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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-20 21:05:12 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-20 21:05:12 +0000 |
commit | 7ad5e84ef5c3c3d1192f07ee77a5a7d04a94c3bf (patch) | |
tree | 2e7149310776cfa9c9c6e55288db933f85421cd3 /src/map/pc.h | |
parent | 2a0f10a6f77e1df9490f0181fb84f91e7591c412 (diff) | |
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- Added pc_check_weapontype to do a proper skill weapon check that takes into account dual-wielding. That is, if a skill can be used with daggers/axes, you'll be able to use the skill when dual-wielding them.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7779 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index b6d34a873..056aeb401 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -97,6 +97,9 @@ enum { #define pc_stop_attack(sd) { if (sd->ud.attacktimer!=-1) { unit_stop_attack(&sd->bl); sd->ud.target = 0; } }
#define pc_stop_walking(sd, type) { if (sd->ud.walktimer!=-1) unit_stop_walking(&sd->bl, type); }
+//Weapon check considering dual wielding.
+#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
+ 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)))
//Checks if the given class value corresponds to a player class. [Skotlex]
#define pcdb_checkid(class_) (class_ <= JOB_XMAS || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER))
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