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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 01:57:08 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 01:57:08 +0000 |
commit | 6f51acd64405e1f081e1a54a5c3f5c3b5431bc70 (patch) | |
tree | a8bc02495db478fcd7cea8704857de9ab96dc981 /src/map/pc.h | |
parent | d305f53531e7dd0b4c29a677ff829379aac7e890 (diff) | |
download | hercules-6f51acd64405e1f081e1a54a5c3f5c3b5431bc70.tar.gz hercules-6f51acd64405e1f081e1a54a5c3f5c3b5431bc70.tar.bz2 hercules-6f51acd64405e1f081e1a54a5c3f5c3b5431bc70.tar.xz hercules-6f51acd64405e1f081e1a54a5c3f5c3b5431bc70.zip |
- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
- Added SCB_REGEN constant to identify status changes which alter regeneration
- Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick"
- Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been)
- Moved the Fleet watk code to status_calc_watk where it belongs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index 32eea853c..f3c05b92c 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -180,7 +180,6 @@ int pc_modifysellvalue(struct map_session_data*,int); int pc_follow(struct map_session_data*, int); // [MouseJstr]
int pc_stop_following(struct map_session_data*);
-
unsigned int pc_maxbaselv(struct map_session_data *sd);
unsigned int pc_maxjoblv(struct map_session_data *sd);
int pc_checkbaselevelup(struct map_session_data *sd);
@@ -257,6 +256,11 @@ struct map_session_data *pc_get_father(struct map_session_data *sd); struct map_session_data *pc_get_mother(struct map_session_data *sd);
struct map_session_data *pc_get_child(struct map_session_data *sd);
+int pc_spirit_heal_hp(struct map_session_data *sd, unsigned int diff_tick);
+int pc_spirit_heal_sp(struct map_session_data *sd, unsigned int diff_tick);
+void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick);
+
+
int pc_set_gm_level(int account_id, int level);
void pc_setstand(struct map_session_data *sd);
int pc_candrop(struct map_session_data *sd,struct item *item);
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