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author | technote24 <technote24@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-20 05:34:53 +0000 |
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committer | technote24 <technote24@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-20 05:34:53 +0000 |
commit | 99b0583c331f841e3bdc930b4ef6c46329404dd6 (patch) | |
tree | 80bc78bfc9e8604b08a50e8bda76716203751f1d /src/map/pc.h | |
parent | 51c6874a54b985b8e680cf5a670f60d3444fd428 (diff) | |
download | hercules-99b0583c331f841e3bdc930b4ef6c46329404dd6.tar.gz hercules-99b0583c331f841e3bdc930b4ef6c46329404dd6.tar.bz2 hercules-99b0583c331f841e3bdc930b4ef6c46329404dd6.tar.xz hercules-99b0583c331f841e3bdc930b4ef6c46329404dd6.zip |
=General
*Did some cleaning up and enabled all job lines in job_db 1 and 2.
*Added some more jobs to the pre-re and re exp tables.
*Enabled all typeable job changing names for the job change command.
-Also did some more cleaning and organizing for the list that shows
-when typing the command by itself. This will be the final time I
-touch this until a new job is released.
*Increased MAX_SKILL_TREE to 84 as the Expanded Super Novice/Baby jobs needs it.
=Jobs
*Added 7 new jobs.
-Added jobs are Gangsi, Death Knight, Dark Collector,
-Expanded Super Novice, Expanded Super Baby, Kagerou, and Oboro.
-Note: Keep in mind that Gangsi, Death Knight, and Dark Collector
-are official jobs that were never completed and arnt fully playable
-like other jobs. Im just adding them in since their official and to
-let the curious people out there mess with them.
*Did some major skill tree updates.
-Corrected the required level of SM_RECOVERY needed for LK_CONCENTRATION.
-Fixed a few other trans skill requirements in the 3rd job skill trees.
-Added complete skill trees for Sorcerer, Genetic, Baby 3rd's,
-Expanded Super Novice/Baby, Kagerou, and Oboro.
-Note: Even tho Sorcerer, Genetic, and Kagerou/Oboro skills arnt in
-the server, the skills introduced in these jobs will still be read
-by the server, but will not appear on players skill window until entrys
-are added to the skill_db and skill_requirement_db.
-No error's will be generated when read. So its perfectly safe to leave
-them entirely enabled so skills will slowly appear 1 by 1 as their coded in.
-Also added a pre-tree for Gangsi, Death Knight, and Dark Collector
-jobs for now and added some extra tree lines. These will be worked with in the future.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15876 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index 9cd6f9525..ed6695a4f 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -474,8 +474,8 @@ struct map_session_data { }; //Update this max as necessary. 55 is the value needed for Super Baby currently -//Raised to 75 due to 3rds -#define MAX_SKILL_TREE 75 +//Raised to 84 since Expanded Super Novice needs it. +#define MAX_SKILL_TREE 84 //Total number of classes (for data storage) #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) @@ -647,10 +647,12 @@ enum e_pc_permission { //Checks if the given class value corresponds to a player class. [Skotlex] #define pcdb_checkid(class_) \ ( \ - ( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \ -|| ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_SOUL_LINKER ) \ -|| ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \ -|| ( (class_) >= JOB_BABY_RUNE && (class_) < JOB_MAX ) \ + ( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \ +|| ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) \ +|| ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \ +|| ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) \ +|| ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) \ +|| ( (class_) >= JOB_KAGEROU && (class_) < JOB_MAX ) \ ) // clientside atk display macros (values to the left/right of the "+") |