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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-18 19:24:27 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-18 19:24:27 +0000
commit480fd5dec044c10579f0e9b5b24ce92a5b38fc7d (patch)
tree7255c561a69e2f7055c5b88b352d79df56bbbc38 /src/map/pc.h
parentc024c27068518fef269dc9dbe5c1d01a0b50d963 (diff)
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* Added bonus3 bAdd/SubEle, which allows you to specify a battle flag as well! Dun dun dun!
- The bonuses are addititive to existing bAdd/SubEles, as that's how it appears to work. - Updated Asprika to use new bonus3 bSubEle. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14381 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 65d21739a..1328e9367 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -44,6 +44,11 @@ struct weapon_data {
struct {
short class_, rate;
} add_dmg[MAX_PC_BONUS];
+
+ struct {
+ short flag, rate;
+ unsigned char ele;
+ } addele2[MAX_PC_BONUS];
};
struct s_autospell {
@@ -250,6 +255,10 @@ struct map_session_data {
int nameid;
int rate;
} itemhealrate[MAX_PC_BONUS];
+ struct {
+ short flag, rate;
+ unsigned char ele;
+ } subele2[MAX_PC_BONUS];
// zeroed structures end here
// manually zeroed structures start here.
struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage