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author | Haru <haru@dotalux.com> | 2015-01-21 12:54:13 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-01-24 00:46:08 +0100 |
commit | 49df787e2c2faa2621b5490c6e88c86a4b7a813f (patch) | |
tree | 00b612493d44b30e20afdaa049188e33f738df18 /src/map/quest.c | |
parent | 9eba944acb910141b305f6eb90081b126b08263c (diff) | |
download | hercules-49df787e2c2faa2621b5490c6e88c86a4b7a813f.tar.gz hercules-49df787e2c2faa2621b5490c6e88c86a4b7a813f.tar.bz2 hercules-49df787e2c2faa2621b5490c6e88c86a4b7a813f.tar.xz hercules-49df787e2c2faa2621b5490c6e88c86a4b7a813f.zip |
Reduced quest db memory usage by about 900kB
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/quest.c')
-rw-r--r-- | src/map/quest.c | 43 |
1 files changed, 25 insertions, 18 deletions
diff --git a/src/map/quest.c b/src/map/quest.c index 1c8986f3c..93ec1b04c 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -251,7 +251,8 @@ int quest_update_objective_sub(struct block_list *bl, va_list ap) { * @param sd Character's data * @param mob_id Monster ID */ -void quest_update_objective(TBL_PC *sd, int mob_id) { +void quest_update_objective(TBL_PC *sd, int mob_id) +{ int i,j; for (i = 0; i < sd->avail_quests; i++) { @@ -262,8 +263,8 @@ void quest_update_objective(TBL_PC *sd, int mob_id) { qi = quest->db(sd->quest_log[i].quest_id); - for (j = 0; j < qi->num_objectives; j++) { - if (qi->mob[j] == mob_id && sd->quest_log[i].count[j] < qi->count[j]) { + for (j = 0; j < qi->objectives_count; j++) { + if (qi->objectives[j].mob == mob_id && sd->quest_log[i].count[j] < qi->objectives[j].count) { sd->quest_log[i].count[j]++; sd->save_quest = true; clif->quest_update_objective(sd, &sd->quest_log[i]); @@ -354,14 +355,15 @@ int quest_update_status(TBL_PC *sd, int quest_id, enum quest_state qs) { * 1 if the quest's timeout has expired * 0 otherwise */ -int quest_check(TBL_PC *sd, int quest_id, enum quest_check_type type) { +int quest_check(TBL_PC *sd, int quest_id, enum quest_check_type type) +{ int i; ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); - if( i == sd->num_quests ) + if (i == sd->num_quests) return -1; - switch( type ) { + switch (type) { case HAVEQUEST: return sd->quest_log[i].state; case PLAYTIME: @@ -370,10 +372,10 @@ int quest_check(TBL_PC *sd, int quest_id, enum quest_check_type type) { if( sd->quest_log[i].state == Q_INACTIVE || sd->quest_log[i].state == Q_ACTIVE ) { int j; struct quest_db *qi = quest->db(sd->quest_log[i].quest_id); - ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < qi->count[j]); - if( j == MAX_QUEST_OBJECTIVES ) + ARR_FIND(0, qi->objectives_count, j, sd->quest_log[i].count[j] < qi->objectives[j].count); + if (j == qi->objectives_count) return 2; - if( sd->quest_log[i].time < (unsigned int)time(NULL) ) + if (sd->quest_log[i].time < (unsigned int)time(NULL)) return 1; } return 0; @@ -443,21 +445,22 @@ struct quest_db *quest_read_db_sub(config_setting_t *cs, int n, const char *sour if ((t=libconfig->setting_get_member(cs, "Targets")) && config_setting_is_list(t)) { int i, len = libconfig->setting_length(t); - for (i = 0; i < len && entry->num_objectives < MAX_QUEST_OBJECTIVES; i++) { + for (i = 0; i < len && entry->objectives_count < MAX_QUEST_OBJECTIVES; i++) { + // Note: We ensure that objectives_count < MAX_QUEST_OBJECTIVES because + // quest_log (as well as the client) expect this maximum size. config_setting_t *tt = libconfig->setting_get_elem(t, i); + int mob_id = 0, count = 0; if (!tt) break; if (!config_setting_is_group(tt)) continue; - if (libconfig->setting_lookup_int(tt, "MobId", &i32) && i32 > 0) - entry->mob[entry->num_objectives] = i32; - if (libconfig->setting_lookup_int(tt, "Count", &i32) && i32 > 0) { - entry->count[entry->num_objectives] = i32; - } else { - entry->mob[entry->num_objectives] = 0; + if (!libconfig->setting_lookup_int(tt, "MobId", &mob_id) || mob_id <= 0) continue; - } - entry->num_objectives++; + if (!libconfig->setting_lookup_int(tt, "Count", &count) || count <= 0) + continue; + RECREATE(entry->objectives, struct quest_objective, ++entry->objectives_count); + entry->objectives[entry->objectives_count-1].mob = mob_id; + entry->objectives[entry->objectives_count-1].count = count; } } @@ -515,6 +518,8 @@ int quest_read_db(void) ShowWarning("quest_read_db: Duplicate quest %d.\n", entry->id); if (quest->db_data[entry->id]->dropitem) aFree(quest->db_data[entry->id]->dropitem); + if (quest->db_data[entry->id]->objectives) + aFree(quest->db_data[entry->id]->objectives); aFree(quest->db_data[entry->id]); } quest->db_data[entry->id] = entry; @@ -567,6 +572,8 @@ void quest_clear_db(void) { for (i = 0; i < MAX_QUEST_DB; i++) { if (quest->db_data[i]) { + if (quest->db_data[i]->objectives) + aFree(quest->db_data[i]->objectives); if (quest->db_data[i]->dropitem) aFree(quest->db_data[i]->dropitem); aFree(quest->db_data[i]); |