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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-29 18:30:25 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-29 18:30:25 +0000
commit4eb0c37f3c4c9bc545a37afcbfdd0493df29de28 (patch)
tree61e0caaaba6a9bab1431ec1be4e9cf103f2a17ee /src/map/pc.h
parentad8fe4131ee71b832d9cf5c75997705ff0f9770a (diff)
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- Added bonus bSkillHeal to distinguish offensive skill damage increases from healing power boosts.
- Moved battle_skillatk_bonus to pc.c, cleaned up the related skillatk bonus code to consider the skillheal bonus option. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11085 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index ae7aeeda5..bced5ec01 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -205,6 +205,9 @@ int pc_unequipitem(struct map_session_data*,int,int);
int pc_checkitem(struct map_session_data*);
int pc_useitem(struct map_session_data*,int);
+int pc_skillatk_bonus(struct map_session_data *sd, int skill_num);
+int pc_skillheal_bonus(struct map_session_data *sd, int skill_num);
+
void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
int pc_dead(struct map_session_data *sd,struct block_list *src);
void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);