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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-27 15:15:22 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-27 15:15:22 +0000
commit09972deecb1aaf08bfa331ccc20830514913b234 (patch)
treea8f257aa80e5fa95e26700427feb297a0f8acd6d /src/map/pet.c
parent6f919a083e4f31afd4ec7b8e1451afda32526aa2 (diff)
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- Small change in the pet_ai that should stop the "strange" catch-up behaviour of pets when you are much faster than them.
- Corrected the unequip script of the wedding dress/tuxedo (it should be Class, not bClass) - Changebase script command will also refresh the weapon sprites (in case you changed into Wedding/Xmas class) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6317 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pet.c')
-rw-r--r--src/map/pet.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/map/pet.c b/src/map/pet.c
index d4db10d09..745bae5e2 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -964,8 +964,11 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick)
}
//Return speed to normal.
- if (pd->speed != sd->petDB->speed)
+ if (pd->speed != sd->petDB->speed) {
+ if (pd->ud.walktimer != -1)
+ return 0; //Wait until the pet finishes walking back to master.
pd->speed = sd->petDB->speed;
+ }
if (pd->target_id) {
target= map_id2bl(pd->target_id);