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authorTrojal <trojal@gmail.com>2013-01-10 20:09:39 -0800
committerTrojal <trojal@gmail.com>2013-01-10 20:32:02 -0800
commit83e7a4954437c13aec639b0b512252cc20a8f36c (patch)
treeb7f6d11b2058248d026f2d9944e8f4b6ac288d50 /src/map/quest.c
parent51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff)
parent38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff)
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Merge rathena repository to form Hercules initial commit.
Diffstat (limited to 'src/map/quest.c')
-rw-r--r--src/map/quest.c358
1 files changed, 358 insertions, 0 deletions
diff --git a/src/map/quest.c b/src/map/quest.c
new file mode 100644
index 000000000..c7ca06514
--- /dev/null
+++ b/src/map/quest.c
@@ -0,0 +1,358 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include "../common/cbasetypes.h"
+#include "../common/socket.h"
+#include "../common/timer.h"
+#include "../common/malloc.h"
+#include "../common/nullpo.h"
+#include "../common/showmsg.h"
+#include "../common/strlib.h"
+#include "../common/utils.h"
+
+#include "map.h"
+#include "pc.h"
+#include "npc.h"
+#include "itemdb.h"
+#include "script.h"
+#include "intif.h"
+#include "battle.h"
+#include "mob.h"
+#include "party.h"
+#include "unit.h"
+#include "log.h"
+#include "clif.h"
+#include "quest.h"
+#include "intif.h"
+#include "chrif.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdarg.h>
+#include <time.h>
+
+
+struct s_quest_db quest_db[MAX_QUEST_DB];
+
+
+int quest_search_db(int quest_id)
+{
+ int i;
+
+ ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
+ if( i == MAX_QUEST_DB )
+ return -1;
+
+ return i;
+}
+
+//Send quest info on login
+int quest_pc_login(TBL_PC * sd)
+{
+ if(sd->avail_quests == 0)
+ return 1;
+
+ clif_quest_send_list(sd);
+ clif_quest_send_mission(sd);
+
+ return 0;
+}
+
+int quest_add(TBL_PC * sd, int quest_id)
+{
+
+ int i, j;
+
+ if( sd->num_quests >= MAX_QUEST_DB )
+ {
+ ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB);
+ return 1;
+ }
+
+ if( quest_check(sd, quest_id, HAVEQUEST) >= 0 )
+ {
+ ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
+ return -1;
+ }
+
+ if( (j = quest_search_db(quest_id)) < 0 )
+ {
+ ShowError("quest_add: quest %d not found in DB.\n", quest_id);
+ return -1;
+ }
+
+ i = sd->avail_quests;
+ memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
+ memmove(sd->quest_index+i+1, sd->quest_index+i, sizeof(int)*(sd->num_quests-sd->avail_quests));
+
+ memset(&sd->quest_log[i], 0, sizeof(struct quest));
+ sd->quest_log[i].quest_id = quest_db[j].id;
+ if( quest_db[j].time )
+ sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
+ sd->quest_log[i].state = Q_ACTIVE;
+
+ sd->quest_index[i] = j;
+ sd->num_quests++;
+ sd->avail_quests++;
+ sd->save_quest = true;
+
+ clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
+
+ if( save_settings&64 )
+ chrif_save(sd,0);
+
+ return 0;
+}
+
+int quest_change(TBL_PC * sd, int qid1, int qid2)
+{
+
+ int i, j;
+
+ if( quest_check(sd, qid2, HAVEQUEST) >= 0 )
+ {
+ ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
+ return -1;
+ }
+
+ if( quest_check(sd, qid1, HAVEQUEST) < 0 )
+ {
+ ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
+ return -1;
+ }
+
+ if( (j = quest_search_db(qid2)) < 0 )
+ {
+ ShowError("quest_change: quest %d not found in DB.\n",qid2);
+ return -1;
+ }
+
+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
+ if(i == sd->avail_quests)
+ {
+ ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1);
+ return -1;
+ }
+
+ memset(&sd->quest_log[i], 0, sizeof(struct quest));
+ sd->quest_log[i].quest_id = quest_db[j].id;
+ if( quest_db[j].time )
+ sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
+ sd->quest_log[i].state = Q_ACTIVE;
+
+ sd->quest_index[i] = j;
+ sd->save_quest = true;
+
+ clif_quest_delete(sd, qid1);
+ clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
+
+ if( save_settings&64 )
+ chrif_save(sd,0);
+
+ return 0;
+}
+
+int quest_delete(TBL_PC * sd, int quest_id)
+{
+ int i;
+
+ //Search for quest
+ ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
+ if(i == sd->num_quests)
+ {
+ ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
+ return -1;
+ }
+
+ if( sd->quest_log[i].state != Q_COMPLETE )
+ sd->avail_quests--;
+ if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
+ {
+ memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
+ memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i));
+ }
+ memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest));
+ sd->quest_index[sd->num_quests] = 0;
+ sd->save_quest = true;
+
+ clif_quest_delete(sd, quest_id);
+
+ if( save_settings&64 )
+ chrif_save(sd,0);
+
+ return 0;
+}
+
+int quest_update_objective_sub(struct block_list *bl, va_list ap)
+{
+ struct map_session_data * sd;
+ int mob, party;
+
+ nullpo_ret(bl);
+ nullpo_ret(sd = (struct map_session_data *)bl);
+
+ party = va_arg(ap,int);
+ mob = va_arg(ap,int);
+
+ if( !sd->avail_quests )
+ return 0;
+ if( sd->status.party_id != party )
+ return 0;
+
+ quest_update_objective(sd, mob);
+
+ return 1;
+}
+
+
+void quest_update_objective(TBL_PC * sd, int mob) {
+ int i,j;
+
+ for( i = 0; i < sd->avail_quests; i++ ) {
+ if( sd->quest_log[i].state != Q_ACTIVE )
+ continue;
+
+ for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
+ if( quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j] ) {
+ sd->quest_log[i].count[j]++;
+ sd->save_quest = true;
+ clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]);
+ }
+ }
+}
+
+int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) {
+ int i;
+
+ //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
+ if(i == sd->avail_quests) {
+ ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
+ return -1;
+ }
+
+ sd->quest_log[i].state = status;
+ sd->save_quest = true;
+
+ if( status < Q_COMPLETE ) {
+ clif_quest_update_status(sd, quest_id, (bool)status);
+ return 0;
+ }
+
+ if( i != (--sd->avail_quests) ) {
+ struct quest tmp_quest;
+ memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
+ memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
+ memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
+ }
+
+ clif_quest_delete(sd, quest_id);
+
+ if( save_settings&64 )
+ chrif_save(sd,0);
+
+ return 0;
+}
+
+int quest_check(TBL_PC * sd, int quest_id, quest_check_type type) {
+ int i;
+
+ ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
+ if( i == sd->num_quests )
+ return -1;
+
+ switch( type ) {
+ case HAVEQUEST:
+ return sd->quest_log[i].state;
+ case PLAYTIME:
+ return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
+ case HUNTING: {
+ if( sd->quest_log[i].state == 0 || sd->quest_log[i].state == 1 ) {
+ int j;
+ ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j]);
+ if( j == MAX_QUEST_OBJECTIVES )
+ return 2;
+ if( sd->quest_log[i].time < (unsigned int)time(NULL) )
+ return 1;
+ return 0;
+ } else
+ return 0;
+ }
+ default:
+ ShowError("quest_check_quest: Unknown parameter %d",type);
+ break;
+ }
+
+ return -1;
+}
+
+int quest_read_db(void) {
+ FILE *fp;
+ char line[1024];
+ int i,j,k = 0;
+ char *str[20],*p,*np;
+
+ sprintf(line, "%s/quest_db.txt", db_path);
+ if( (fp=fopen(line,"r"))==NULL ){
+ ShowError("can't read %s\n", line);
+ return -1;
+ }
+
+ while(fgets(line, sizeof(line), fp)) {
+
+ if (k == MAX_QUEST_DB) {
+ ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", db_path);
+ break;
+ }
+
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ memset(str,0,sizeof(str));
+
+ for( j = 0, p = line; j < 8; j++ ) {
+ if( ( np = strchr(p,',') ) != NULL ) {
+ str[j] = p;
+ *np = 0;
+ p = np + 1;
+ }
+ else if (str[0] == NULL)
+ continue;
+ else {
+ ShowError("quest_read_db: insufficient columns in line %s\n", line);
+ continue;
+ }
+ }
+ if(str[0]==NULL)
+ continue;
+
+ memset(&quest_db[k], 0, sizeof(quest_db[0]));
+
+ quest_db[k].id = atoi(str[0]);
+ quest_db[k].time = atoi(str[1]);
+
+ for( i = 0; i < MAX_QUEST_OBJECTIVES; i++ ) {
+ quest_db[k].mob[i] = atoi(str[2*i+2]);
+ quest_db[k].count[i] = atoi(str[2*i+3]);
+
+ if( !quest_db[k].mob[i] || !quest_db[k].count[i] )
+ break;
+ }
+
+ quest_db[k].num_objectives = i;
+
+ k++;
+ }
+ fclose(fp);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", k, "quest_db.txt");
+ return 0;
+}
+
+void do_init_quest(void) {
+ quest_read_db();
+}
+
+void do_reload_quest(void) {
+ memset(&quest_db, 0, sizeof(quest_db));
+ quest_read_db();
+}