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authortechnote24 <technote24@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-20 05:34:53 +0000
committertechnote24 <technote24@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-20 05:34:53 +0000
commit99b0583c331f841e3bdc930b4ef6c46329404dd6 (patch)
tree80bc78bfc9e8604b08a50e8bda76716203751f1d /src/map/pc.h
parent51c6874a54b985b8e680cf5a670f60d3444fd428 (diff)
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=General
*Did some cleaning up and enabled all job lines in job_db 1 and 2. *Added some more jobs to the pre-re and re exp tables. *Enabled all typeable job changing names for the job change command. -Also did some more cleaning and organizing for the list that shows -when typing the command by itself. This will be the final time I -touch this until a new job is released. *Increased MAX_SKILL_TREE to 84 as the Expanded Super Novice/Baby jobs needs it. =Jobs *Added 7 new jobs. -Added jobs are Gangsi, Death Knight, Dark Collector, -Expanded Super Novice, Expanded Super Baby, Kagerou, and Oboro. -Note: Keep in mind that Gangsi, Death Knight, and Dark Collector -are official jobs that were never completed and arnt fully playable -like other jobs. Im just adding them in since their official and to -let the curious people out there mess with them. *Did some major skill tree updates. -Corrected the required level of SM_RECOVERY needed for LK_CONCENTRATION. -Fixed a few other trans skill requirements in the 3rd job skill trees. -Added complete skill trees for Sorcerer, Genetic, Baby 3rd's, -Expanded Super Novice/Baby, Kagerou, and Oboro. -Note: Even tho Sorcerer, Genetic, and Kagerou/Oboro skills arnt in -the server, the skills introduced in these jobs will still be read -by the server, but will not appear on players skill window until entrys -are added to the skill_db and skill_requirement_db. -No error's will be generated when read. So its perfectly safe to leave -them entirely enabled so skills will slowly appear 1 by 1 as their coded in. -Also added a pre-tree for Gangsi, Death Knight, and Dark Collector -jobs for now and added some extra tree lines. These will be worked with in the future. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15876 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 9cd6f9525..ed6695a4f 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -474,8 +474,8 @@ struct map_session_data {
};
//Update this max as necessary. 55 is the value needed for Super Baby currently
-//Raised to 75 due to 3rds
-#define MAX_SKILL_TREE 75
+//Raised to 84 since Expanded Super Novice needs it.
+#define MAX_SKILL_TREE 84
//Total number of classes (for data storage)
#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
@@ -647,10 +647,12 @@ enum e_pc_permission {
//Checks if the given class value corresponds to a player class. [Skotlex]
#define pcdb_checkid(class_) \
( \
- ( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \
-|| ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_SOUL_LINKER ) \
-|| ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \
-|| ( (class_) >= JOB_BABY_RUNE && (class_) < JOB_MAX ) \
+ ( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \
+|| ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) \
+|| ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \
+|| ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) \
+|| ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) \
+|| ( (class_) >= JOB_KAGEROU && (class_) < JOB_MAX ) \
)
// clientside atk display macros (values to the left/right of the "+")