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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-27 11:06:55 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-27 11:06:55 +0000 |
commit | af99be9bd11d716e0b8ef8eab4a36c9b9925e4c8 (patch) | |
tree | 45c74210524f6069f3cb6750744cb59af5031c30 /src/map/pc.h | |
parent | 8dedf18e168afd90230af1997edb593431b36e03 (diff) | |
download | hercules-af99be9bd11d716e0b8ef8eab4a36c9b9925e4c8.tar.gz hercules-af99be9bd11d716e0b8ef8eab4a36c9b9925e4c8.tar.bz2 hercules-af99be9bd11d716e0b8ef8eab4a36c9b9925e4c8.tar.xz hercules-af99be9bd11d716e0b8ef8eab4a36c9b9925e4c8.zip |
Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r12662, r12663)
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata()
* mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload
* the clif_buylist() function once again hides invalid npc shop items
* it is no longer possible to purchase nonexistent items from a npc shop
* npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index 24a882431..a8f0b57df 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -502,6 +502,7 @@ int pc_reg_received(struct map_session_data *sd); int pc_isequip(struct map_session_data *sd,int n); int pc_equippoint(struct map_session_data *sd,int n); +int pc_setinventorydata(struct map_session_data *sd); int pc_checkskill(struct map_session_data *sd,int skill_id); int pc_checkallowskill(struct map_session_data *sd); |