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authorshennetsind <ind@henn.et>2013-10-20 21:14:33 -0200
committershennetsind <ind@henn.et>2013-10-20 21:14:33 -0200
commit073023b06ca755644667bb57a34d8d05fba37b57 (patch)
tree9e22156abcca2fb55c50691d2a3774b6eb763998 /src/map/pc.h
parentd02f9afab959909398e8ebff6ab50186084c68c5 (diff)
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Bug:7723 and Skill Cooldowns
Fixed 7723, skill cooldowns are no longer have concurrent duplicates, when adding cooldown for a skill already in cooldown the timer is modified instead. http://hercules.ws/board/tracker/issue-7723-skill-blockpc-end-error Special Thanks to Haru, Wend and Beret. Also fixed skill cooldown duration/total display for characters that relog with a skill cooldown on clients 20120604 or higher Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index f770818c2..ff6246b22 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -225,7 +225,7 @@ struct map_session_data {
uint16 skill_id_old,skill_lv_old;
uint16 skill_id_dance,skill_lv_dance;
short cook_mastery; // range: [0,1999] [Inkfish]
- unsigned char blockskill[MAX_SKILL];
+ bool blockskill[MAX_SKILL];
int cloneskill_id, reproduceskill_id;
int menuskill_id, menuskill_val, menuskill_val2;
int invincible_timer;