;
+ }
+ }
+ if (str[0]==NULL)
+ continue;
+
+ memset(&quest_db[k], 0, sizeof(quest_db[0]));
+
+ quest_db[k].id = atoi(str[0]);
+ quest_db[k].time = atoi(str[1]);
+
+ for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
+ quest_db[k].mob[i] = atoi(str[2*i+2]);
+ quest_db[k].count[i] = atoi(str[2*i+3]);
+
+ if (!quest_db[k].mob[i] || !quest_db[k].count[i])
+ break;
+ }
+
+ quest_db[k].num_objectives = i;
+
+ k++;
+ }
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", k, "quest_db.txt");
+ return 0;
}
-void do_init_quest(void) {
- quest_read_db();
+void do_init_quest(void)
+{
+ quest_read_db();
}
-void do_reload_quest(void) {
- memset(&quest_db, 0, sizeof(quest_db));
- quest_read_db();
+void do_reload_quest(void)
+{
+ memset(&quest_db, 0, sizeof(quest_db));
+ quest_read_db();
}