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authorshennetsind <ind@henn.et>2013-11-02 18:02:36 -0200
committershennetsind <ind@henn.et>2013-11-02 18:02:36 -0200
commit84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9 (patch)
tree5022572b54a20f2931f09e98fa607f65edc21384 /src/map/pc.h
parent566529c819bcf9aeb1bd3a4a691c443c2b88d076 (diff)
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Fixed Shadow System Bonuses
Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out! Also added the missing constants for script handling. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index fc37d0ef2..8eb7e692a 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -731,7 +731,7 @@ struct pc_interface {
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1];
#endif
- unsigned short equip_pos[EQI_MAX];
+ unsigned int equip_pos[EQI_MAX];
/* */
struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
struct fame_list smith_fame_list[MAX_FAME_LIST];