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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-29 16:03:55 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-29 16:03:55 +0000 |
commit | 9b02e0156ddee963d690b21fb98549cea0a0ccda (patch) | |
tree | f04c584a31c88cbbebbb065ede74d0d615da2e0c /src/map/pc.h | |
parent | 696d2aea3b88758811b275f28a9ea555747e3d6b (diff) | |
download | hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.tar.gz hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.tar.bz2 hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.tar.xz hercules-9b02e0156ddee963d690b21fb98549cea0a0ccda.zip |
Fixed bugreport:5689 recoded/reimplement RE Matk formula(including RE Heal)
Fixed bugreport:5745 WL_RECOGNIZED us now functional.
Fixed bugreport:5663 where HW_MAGICPOWER shows glitch in status window.
Fixed bugreport:6759 where items granting matk bonus didn't work.
Follow up r16980 small performance enhancement...:)
Done some TODO in skill_cast_db.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16981 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index 7414dc3e4..8d74b8953 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -314,11 +314,11 @@ struct map_session_data { short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value; short sp_vanish_rate; short sp_vanish_per; - short sp_weapon_matk,sp_base_matk; unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] unsigned short unbreakable_equip; //100% break resistance on certain equipment unsigned short unstripable_equip; int fixcastrate,varcastrate; + int ematk; // matk bonus from equipment } bonus; // zeroed vars end here. @@ -645,6 +645,8 @@ enum equip_index { #define pc_rightside_def(sd) ((sd)->battle_status.def) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2) #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef) +#define pc_leftside_matk(sd) (status_base_matk(status_get_status_data(&(sd)->bl), (sd)->status.base_level)) +#define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->bonus.ematk) #else #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk) #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2) @@ -652,6 +654,8 @@ enum equip_index { #define pc_rightside_def(sd) ((sd)->battle_status.def2) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef) #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) ) +#define pc_leftside_matk(sd) ((sd)->battle_status.matk_min) +#define pc_rightside_matk(sd) ((sd)->battle_status.matk_max) #endif int pc_class2idx(int class_); |