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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-15 21:12:45 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-15 21:12:45 +0000
commit9a309db58c70c994d7f937a243b52fe27a6c1f1d (patch)
treee3e40a7c60acb6a17687505da4197a77f355e1bf /src/map/pet.c
parent4aacac823607e804583d401bc2e27e7ca94865b6 (diff)
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- Cleaned up some of the pet related @/# commands, same for some script commands.
- Moved s_pet structure from map_session_data to pet_data, this enabled the removal of a few redundant values in the pet_data structure (name, class, equip) - Pet offensive skills who's inf value is self will be casted on the pet now (for stuff like Grand Cross) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8301 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pet.c')
-rw-r--r--src/map/pet.c180
1 files changed, 86 insertions, 94 deletions
diff --git a/src/map/pet.c b/src/map/pet.c
index bb9e26dbc..e5b9efba2 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -37,19 +37,17 @@ static struct eri *item_drop_list_ers;
static int dirx[8]={0,-1,-1,-1,0,1,1,1};
static int diry[8]={1,1,0,-1,-1,-1,0,1};
-int pet_hungry_val(struct map_session_data *sd)
+int pet_hungry_val(struct pet_data *pd)
{
- nullpo_retr(0, sd);
-
- Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
+ nullpo_retr(0, pd);
- if(sd->pet.hungry > 90)
+ if(pd->pet.hungry > 90)
return 4;
- else if(sd->pet.hungry > 75)
+ else if(pd->pet.hungry > 75)
return 3;
- else if(sd->pet.hungry > 25)
+ else if(pd->pet.hungry > 25)
return 2;
- else if(sd->pet.hungry > 10)
+ else if(pd->pet.hungry > 10)
return 1;
else
return 0;
@@ -139,25 +137,27 @@ int pet_unlocktarget(struct pet_data *pd)
int pet_attackskill(struct pet_data *pd, int target_id)
{
struct block_list *bl;
+ int inf;
if (!battle_config.pet_status_support || !pd->a_skill ||
- (battle_config.pet_equip_required && !pd->equip))
+ (battle_config.pet_equip_required && !pd->pet.equip))
return 0;
if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0)
return 0;
- if (rand()%100 < (pd->a_skill->rate +pd->msd->pet.intimate*pd->a_skill->bonusrate/1000))
+ if (rand()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000))
{ //Skotlex: Use pet's skill
bl=map_id2bl(target_id);
if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) ||
!check_distance_bl(&pd->bl, bl, pd->db->range3))
return 0;
- if (skill_get_inf(pd->a_skill->id) & INF_GROUND_SKILL)
+ inf = skill_get_inf(pd->a_skill->id);
+ if (inf & INF_GROUND_SKILL)
unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
- else
- unit_skilluse_id(&pd->bl, bl->id, pd->a_skill->id, pd->a_skill->lv);
+ else //Offensive self skill? Could be stuff like GX.
+ unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
return 1; //Skill invoked.
}
return 0;
@@ -173,9 +173,9 @@ int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
Assert((pd->msd == 0) || (pd->msd->pd == pd));
if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL ||
- sd->pet.intimate < battle_config.pet_support_min_friendly ||
- sd->pet.hungry < 1 ||
- pd->class_ == status_get_class(bl))
+ pd->pet.intimate < battle_config.pet_support_min_friendly ||
+ pd->pet.hungry < 1 ||
+ pd->pet.class_ == status_get_class(bl))
return 0;
if(pd->bl.m != bl->m ||
@@ -216,7 +216,7 @@ int pet_sc_check(struct map_session_data *sd, int type)
pd = sd->pd;
if (pd == NULL ||
- (battle_config.pet_equip_required && pd->equip == 0) ||
+ (battle_config.pet_equip_required && pd->pet.equip == 0) ||
pd->recovery == NULL ||
pd->recovery->timer != -1 ||
pd->recovery->type != type)
@@ -248,23 +248,23 @@ static int pet_hungry(int tid,unsigned int tick,int id,int data)
}
pd->pet_hungry_timer = -1;
- if (sd->pet.intimate <= 0)
+ if (pd->pet.intimate <= 0)
return 1; //You lost the pet already, the rest is irrelevant.
- sd->pet.hungry--;
- t = sd->pet.intimate;
- if(sd->pet.hungry < 0) {
+ pd->pet.hungry--;
+ t = pd->pet.intimate;
+ if(pd->pet.hungry < 0) {
pet_stop_attack(pd);
- sd->pet.hungry = 0;
- sd->pet.intimate -= battle_config.pet_hungry_friendly_decrease;
- if(sd->pet.intimate <= 0) {
- sd->pet.intimate = 0;
+ pd->pet.hungry = 0;
+ pd->pet.intimate -= battle_config.pet_hungry_friendly_decrease;
+ if(pd->pet.intimate <= 0) {
+ pd->pet.intimate = 0;
pd->status.speed = pd->db->status.speed;
}
status_calc_pet(pd, 0);
- clif_send_petdata(sd,1,sd->pet.intimate);
+ clif_send_petdata(sd,1,pd->pet.intimate);
}
- clif_send_petdata(sd,2,sd->pet.hungry);
+ clif_send_petdata(sd,2,pd->pet.hungry);
if(battle_config.pet_hungry_delay_rate != 100)
interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
@@ -327,9 +327,9 @@ static int pet_performance(struct map_session_data *sd, struct pet_data *pd)
{
int val;
- if (sd->pet.intimate > 900)
+ if (pd->pet.intimate > 900)
val = (pd->petDB->s_perfor > 0)? 4:3;
- else if(sd->pet.intimate > 750)
+ else if(pd->pet.intimate > 750)
val = 2;
else
val = 1;
@@ -350,27 +350,27 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
tmp_item.nameid = pd->petDB->EggID;
tmp_item.identify = 1;
tmp_item.card[0] = CARD0_PET;
- tmp_item.card[1] = GetWord(sd->pet.pet_id,0);
- tmp_item.card[2] = GetWord(sd->pet.pet_id,1);
- tmp_item.card[3] = sd->pet.rename_flag;
+ tmp_item.card[1] = GetWord(pd->pet.pet_id,0);
+ tmp_item.card[2] = GetWord(pd->pet.pet_id,1);
+ tmp_item.card[3] = pd->pet.rename_flag;
if((flag = pc_additem(sd,&tmp_item,1))) {
clif_additem(sd,0,0,flag);
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
- sd->pet.incuvate = 1;
- intif_save_petdata(sd->status.account_id,&sd->pet);
+ pd->pet.incuvate = 1;
+ //No need, pet is saved on unit_free below.
+ //intif_save_petdata(sd->status.account_id,&pd->pet);
if(pd->state.skillbonus) {
pd->state.skillbonus = 0;
status_calc_pc(sd,0);
}
unit_free(&pd->bl);
- memset(&sd->pet, 0, sizeof(struct s_pet));
sd->status.pet_id = 0;
return 1;
}
-int pet_data_init(struct map_session_data *sd)
+int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
{
struct pet_data *pd;
int i=0,interval=0;
@@ -379,29 +379,30 @@ int pet_data_init(struct map_session_data *sd)
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
- if(sd->status.account_id != sd->pet.account_id || sd->status.char_id != sd->pet.char_id) {
+ if(sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) {
sd->status.pet_id = 0;
return 1;
}
- if (sd->status.pet_id != sd->pet.pet_id) {
+ if (sd->status.pet_id != pet->pet_id) {
if (sd->status.pet_id) {
//Wrong pet?? Set incuvate to no and send it back for saving.
- sd->pet.incuvate = 1;
- intif_save_petdata(sd->status.account_id,&sd->pet);
+ pet->incuvate = 1;
+ intif_save_petdata(sd->status.account_id,pet);
sd->status.pet_id = 0;
return 1;
}
//The pet_id value was lost? odd... restore it.
- sd->status.pet_id = sd->pet.pet_id;
+ sd->status.pet_id = pet->pet_id;
}
- i = search_petDB_index(sd->pet.class_,PET_CLASS);
+ i = search_petDB_index(pet->class_,PET_CLASS);
if(i < 0) {
sd->status.pet_id = 0;
return 1;
}
sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
pd->petDB = &pet_db[i];
+ memcpy(&pd->pet, pet, sizeof(pet));
pd->bl.m = sd->bl.m;
pd->bl.x = sd->bl.x;
pd->bl.y = sd->bl.y;
@@ -409,14 +410,11 @@ int pet_data_init(struct map_session_data *sd)
pd->bl.x = pd->ud.to_x;
pd->bl.y = pd->ud.to_y;
pd->bl.id = npc_get_new_npc_id();
- memcpy(pd->name, sd->pet.name, NAME_LENGTH-1);
- pd->class_ = sd->pet.class_;
- pd->db = mob_db(pd->class_);
- pd->equip = sd->pet.equip;
+ pd->db = mob_db(pd->pet.class_);
pd->bl.subtype = MONS;
pd->bl.type = BL_PET;
pd->msd = sd;
- status_set_viewdata(&pd->bl, pd->class_);
+ status_set_viewdata(&pd->bl, pd->pet.class_);
unit_dataset(&pd->bl);
pd->ud.dir = sd->ud.dir;
pd->last_thinktime = gettick();
@@ -440,30 +438,27 @@ int pet_data_init(struct map_session_data *sd)
return 0;
}
-int pet_birth_process(struct map_session_data *sd)
+int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
{
nullpo_retr(1, sd);
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
- if(sd->status.pet_id && sd->pet.incuvate == 1) {
+ if(sd->status.pet_id && pet->incuvate == 1) {
sd->status.pet_id = 0;
return 1;
}
- sd->pet.incuvate = 0;
- sd->pet.account_id = sd->status.account_id;
- sd->pet.char_id = sd->status.char_id;
- sd->status.pet_id = sd->pet.pet_id;
- if(pet_data_init(sd)) {
+ pet->incuvate = 0;
+ pet->account_id = sd->status.account_id;
+ pet->char_id = sd->status.char_id;
+ sd->status.pet_id = pet->pet_id;
+ if(pet_data_init(sd, pet)) {
sd->status.pet_id = 0;
- sd->pet.incuvate = 1;
- sd->pet.account_id = 0;
- sd->pet.char_id = 0;
return 1;
}
- intif_save_petdata(sd->status.account_id,&sd->pet);
+ intif_save_petdata(sd->status.account_id,pet);
if (save_settings&8)
chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
@@ -490,8 +485,7 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
sd->status.pet_id = 0;
return 1;
}
- memcpy(&sd->pet,p,sizeof(struct s_pet));
- if(sd->pet.incuvate == 1) {
+ if(p->incuvate == 1) {
int i;
//Delete egg from inventory. [Skotlex]
for (i = 0; i < MAX_INVENTORY; i++) {
@@ -503,14 +497,12 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
if (battle_config.error_log)
ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name);
sd->status.pet_id = 0;
- memset(&sd->pet,0,sizeof(struct s_pet));
- sd->pet.incuvate = 1;
return 1;
}
- if (!pet_birth_process(sd)) //Pet hatched. Delete egg.
+ if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg.
pc_delitem(sd,i,1,0);
} else {
- pet_data_init(sd);
+ pet_data_init(sd,p);
if(sd->pd && sd->bl.prev != NULL) {
map_addblock(&sd->pd->bl);
clif_spawn(&sd->pd->bl);
@@ -674,7 +666,7 @@ int pet_menu(struct map_session_data *sd,int menunum)
return 1;
//You lost the pet already.
- if(sd->pet.intimate <= 0 || !sd->status.pet_id)
+ if(!sd->status.pet_id || sd->pd->pet.intimate <= 0)
return 1;
switch(menunum) {
@@ -700,10 +692,11 @@ int pet_menu(struct map_session_data *sd,int menunum)
int pet_change_name(struct map_session_data *sd,char *name, int flag) //flag 0 = check name, 1 = good name
{
int i;
-
+ struct pet_data *pd;
nullpo_retr(1, sd);
- if((sd->pd == NULL) || (sd->pet.rename_flag == 1 && battle_config.pet_rename == 0))
+ pd = sd->pd;
+ if((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename))
return 1;
for(i=0;i<NAME_LENGTH && name[i];i++){
@@ -714,14 +707,13 @@ int pet_change_name(struct map_session_data *sd,char *name, int flag) //flag 0 =
if (!flag)
return intif_rename_pet(sd, name);
- pet_stop_walking(sd->pd,1);
+ pet_stop_walking(pd,1);
- memcpy(sd->pet.name, name, NAME_LENGTH-1);
- memcpy(sd->pd->name, name, NAME_LENGTH-1);
+ memcpy(pd->pet.name, name, NAME_LENGTH-1);
- clif_charnameack (0,&sd->pd->bl);
- sd->pet.rename_flag = 1;
- clif_pet_equip(sd->pd);
+ clif_charnameack (0,&pd->bl);
+ pd->pet.rename_flag = 1;
+ clif_pet_equip(pd);
clif_send_petstatus(sd);
return 0;
@@ -738,13 +730,13 @@ int pet_equipitem(struct map_session_data *sd,int index)
nameid = sd->status.inventory[index].nameid;
- if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || sd->pet.equip != 0) {
+ if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) {
clif_equipitemack(sd,0,0,0);
return 1;
}
pc_delitem(sd,index,1,0);
- sd->pet.equip = pd->equip = nameid;
+ pd->pet.equip = nameid;
status_set_viewdata(&pd->bl, pd->vd.class_); //Updates view_data.
clif_pet_equip(pd);
if (battle_config.pet_equip_required)
@@ -769,11 +761,11 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
struct item tmp_item;
int nameid,flag;
- if(sd->pet.equip == 0)
+ if(pd->pet.equip == 0)
return 1;
- nameid = sd->pet.equip;
- sd->pet.equip = pd->equip = 0;
+ nameid = pd->pet.equip;
+ pd->pet.equip = 0;
status_set_viewdata(&pd->bl, pd->vd.class_);
clif_pet_equip(pd);
memset(&tmp_item,0,sizeof(tmp_item));
@@ -819,34 +811,34 @@ static int pet_food(struct map_session_data *sd, struct pet_data *pd)
}
pc_delitem(sd,i,1,0);
- if(sd->pet.hungry > 90)
- sd->pet.intimate -= pd->petDB->r_full;
+ if(pd->pet.hungry > 90)
+ pd->pet.intimate -= pd->petDB->r_full;
else {
if(battle_config.pet_friendly_rate != 100)
k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
else
k = pd->petDB->r_hungry;
- if(sd->pet.hungry > 75) {
+ if(pd->pet.hungry > 75) {
k = k >> 1;
if(k <= 0)
k = 1;
}
- sd->pet.intimate += k;
+ pd->pet.intimate += k;
}
- if(sd->pet.intimate <= 0) {
- sd->pet.intimate = 0;
+ if(pd->pet.intimate <= 0) {
+ pd->pet.intimate = 0;
pet_stop_attack(pd);
pd->status.speed = pd->db->status.speed;
}
- else if(sd->pet.intimate > 1000)
- sd->pet.intimate = 1000;
+ else if(pd->pet.intimate > 1000)
+ pd->pet.intimate = 1000;
status_calc_pet(pd, 0);
- sd->pet.hungry += pd->petDB->fullness;
- if(sd->pet.hungry > 100)
- sd->pet.hungry = 100;
+ pd->pet.hungry += pd->petDB->fullness;
+ if(pd->pet.hungry > 100)
+ pd->pet.hungry = 100;
- clif_send_petdata(sd,2,sd->pet.hungry);
- clif_send_petdata(sd,1,sd->pet.intimate);
+ clif_send_petdata(sd,2,pd->pet.hungry);
+ clif_send_petdata(sd,1,pd->pet.intimate);
clif_pet_food(sd,pd->petDB->FoodID,1);
return 0;
@@ -875,7 +867,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
pd->move_fail_count++;
if(pd->move_fail_count>1000){
if(battle_config.error_log)
- ShowWarning("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class_);
+ ShowWarning("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->pet.class_);
pd->move_fail_count=0;
pd->ud.canmove_tick = tick + 60000;
return 0;
@@ -912,7 +904,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
if(pd->ud.walktimer != -1 && pd->ud.walkpath.path_pos <= 3)
return 0; //No thinking when you just started to walk.
- if(sd->pet.intimate <= 0) {
+ if(pd->pet.intimate <= 0) {
//Pet should just... well, random walk.
pet_randomwalk(pd,tick);
return 0;
@@ -1137,7 +1129,7 @@ int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
if (timer <= 0) //Always active bonus
timer = MIN_PETTHINKTIME;
- } else if (sd->pet.intimate) {
+ } else if (pd->pet.intimate) {
pd->state.skillbonus = 1;
timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
} else { //Lost pet...