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author | Trojal <trojal@gmail.com> | 2013-01-10 20:09:39 -0800 |
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committer | Trojal <trojal@gmail.com> | 2013-01-10 20:32:02 -0800 |
commit | 83e7a4954437c13aec639b0b512252cc20a8f36c (patch) | |
tree | b7f6d11b2058248d026f2d9944e8f4b6ac288d50 /src/map/quest.c | |
parent | 51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff) | |
parent | 38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff) | |
download | hercules-83e7a4954437c13aec639b0b512252cc20a8f36c.tar.gz hercules-83e7a4954437c13aec639b0b512252cc20a8f36c.tar.bz2 hercules-83e7a4954437c13aec639b0b512252cc20a8f36c.tar.xz hercules-83e7a4954437c13aec639b0b512252cc20a8f36c.zip |
Merge rathena repository to form Hercules initial commit.
Diffstat (limited to 'src/map/quest.c')
-rw-r--r-- | src/map/quest.c | 358 |
1 files changed, 358 insertions, 0 deletions
diff --git a/src/map/quest.c b/src/map/quest.c new file mode 100644 index 000000000..c7ca06514 --- /dev/null +++ b/src/map/quest.c @@ -0,0 +1,358 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/socket.h" +#include "../common/timer.h" +#include "../common/malloc.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" +#include "../common/strlib.h" +#include "../common/utils.h" + +#include "map.h" +#include "pc.h" +#include "npc.h" +#include "itemdb.h" +#include "script.h" +#include "intif.h" +#include "battle.h" +#include "mob.h" +#include "party.h" +#include "unit.h" +#include "log.h" +#include "clif.h" +#include "quest.h" +#include "intif.h" +#include "chrif.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <stdarg.h> +#include <time.h> + + +struct s_quest_db quest_db[MAX_QUEST_DB]; + + +int quest_search_db(int quest_id) +{ + int i; + + ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id); + if( i == MAX_QUEST_DB ) + return -1; + + return i; +} + +//Send quest info on login +int quest_pc_login(TBL_PC * sd) +{ + if(sd->avail_quests == 0) + return 1; + + clif_quest_send_list(sd); + clif_quest_send_mission(sd); + + return 0; +} + +int quest_add(TBL_PC * sd, int quest_id) +{ + + int i, j; + + if( sd->num_quests >= MAX_QUEST_DB ) + { + ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB); + return 1; + } + + if( quest_check(sd, quest_id, HAVEQUEST) >= 0 ) + { + ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id); + return -1; + } + + if( (j = quest_search_db(quest_id)) < 0 ) + { + ShowError("quest_add: quest %d not found in DB.\n", quest_id); + return -1; + } + + i = sd->avail_quests; + memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests)); + memmove(sd->quest_index+i+1, sd->quest_index+i, sizeof(int)*(sd->num_quests-sd->avail_quests)); + + memset(&sd->quest_log[i], 0, sizeof(struct quest)); + sd->quest_log[i].quest_id = quest_db[j].id; + if( quest_db[j].time ) + sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time); + sd->quest_log[i].state = Q_ACTIVE; + + sd->quest_index[i] = j; + sd->num_quests++; + sd->avail_quests++; + sd->save_quest = true; + + clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); + + if( save_settings&64 ) + chrif_save(sd,0); + + return 0; +} + +int quest_change(TBL_PC * sd, int qid1, int qid2) +{ + + int i, j; + + if( quest_check(sd, qid2, HAVEQUEST) >= 0 ) + { + ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2); + return -1; + } + + if( quest_check(sd, qid1, HAVEQUEST) < 0 ) + { + ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1); + return -1; + } + + if( (j = quest_search_db(qid2)) < 0 ) + { + ShowError("quest_change: quest %d not found in DB.\n",qid2); + return -1; + } + + ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1); + if(i == sd->avail_quests) + { + ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1); + return -1; + } + + memset(&sd->quest_log[i], 0, sizeof(struct quest)); + sd->quest_log[i].quest_id = quest_db[j].id; + if( quest_db[j].time ) + sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time); + sd->quest_log[i].state = Q_ACTIVE; + + sd->quest_index[i] = j; + sd->save_quest = true; + + clif_quest_delete(sd, qid1); + clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); + + if( save_settings&64 ) + chrif_save(sd,0); + + return 0; +} + +int quest_delete(TBL_PC * sd, int quest_id) +{ + int i; + + //Search for quest + ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); + if(i == sd->num_quests) + { + ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id); + return -1; + } + + if( sd->quest_log[i].state != Q_COMPLETE ) + sd->avail_quests--; + if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id ) + { + memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i)); + memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i)); + } + memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest)); + sd->quest_index[sd->num_quests] = 0; + sd->save_quest = true; + + clif_quest_delete(sd, quest_id); + + if( save_settings&64 ) + chrif_save(sd,0); + + return 0; +} + +int quest_update_objective_sub(struct block_list *bl, va_list ap) +{ + struct map_session_data * sd; + int mob, party; + + nullpo_ret(bl); + nullpo_ret(sd = (struct map_session_data *)bl); + + party = va_arg(ap,int); + mob = va_arg(ap,int); + + if( !sd->avail_quests ) + return 0; + if( sd->status.party_id != party ) + return 0; + + quest_update_objective(sd, mob); + + return 1; +} + + +void quest_update_objective(TBL_PC * sd, int mob) { + int i,j; + + for( i = 0; i < sd->avail_quests; i++ ) { + if( sd->quest_log[i].state != Q_ACTIVE ) + continue; + + for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ ) + if( quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j] ) { + sd->quest_log[i].count[j]++; + sd->save_quest = true; + clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]); + } + } +} + +int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) { + int i; + + //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish] + ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); + if(i == sd->avail_quests) { + ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id); + return -1; + } + + sd->quest_log[i].state = status; + sd->save_quest = true; + + if( status < Q_COMPLETE ) { + clif_quest_update_status(sd, quest_id, (bool)status); + return 0; + } + + if( i != (--sd->avail_quests) ) { + struct quest tmp_quest; + memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest)); + memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest)); + memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest)); + } + + clif_quest_delete(sd, quest_id); + + if( save_settings&64 ) + chrif_save(sd,0); + + return 0; +} + +int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) { + int i; + + ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); + if( i == sd->num_quests ) + return -1; + + switch( type ) { + case HAVEQUEST: + return sd->quest_log[i].state; + case PLAYTIME: + return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0); + case HUNTING: { + if( sd->quest_log[i].state == 0 || sd->quest_log[i].state == 1 ) { + int j; + ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j]); + if( j == MAX_QUEST_OBJECTIVES ) + return 2; + if( sd->quest_log[i].time < (unsigned int)time(NULL) ) + return 1; + return 0; + } else + return 0; + } + default: + ShowError("quest_check_quest: Unknown parameter %d",type); + break; + } + + return -1; +} + +int quest_read_db(void) { + FILE *fp; + char line[1024]; + int i,j,k = 0; + char *str[20],*p,*np; + + sprintf(line, "%s/quest_db.txt", db_path); + if( (fp=fopen(line,"r"))==NULL ){ + ShowError("can't read %s\n", line); + return -1; + } + + while(fgets(line, sizeof(line), fp)) { + + if (k == MAX_QUEST_DB) { + ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", db_path); + break; + } + + if(line[0]=='/' && line[1]=='/') + continue; + memset(str,0,sizeof(str)); + + for( j = 0, p = line; j < 8; j++ ) { + if( ( np = strchr(p,',') ) != NULL ) { + str[j] = p; + *np = 0; + p = np + 1; + } + else if (str[0] == NULL) + continue; + else { + ShowError("quest_read_db: insufficient columns in line %s\n", line); + continue; + } + } + if(str[0]==NULL) + continue; + + memset(&quest_db[k], 0, sizeof(quest_db[0])); + + quest_db[k].id = atoi(str[0]); + quest_db[k].time = atoi(str[1]); + + for( i = 0; i < MAX_QUEST_OBJECTIVES; i++ ) { + quest_db[k].mob[i] = atoi(str[2*i+2]); + quest_db[k].count[i] = atoi(str[2*i+3]); + + if( !quest_db[k].mob[i] || !quest_db[k].count[i] ) + break; + } + + quest_db[k].num_objectives = i; + + k++; + } + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", k, "quest_db.txt"); + return 0; +} + +void do_init_quest(void) { + quest_read_db(); +} + +void do_reload_quest(void) { + memset(&quest_db, 0, sizeof(quest_db)); + quest_read_db(); +} |