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authorgreenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-25 21:20:43 +0000
committergreenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-25 21:20:43 +0000
commitb11bf6e1604097711291265f927e79e8f2af5c54 (patch)
tree6eac67dfe94b2cef4e48f59c1bf448a321ce24cd /src/map/pc.h
parentd9c5c4784a0abc43fb9e01f365a0d8b3a15a0692 (diff)
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Applied AStyle code formating as discussed on tid:74602.
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h1176
1 files changed, 588 insertions, 588 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index bc8a76f2a..7414dc3e4 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -25,456 +25,456 @@
#define MAX_PC_FEELHATE 3
struct weapon_data {
- int atkmods[3];
- // all the variables except atkmods get zero'ed in each call of status_calc_pc
- // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
- // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
- int overrefine;
- int star;
- int ignore_def_ele;
- int ignore_def_race;
- int def_ratio_atk_ele;
- int def_ratio_atk_race;
- int addele[ELE_MAX];
- int addrace[RC_MAX];
- int addrace2[RC2_MAX];
- int addsize[3];
-
- struct drain_data {
- short rate;
- short per;
- short value;
- unsigned type:1;
- } hp_drain[RC_MAX], sp_drain[RC_MAX];
-
- struct {
- short class_, rate;
- } add_dmg[MAX_PC_BONUS];
-
- struct {
- short flag, rate;
- unsigned char ele;
- } addele2[MAX_PC_BONUS];
+ int atkmods[3];
+ // all the variables except atkmods get zero'ed in each call of status_calc_pc
+ // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
+ // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
+ int overrefine;
+ int star;
+ int ignore_def_ele;
+ int ignore_def_race;
+ int def_ratio_atk_ele;
+ int def_ratio_atk_race;
+ int addele[ELE_MAX];
+ int addrace[RC_MAX];
+ int addrace2[RC2_MAX];
+ int addsize[3];
+
+ struct drain_data {
+ short rate;
+ short per;
+ short value;
+ unsigned type:1;
+ } hp_drain[RC_MAX], sp_drain[RC_MAX];
+
+ struct {
+ short class_, rate;
+ } add_dmg[MAX_PC_BONUS];
+
+ struct {
+ short flag, rate;
+ unsigned char ele;
+ } addele2[MAX_PC_BONUS];
};
struct s_autospell {
- short id, lv, rate, card_id, flag;
- bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
+ short id, lv, rate, card_id, flag;
+ bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
};
struct s_addeffect {
- enum sc_type id;
- short rate, arrow_rate;
- unsigned char flag;
+ enum sc_type id;
+ short rate, arrow_rate;
+ unsigned char flag;
};
struct s_addeffectonskill {
- enum sc_type id;
- short rate, skill;
- unsigned char target;
+ enum sc_type id;
+ short rate, skill;
+ unsigned char target;
};
struct s_add_drop {
- short id, group;
- int race, rate;
+ short id, group;
+ int race, rate;
};
struct s_autobonus {
- short rate,atk_type;
- unsigned int duration;
- char *bonus_script, *other_script;
- int active;
- unsigned short pos;
+ short rate,atk_type;
+ unsigned int duration;
+ char *bonus_script, *other_script;
+ int active;
+ unsigned short pos;
};
struct map_session_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
- struct regen_data_sub sregen, ssregen;
- //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
- //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
- struct {
- unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
- unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
- unsigned int dead_sit : 2;
- unsigned int lr_flag : 3;//1: left h. weapon; 2: arrow; 3: shield
- unsigned int connect_new : 1;
- unsigned int arrow_atk : 1;
- unsigned int gangsterparadise : 1;
- unsigned int rest : 1;
- unsigned int storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
- unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
- unsigned int abra_flag : 2; // Abracadabra bugfix by Aru
- unsigned int autocast : 1; // Autospell flag [Inkfish]
- unsigned int autotrade : 1; //By Fantik
- unsigned int reg_dirty : 4; //By Skotlex (marks whether registry variables have been saved or not yet)
- unsigned int showdelay :1;
- unsigned int showexp :1;
- unsigned int showzeny :1;
- unsigned int mainchat :1; //[LuzZza]
- unsigned int noask :1; // [LuzZza]
- unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
- unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
- unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
- unsigned int size :2; // for tiny/large types
- unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
- unsigned int blockedmove :1;
- unsigned int using_fake_npc :1;
- unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
- unsigned int killer : 1;
- unsigned int killable : 1;
- unsigned int doridori : 1;
- unsigned int ignoreAll : 1;
- unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
- unsigned int buyingstore : 1;
- unsigned int lesseffect : 1;
- unsigned int vending : 1;
- unsigned int noks : 3; // [Zeph Kill Steal Protection]
- unsigned int changemap : 1;
- unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop
- short pmap; // Previous map on Map Change
- unsigned short autoloot;
- unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
- unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid
- unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
- struct guild *gmaster_flag;
- unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
- unsigned int warping : 1;//states whether you're in the middle of a warp processing
- } state;
- struct {
- unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
- unsigned int restart_full_recover : 1;
- unsigned int no_castcancel : 1;
- unsigned int no_castcancel2 : 1;
- unsigned int no_sizefix : 1;
- unsigned int no_gemstone : 1;
- unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG]
- unsigned int perfect_hiding : 1; // [Valaris]
- unsigned int no_knockback : 1;
- unsigned int bonus_coma : 1;
- } special_state;
- int login_id1, login_id2;
- unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
- int group_id, group_pos, group_level;
- unsigned int permissions;/* group permissions */
-
- int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
- struct mmo_charstatus status;
- struct registry save_reg;
-
- struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
- short equip_index[14];
- unsigned int weight,max_weight;
- int cart_weight,cart_num,cart_weight_max;
- int fd;
- unsigned short mapindex;
- unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
- unsigned int client_tick;
- int npc_id,areanpc_id,npc_shopid,touching_id; //for script follow scriptoid; ,npcid
- int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
- int npc_menu; // internal variable, used in npc menu handling
- int npc_amount;
- struct script_state *st;
- char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
- int npc_timer_id; //For player attached npc timers. [Skotlex]
- unsigned int chatID;
- time_t idletime;
-
- struct{
- int npc_id;
- unsigned int timeout;
- } progressbar; //Progress Bar [Inkfish]
-
- struct{
- char name[NAME_LENGTH];
- } ignore[MAX_IGNORE_LIST];
-
- int followtimer; // [MouseJstr]
- int followtarget;
-
- time_t emotionlasttime; // to limit flood with emotion packets
-
- short skillitem,skillitemlv;
- short skillid_old,skilllv_old;
- short skillid_dance,skilllv_dance;
- short cook_mastery; // range: [0,1999] [Inkfish]
- unsigned char blockskill[MAX_SKILL];
- int cloneskill_id, reproduceskill_id;
- int menuskill_id, menuskill_val, menuskill_val2;
-
- int invincible_timer;
- unsigned int canlog_tick;
- unsigned int canuseitem_tick; // [Skotlex]
- unsigned int canusecashfood_tick;
- unsigned int canequip_tick; // [Inkfish]
- unsigned int cantalk_tick;
- unsigned int canskill_tick; // used to prevent abuse from no-delay ACT files
- unsigned int cansendmail_tick; // [Mail System Flood Protection]
- unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data vd;
+ struct status_data base_status, battle_status;
+ struct status_change sc;
+ struct regen_data regen;
+ struct regen_data_sub sregen, ssregen;
+ //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
+ //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
+ struct {
+ unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
+ unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
+ unsigned int dead_sit : 2;
+ unsigned int lr_flag : 3;//1: left h. weapon; 2: arrow; 3: shield
+ unsigned int connect_new : 1;
+ unsigned int arrow_atk : 1;
+ unsigned int gangsterparadise : 1;
+ unsigned int rest : 1;
+ unsigned int storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
+ unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
+ unsigned int abra_flag : 2; // Abracadabra bugfix by Aru
+ unsigned int autocast : 1; // Autospell flag [Inkfish]
+ unsigned int autotrade : 1; //By Fantik
+ unsigned int reg_dirty : 4; //By Skotlex (marks whether registry variables have been saved or not yet)
+ unsigned int showdelay :1;
+ unsigned int showexp :1;
+ unsigned int showzeny :1;
+ unsigned int mainchat :1; //[LuzZza]
+ unsigned int noask :1; // [LuzZza]
+ unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
+ unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
+ unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
+ unsigned int size :2; // for tiny/large types
+ unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
+ unsigned int blockedmove :1;
+ unsigned int using_fake_npc :1;
+ unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
+ unsigned int killer : 1;
+ unsigned int killable : 1;
+ unsigned int doridori : 1;
+ unsigned int ignoreAll : 1;
+ unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
+ unsigned int buyingstore : 1;
+ unsigned int lesseffect : 1;
+ unsigned int vending : 1;
+ unsigned int noks : 3; // [Zeph Kill Steal Protection]
+ unsigned int changemap : 1;
+ unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop
+ short pmap; // Previous map on Map Change
+ unsigned short autoloot;
+ unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
+ unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid
+ unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
+ struct guild *gmaster_flag;
+ unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
+ unsigned int warping : 1;//states whether you're in the middle of a warp processing
+ } state;
+ struct {
+ unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
+ unsigned int restart_full_recover : 1;
+ unsigned int no_castcancel : 1;
+ unsigned int no_castcancel2 : 1;
+ unsigned int no_sizefix : 1;
+ unsigned int no_gemstone : 1;
+ unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG]
+ unsigned int perfect_hiding : 1; // [Valaris]
+ unsigned int no_knockback : 1;
+ unsigned int bonus_coma : 1;
+ } special_state;
+ int login_id1, login_id2;
+ unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
+ int group_id, group_pos, group_level;
+ unsigned int permissions;/* group permissions */
+
+ int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
+ struct mmo_charstatus status;
+ struct registry save_reg;
+
+ struct item_data *inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
+ short equip_index[14];
+ unsigned int weight,max_weight;
+ int cart_weight,cart_num,cart_weight_max;
+ int fd;
+ unsigned short mapindex;
+ unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
+ unsigned int client_tick;
+ int npc_id,areanpc_id,npc_shopid,touching_id; //for script follow scriptoid; ,npcid
+ int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
+ int npc_menu; // internal variable, used in npc menu handling
+ int npc_amount;
+ struct script_state *st;
+ char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
+ int npc_timer_id; //For player attached npc timers. [Skotlex]
+ unsigned int chatID;
+ time_t idletime;
+
+ struct {
+ int npc_id;
+ unsigned int timeout;
+ } progressbar; //Progress Bar [Inkfish]
+
+ struct {
+ char name[NAME_LENGTH];
+ } ignore[MAX_IGNORE_LIST];
+
+ int followtimer; // [MouseJstr]
+ int followtarget;
+
+ time_t emotionlasttime; // to limit flood with emotion packets
+
+ short skillitem,skillitemlv;
+ short skillid_old,skilllv_old;
+ short skillid_dance,skilllv_dance;
+ short cook_mastery; // range: [0,1999] [Inkfish]
+ unsigned char blockskill[MAX_SKILL];
+ int cloneskill_id, reproduceskill_id;
+ int menuskill_id, menuskill_val, menuskill_val2;
+
+ int invincible_timer;
+ unsigned int canlog_tick;
+ unsigned int canuseitem_tick; // [Skotlex]
+ unsigned int canusecashfood_tick;
+ unsigned int canequip_tick; // [Inkfish]
+ unsigned int cantalk_tick;
+ unsigned int canskill_tick; // used to prevent abuse from no-delay ACT files
+ unsigned int cansendmail_tick; // [Mail System Flood Protection]
+ unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
unsigned int bloodylust_tick; // bloodylust player timer [out/in re full-heal protection]
- struct {
- short nameid;
- unsigned int tick;
- } item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
-
- short weapontype1,weapontype2;
- short disguise; // [Valaris]
-
- struct weapon_data right_weapon, left_weapon;
-
- // here start arrays to be globally zeroed at the beginning of status_calc_pc()
- int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
- int subele[ELE_MAX];
- int subrace[RC_MAX];
- int subrace2[RC2_MAX];
- int subsize[3];
- int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
- int weapon_coma_ele[ELE_MAX];
- int weapon_coma_race[RC_MAX];
- int weapon_atk[16];
- int weapon_atk_rate[16];
- int arrow_addele[ELE_MAX];
- int arrow_addrace[RC_MAX];
- int arrow_addsize[3];
- int magic_addele[ELE_MAX];
- int magic_addrace[RC_MAX];
- int magic_addsize[3];
- int critaddrace[RC_MAX];
- int expaddrace[RC_MAX];
- int ignore_mdef[RC_MAX];
- int ignore_def[RC_MAX];
- int itemgrouphealrate[MAX_ITEMGROUP];
- short sp_gain_race[RC_MAX];
- short sp_gain_race_attack[RC_MAX];
- short hp_gain_race_attack[RC_MAX];
- // zeroed arrays end here.
- // zeroed structures start here
- struct s_autospell autospell[15], autospell2[15], autospell3[15];
- struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
- struct s_addeffectonskill addeff3[MAX_PC_BONUS];
-
- struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
- unsigned short id;
- short val;
- } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS];
- struct {
- short value;
- int rate;
- int tick;
- } hp_loss, sp_loss, hp_regen, sp_regen;
- struct {
- short class_, rate;
- } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
- struct s_add_drop add_drop[MAX_PC_BONUS];
- struct {
- int nameid;
- int rate;
- } itemhealrate[MAX_PC_BONUS];
- struct {
- short flag, rate;
- unsigned char ele;
- } subele2[MAX_PC_BONUS];
- // zeroed structures end here
- // manually zeroed structures start here.
- struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
- // manually zeroed structures end here.
- // zeroed vars start here.
- struct {
- int atk_rate;
- int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
- int nsshealhp,nsshealsp;
- int critical_def,double_rate;
- int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
- int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
- int ignore_mdef_ele;
- int ignore_mdef_race;
- int perfect_hit;
- int perfect_hit_add;
- int get_zeny_rate;
- int get_zeny_num; //Added Get Zeny Rate [Skotlex]
- int double_add_rate;
- int short_weapon_damage_return,long_weapon_damage_return;
- int magic_damage_return; // AppleGirl Was Here
- int break_weapon_rate,break_armor_rate;
- int crit_atk_rate;
- int classchange; // [Valaris]
- int speed_rate, speed_add_rate, aspd_add;
- int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
- int shieldmdef;//royal guard's
- unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
-
- short splash_range, splash_add_range;
- short add_steal_rate;
- short add_heal_rate, add_heal2_rate;
- short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
- short sp_vanish_rate;
- short sp_vanish_per;
- short sp_weapon_matk,sp_base_matk;
- unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
- unsigned short unbreakable_equip; //100% break resistance on certain equipment
- unsigned short unstripable_equip;
- int fixcastrate,varcastrate;
- } bonus;
-
- // zeroed vars end here.
-
- int castrate,delayrate,hprate,sprate,dsprate;
- int hprecov_rate,sprecov_rate;
- int matk_rate;
- int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
-
- int itemid;
- short itemindex; //Used item's index in sd->inventory [Skotlex]
-
- short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
-
- short spiritball, spiritball_old;
- int spirit_timer[MAX_SKILL_LEVEL];
- short talisman[ELE_POISON+1]; // There are actually 5 talisman Fire, Ice, Wind, Earth & Poison maybe because its color violet.
- int talisman_timer[ELE_POISON+1][10];
-
- unsigned char potion_success_counter; //Potion successes in row counter
- unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
- short mission_mobid; //Stores the target mob_id for TK_MISSION
- int die_counter; //Total number of times you've died
- int devotion[5]; //Stores the account IDs of chars devoted to.
- int reg_num; //Number of registries (type numeric)
- int regstr_num; //Number of registries (type string)
-
- struct script_reg *reg;
- struct script_regstr *regstr;
-
- int trade_partner;
- struct {
- struct {
- short index, amount;
- } item[10];
- int zeny, weight;
- } deal;
-
- bool party_creating; // whether the char is requesting party creation
- bool party_joining; // whether the char is accepting party invitation
- int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
- int adopt_invite; // Adoption
-
- int guild_invite,guild_invite_account;
- int guild_emblem_id,guild_alliance,guild_alliance_account;
- short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
- int guildspy; // [Syrus22]
- int partyspy; // [Syrus22]
-
- int vended_id;
- int vender_id;
- int vend_num;
- char message[MESSAGE_SIZE];
- struct s_vending vending[MAX_VENDING];
-
- unsigned int buyer_id; // uid of open buying store
- struct s_buyingstore buyingstore;
-
- struct s_search_store_info searchstore;
-
- struct pet_data *pd;
- struct homun_data *hd; // [blackhole89]
- struct mercenary_data *md;
- struct elemental_data *ed;
-
- struct{
- int m; //-1 - none, other: map index corresponding to map name.
- unsigned short index; //map index
- }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
- short hate_mob[3];
-
- int pvp_timer;
- short pvp_point;
- unsigned short pvp_rank, pvp_lastusers;
- unsigned short pvp_won, pvp_lost;
-
- char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH];
- int eventtimer[MAX_EVENTTIMER];
- unsigned short eventcount; // [celest]
-
- unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value]
- unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value]
-
- char fakename[NAME_LENGTH]; // fake names [Valaris]
-
- int duel_group; // duel vars [LuzZza]
- int duel_invite;
-
- int killerrid, killedrid;
-
- int cashPoints, kafraPoints;
- int rental_timer;
-
- // Auction System [Zephyrus]
- struct {
- int index, amount;
- } auction;
-
- // Mail System [Zephyrus]
- struct {
- short nameid;
- int index, amount, zeny;
- struct mail_data inbox;
- bool changed; // if true, should sync with charserver on next mailbox request
- } mail;
-
- //Quest log system [Kevin] [Inkfish]
- int num_quests;
- int avail_quests;
- int quest_index[MAX_QUEST_DB];
- struct quest quest_log[MAX_QUEST_DB];
- bool save_quest;
-
- // temporary debug [flaviojs]
- const char* debug_file;
- int debug_line;
- const char* debug_func;
-
- unsigned int bg_id;
- unsigned short user_font;
-
- /**
- * For the Secure NPC Timeout option (check config/Secure.h) [RR]
- **/
+ struct {
+ short nameid;
+ unsigned int tick;
+ } item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
+
+ short weapontype1,weapontype2;
+ short disguise; // [Valaris]
+
+ struct weapon_data right_weapon, left_weapon;
+
+ // here start arrays to be globally zeroed at the beginning of status_calc_pc()
+ int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
+ int subele[ELE_MAX];
+ int subrace[RC_MAX];
+ int subrace2[RC2_MAX];
+ int subsize[3];
+ int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
+ int weapon_coma_ele[ELE_MAX];
+ int weapon_coma_race[RC_MAX];
+ int weapon_atk[16];
+ int weapon_atk_rate[16];
+ int arrow_addele[ELE_MAX];
+ int arrow_addrace[RC_MAX];
+ int arrow_addsize[3];
+ int magic_addele[ELE_MAX];
+ int magic_addrace[RC_MAX];
+ int magic_addsize[3];
+ int critaddrace[RC_MAX];
+ int expaddrace[RC_MAX];
+ int ignore_mdef[RC_MAX];
+ int ignore_def[RC_MAX];
+ int itemgrouphealrate[MAX_ITEMGROUP];
+ short sp_gain_race[RC_MAX];
+ short sp_gain_race_attack[RC_MAX];
+ short hp_gain_race_attack[RC_MAX];
+ // zeroed arrays end here.
+ // zeroed structures start here
+ struct s_autospell autospell[15], autospell2[15], autospell3[15];
+ struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
+ struct s_addeffectonskill addeff3[MAX_PC_BONUS];
+
+ struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
+ unsigned short id;
+ short val;
+ } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS];
+ struct {
+ short value;
+ int rate;
+ int tick;
+ } hp_loss, sp_loss, hp_regen, sp_regen;
+ struct {
+ short class_, rate;
+ } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
+ struct s_add_drop add_drop[MAX_PC_BONUS];
+ struct {
+ int nameid;
+ int rate;
+ } itemhealrate[MAX_PC_BONUS];
+ struct {
+ short flag, rate;
+ unsigned char ele;
+ } subele2[MAX_PC_BONUS];
+ // zeroed structures end here
+ // manually zeroed structures start here.
+ struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
+ // manually zeroed structures end here.
+ // zeroed vars start here.
+ struct {
+ int atk_rate;
+ int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
+ int nsshealhp,nsshealsp;
+ int critical_def,double_rate;
+ int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
+ int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
+ int ignore_mdef_ele;
+ int ignore_mdef_race;
+ int perfect_hit;
+ int perfect_hit_add;
+ int get_zeny_rate;
+ int get_zeny_num; //Added Get Zeny Rate [Skotlex]
+ int double_add_rate;
+ int short_weapon_damage_return,long_weapon_damage_return;
+ int magic_damage_return; // AppleGirl Was Here
+ int break_weapon_rate,break_armor_rate;
+ int crit_atk_rate;
+ int classchange; // [Valaris]
+ int speed_rate, speed_add_rate, aspd_add;
+ int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
+ int shieldmdef;//royal guard's
+ unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
+
+ short splash_range, splash_add_range;
+ short add_steal_rate;
+ short add_heal_rate, add_heal2_rate;
+ short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
+ short sp_vanish_rate;
+ short sp_vanish_per;
+ short sp_weapon_matk,sp_base_matk;
+ unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
+ unsigned short unbreakable_equip; //100% break resistance on certain equipment
+ unsigned short unstripable_equip;
+ int fixcastrate,varcastrate;
+ } bonus;
+
+ // zeroed vars end here.
+
+ int castrate,delayrate,hprate,sprate,dsprate;
+ int hprecov_rate,sprecov_rate;
+ int matk_rate;
+ int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
+
+ int itemid;
+ short itemindex; //Used item's index in sd->inventory [Skotlex]
+
+ short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
+
+ short spiritball, spiritball_old;
+ int spirit_timer[MAX_SKILL_LEVEL];
+ short talisman[ELE_POISON+1]; // There are actually 5 talisman Fire, Ice, Wind, Earth & Poison maybe because its color violet.
+ int talisman_timer[ELE_POISON+1][10];
+
+ unsigned char potion_success_counter; //Potion successes in row counter
+ unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
+ short mission_mobid; //Stores the target mob_id for TK_MISSION
+ int die_counter; //Total number of times you've died
+ int devotion[5]; //Stores the account IDs of chars devoted to.
+ int reg_num; //Number of registries (type numeric)
+ int regstr_num; //Number of registries (type string)
+
+ struct script_reg *reg;
+ struct script_regstr *regstr;
+
+ int trade_partner;
+ struct {
+ struct {
+ short index, amount;
+ } item[10];
+ int zeny, weight;
+ } deal;
+
+ bool party_creating; // whether the char is requesting party creation
+ bool party_joining; // whether the char is accepting party invitation
+ int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
+ int adopt_invite; // Adoption
+
+ int guild_invite,guild_invite_account;
+ int guild_emblem_id,guild_alliance,guild_alliance_account;
+ short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
+ int guildspy; // [Syrus22]
+ int partyspy; // [Syrus22]
+
+ int vended_id;
+ int vender_id;
+ int vend_num;
+ char message[MESSAGE_SIZE];
+ struct s_vending vending[MAX_VENDING];
+
+ unsigned int buyer_id; // uid of open buying store
+ struct s_buyingstore buyingstore;
+
+ struct s_search_store_info searchstore;
+
+ struct pet_data *pd;
+ struct homun_data *hd; // [blackhole89]
+ struct mercenary_data *md;
+ struct elemental_data *ed;
+
+ struct {
+ int m; //-1 - none, other: map index corresponding to map name.
+ unsigned short index; //map index
+ } feel_map[3]; // 0 - Sun; 1 - Moon; 2 - Stars
+ short hate_mob[3];
+
+ int pvp_timer;
+ short pvp_point;
+ unsigned short pvp_rank, pvp_lastusers;
+ unsigned short pvp_won, pvp_lost;
+
+ char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH];
+ int eventtimer[MAX_EVENTTIMER];
+ unsigned short eventcount; // [celest]
+
+ unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value]
+ unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value]
+
+ char fakename[NAME_LENGTH]; // fake names [Valaris]
+
+ int duel_group; // duel vars [LuzZza]
+ int duel_invite;
+
+ int killerrid, killedrid;
+
+ int cashPoints, kafraPoints;
+ int rental_timer;
+
+ // Auction System [Zephyrus]
+ struct {
+ int index, amount;
+ } auction;
+
+ // Mail System [Zephyrus]
+ struct {
+ short nameid;
+ int index, amount, zeny;
+ struct mail_data inbox;
+ bool changed; // if true, should sync with charserver on next mailbox request
+ } mail;
+
+ //Quest log system [Kevin] [Inkfish]
+ int num_quests;
+ int avail_quests;
+ int quest_index[MAX_QUEST_DB];
+ struct quest quest_log[MAX_QUEST_DB];
+ bool save_quest;
+
+ // temporary debug [flaviojs]
+ const char *debug_file;
+ int debug_line;
+ const char *debug_func;
+
+ unsigned int bg_id;
+ unsigned short user_font;
+
+ /**
+ * For the Secure NPC Timeout option (check config/Secure.h) [RR]
+ **/
#if SECURE_NPCTIMEOUT
- /**
- * ID of the timer
- * @info
- * - value is -1 (INVALID_TIMER constant) when not being used
- * - timer is cancelled upon closure of the current npc's instance
- **/
- int npc_idle_timer;
- /**
- * Tick on the last recorded NPC iteration (next/menu/whatever)
- * @info
- * - It is updated on every NPC iteration as mentioned above
- **/
- unsigned int npc_idle_tick;
+ /**
+ * ID of the timer
+ * @info
+ * - value is -1 (INVALID_TIMER constant) when not being used
+ * - timer is cancelled upon closure of the current npc's instance
+ **/
+ int npc_idle_timer;
+ /**
+ * Tick on the last recorded NPC iteration (next/menu/whatever)
+ * @info
+ * - It is updated on every NPC iteration as mentioned above
+ **/
+ unsigned int npc_idle_tick;
#endif
- struct {
- struct script_code **bonus;/* the script */
- unsigned short *id;/* array of combo ids */
- unsigned char count;
- } combos;
+ struct {
+ struct script_code **bonus;/* the script */
+ unsigned short *id;/* array of combo ids */
+ unsigned char count;
+ } combos;
- /**
- * Guarantees your friend request is legit (for bugreport:4629)
- **/
- int friend_req;
+ /**
+ * Guarantees your friend request is legit (for bugreport:4629)
+ **/
+ int friend_req;
- int shadowform_id;
+ int shadowform_id;
- // temporary debugging of bug #3504
- const char* delunit_prevfile;
- int delunit_prevline;
+ // temporary debugging of bug #3504
+ const char *delunit_prevfile;
+ int delunit_prevline;
};
@@ -485,68 +485,68 @@ struct map_session_data {
#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
enum weapon_type {
- W_FIST, //Bare hands
- W_DAGGER, //1
- W_1HSWORD, //2
- W_2HSWORD, //3
- W_1HSPEAR, //4
- W_2HSPEAR, //5
- W_1HAXE, //6
- W_2HAXE, //7
- W_MACE, //8
- W_2HMACE, //9 (unused)
- W_STAFF, //10
- W_BOW, //11
- W_KNUCKLE, //12
- W_MUSICAL, //13
- W_WHIP, //14
- W_BOOK, //15
- W_KATAR, //16
- W_REVOLVER, //17
- W_RIFLE, //18
- W_GATLING, //19
- W_SHOTGUN, //20
- W_GRENADE, //21
- W_HUUMA, //22
- W_2HSTAFF, //23
- MAX_WEAPON_TYPE,
- // dual-wield constants
- W_DOUBLE_DD, // 2 daggers
- W_DOUBLE_SS, // 2 swords
- W_DOUBLE_AA, // 2 axes
- W_DOUBLE_DS, // dagger + sword
- W_DOUBLE_DA, // dagger + axe
- W_DOUBLE_SA, // sword + axe
+ W_FIST, //Bare hands
+ W_DAGGER, //1
+ W_1HSWORD, //2
+ W_2HSWORD, //3
+ W_1HSPEAR, //4
+ W_2HSPEAR, //5
+ W_1HAXE, //6
+ W_2HAXE, //7
+ W_MACE, //8
+ W_2HMACE, //9 (unused)
+ W_STAFF, //10
+ W_BOW, //11
+ W_KNUCKLE, //12
+ W_MUSICAL, //13
+ W_WHIP, //14
+ W_BOOK, //15
+ W_KATAR, //16
+ W_REVOLVER, //17
+ W_RIFLE, //18
+ W_GATLING, //19
+ W_SHOTGUN, //20
+ W_GRENADE, //21
+ W_HUUMA, //22
+ W_2HSTAFF, //23
+ MAX_WEAPON_TYPE,
+ // dual-wield constants
+ W_DOUBLE_DD, // 2 daggers
+ W_DOUBLE_SS, // 2 swords
+ W_DOUBLE_AA, // 2 axes
+ W_DOUBLE_DS, // dagger + sword
+ W_DOUBLE_DA, // dagger + axe
+ W_DOUBLE_SA, // sword + axe
};
enum ammo_type {
- A_ARROW = 1,
- A_DAGGER, //2
- A_BULLET, //3
- A_SHELL, //4
- A_GRENADE, //5
- A_SHURIKEN, //6
- A_KUNAI, //7
- A_CANNONBALL, //8
- A_THROWWEAPON //9
+ A_ARROW = 1,
+ A_DAGGER, //2
+ A_BULLET, //3
+ A_SHELL, //4
+ A_GRENADE, //5
+ A_SHURIKEN, //6
+ A_KUNAI, //7
+ A_CANNONBALL, //8
+ A_THROWWEAPON //9
};
//Equip position constants
enum equip_pos {
- EQP_HEAD_LOW = 0x0001,
- EQP_HEAD_MID = 0x0200, //512
- EQP_HEAD_TOP = 0x0100, //256
- EQP_HAND_R = 0x0002,
- EQP_HAND_L = 0x0020, //32
- EQP_ARMOR = 0x0010, //16
- EQP_SHOES = 0x0040, //64
- EQP_GARMENT = 0x0004,
- EQP_ACC_L = 0x0008,
- EQP_ACC_R = 0x0080, //128
- EQP_COSTUME_HEAD_TOP = 0x0400,
- EQP_COSTUME_HEAD_MID = 0x0800,
- EQP_COSTUME_HEAD_LOW = 0x1000,
- EQP_AMMO = 0x8000, //32768
+ EQP_HEAD_LOW = 0x0001,
+ EQP_HEAD_MID = 0x0200, //512
+ EQP_HEAD_TOP = 0x0100, //256
+ EQP_HAND_R = 0x0002,
+ EQP_HAND_L = 0x0020, //32
+ EQP_ARMOR = 0x0010, //16
+ EQP_SHOES = 0x0040, //64
+ EQP_GARMENT = 0x0004,
+ EQP_ACC_L = 0x0008,
+ EQP_ACC_R = 0x0080, //128
+ EQP_COSTUME_HEAD_TOP = 0x0400,
+ EQP_COSTUME_HEAD_MID = 0x0800,
+ EQP_COSTUME_HEAD_LOW = 0x1000,
+ EQP_AMMO = 0x8000, //32768
};
#define EQP_WEAPON EQP_HAND_R
@@ -558,29 +558,29 @@ enum equip_pos {
/// Equip positions that use a visible sprite
#if PACKETVER < 20110111
- #define EQP_VISIBLE EQP_HELM
+#define EQP_VISIBLE EQP_HELM
#else
- #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
+#define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
#endif
//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
//where the arrows are equipped)
enum equip_index {
- EQI_ACC_L = 0,
- EQI_ACC_R,
- EQI_SHOES,
- EQI_GARMENT,
- EQI_HEAD_LOW,
- EQI_HEAD_MID,
- EQI_HEAD_TOP,
- EQI_ARMOR,
- EQI_HAND_L,
- EQI_HAND_R,
- EQI_COSTUME_TOP,
- EQI_COSTUME_MID,
- EQI_COSTUME_LOW,
- EQI_AMMO,
- EQI_MAX
+ EQI_ACC_L = 0,
+ EQI_ACC_R,
+ EQI_SHOES,
+ EQI_GARMENT,
+ EQI_HEAD_LOW,
+ EQI_HEAD_MID,
+ EQI_HEAD_TOP,
+ EQI_ARMOR,
+ EQI_HAND_L,
+ EQI_HAND_R,
+ EQI_COSTUME_TOP,
+ EQI_COSTUME_MID,
+ EQI_COSTUME_LOW,
+ EQI_AMMO,
+ EQI_MAX
};
#define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
@@ -597,9 +597,9 @@ enum equip_index {
#define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
#ifdef NEW_CARTS
- #define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] )
+#define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] )
#else
- #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART )
+#define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART )
#endif
#define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON )
@@ -623,35 +623,35 @@ enum equip_index {
//Weapon check considering dual wielding.
#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
- 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon)))
+ 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon)))
//Checks if the given class value corresponds to a player class. [Skotlex]
//JOB_NOVICE isn't checked for class_ is supposed to be unsigned
#define pcdb_checkid_sub(class_) \
-( \
- ( (class_) < JOB_MAX_BASIC ) \
-|| ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) \
-|| ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \
-|| ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) \
-|| ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) \
-|| ( (class_) >= JOB_KAGEROU && (class_) < JOB_MAX ) \
-)
+ ( \
+ ( (class_) < JOB_MAX_BASIC ) \
+ || ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) \
+ || ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \
+ || ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) \
+ || ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) \
+ || ( (class_) >= JOB_KAGEROU && (class_) < JOB_MAX ) \
+ )
#define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_)
// clientside display macros (values to the left/right of the "+")
#ifdef RENEWAL
- #define pc_leftside_atk(sd) ((sd)->battle_status.batk)
- #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
- #define pc_leftside_def(sd) ((sd)->battle_status.def2)
- #define pc_rightside_def(sd) ((sd)->battle_status.def)
- #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
- #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
+#define pc_leftside_atk(sd) ((sd)->battle_status.batk)
+#define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
+#define pc_leftside_def(sd) ((sd)->battle_status.def2)
+#define pc_rightside_def(sd) ((sd)->battle_status.def)
+#define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
+#define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
#else
- #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
- #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
- #define pc_leftside_def(sd) ((sd)->battle_status.def)
- #define pc_rightside_def(sd) ((sd)->battle_status.def2)
- #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef)
- #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
+#define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
+#define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
+#define pc_leftside_def(sd) ((sd)->battle_status.def)
+#define pc_rightside_def(sd) ((sd)->battle_status.def2)
+#define pc_leftside_mdef(sd) ((sd)->battle_status.mdef)
+#define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
#endif
int pc_class2idx(int class_);
@@ -666,8 +666,8 @@ bool pc_should_log_commands(struct map_session_data *sd);
int pc_setrestartvalue(struct map_session_data *sd,int type);
int pc_makesavestatus(struct map_session_data *);
-void pc_respawn(struct map_session_data* sd, clr_type clrtype);
-int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int);
+void pc_respawn(struct map_session_data *sd, clr_type clrtype);
+int pc_setnewpc(struct map_session_data *,int,int,int,unsigned int,int,int);
bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
void pc_authfail(struct map_session_data *);
int pc_reg_received(struct map_session_data *sd);
@@ -687,18 +687,18 @@ int pc_clean_skilltree(struct map_session_data *sd);
#define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp)
#define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp)
-int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype);
-int pc_setsavepoint(struct map_session_data*,short,int,int);
+int pc_setpos(struct map_session_data *sd, unsigned short mapindex, int x, int y, clr_type clrtype);
+int pc_setsavepoint(struct map_session_data *,short,int,int);
int pc_randomwarp(struct map_session_data *sd,clr_type type);
-int pc_memo(struct map_session_data* sd, int pos);
+int pc_memo(struct map_session_data *sd, int pos);
-int pc_checkadditem(struct map_session_data*,int,int);
-int pc_inventoryblank(struct map_session_data*);
+int pc_checkadditem(struct map_session_data *,int,int);
+int pc_inventoryblank(struct map_session_data *);
int pc_search_inventory(struct map_session_data *sd,int item_id);
-int pc_payzeny(struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*);
-int pc_additem(struct map_session_data*,struct item*,int,e_log_pick_type);
-int pc_getzeny(struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*);
-int pc_delitem(struct map_session_data*,int,int,int,short,e_log_pick_type);
+int pc_payzeny(struct map_session_data *,int, enum e_log_pick_type type, struct map_session_data *);
+int pc_additem(struct map_session_data *,struct item *,int,e_log_pick_type);
+int pc_getzeny(struct map_session_data *,int, enum e_log_pick_type, struct map_session_data *);
+int pc_delitem(struct map_session_data *,int,int,int,short,e_log_pick_type);
// Special Shop System
int pc_paycash(struct map_session_data *sd, int price, int points);
@@ -710,62 +710,62 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
-int pc_takeitem(struct map_session_data*,struct flooritem_data*);
-int pc_dropitem(struct map_session_data*,int,int);
+int pc_takeitem(struct map_session_data *,struct flooritem_data *);
+int pc_dropitem(struct map_session_data *,int,int);
bool pc_isequipped(struct map_session_data *sd, int nameid);
-bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd );
+bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
int pc_updateweightstatus(struct map_session_data *sd);
int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill);
-int pc_exeautobonus(struct map_session_data* sd,struct s_autobonus *bonus);
+int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *bonus);
int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data);
-int pc_delautobonus(struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore);
+int pc_delautobonus(struct map_session_data *sd,struct s_autobonus *bonus,char max,bool restore);
-int pc_bonus(struct map_session_data*,int,int);
+int pc_bonus(struct map_session_data *,int,int);
int pc_bonus2(struct map_session_data *sd,int,int,int);
int pc_bonus3(struct map_session_data *sd,int,int,int,int);
int pc_bonus4(struct map_session_data *sd,int,int,int,int,int);
int pc_bonus5(struct map_session_data *sd,int,int,int,int,int,int);
-int pc_skill(struct map_session_data* sd, int id, int level, int flag);
+int pc_skill(struct map_session_data *sd, int id, int level, int flag);
int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int skilllv);
int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
-int pc_modifybuyvalue(struct map_session_data*,int);
-int pc_modifysellvalue(struct map_session_data*,int);
+int pc_modifybuyvalue(struct map_session_data *,int);
+int pc_modifysellvalue(struct map_session_data *,int);
-int pc_follow(struct map_session_data*, int); // [MouseJstr]
-int pc_stop_following(struct map_session_data*);
+int pc_follow(struct map_session_data *, int); // [MouseJstr]
+int pc_stop_following(struct map_session_data *);
unsigned int pc_maxbaselv(struct map_session_data *sd);
unsigned int pc_maxjoblv(struct map_session_data *sd);
int pc_checkbaselevelup(struct map_session_data *sd);
int pc_checkjoblevelup(struct map_session_data *sd);
-int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool);
+int pc_gainexp(struct map_session_data *,struct block_list *,unsigned int,unsigned int, bool);
unsigned int pc_nextbaseexp(struct map_session_data *);
unsigned int pc_thisbaseexp(struct map_session_data *);
unsigned int pc_nextjobexp(struct map_session_data *);
unsigned int pc_thisjobexp(struct map_session_data *);
int pc_gets_status_point(int);
int pc_need_status_point(struct map_session_data *,int,int);
-int pc_statusup(struct map_session_data*,int);
-int pc_statusup2(struct map_session_data*,int,int);
-int pc_skillup(struct map_session_data*,int);
-int pc_allskillup(struct map_session_data*);
-int pc_resetlvl(struct map_session_data*,int type);
-int pc_resetstate(struct map_session_data*);
-int pc_resetskill(struct map_session_data*, int);
-int pc_resetfeel(struct map_session_data*);
-int pc_resethate(struct map_session_data*);
-int pc_equipitem(struct map_session_data*,int,int);
-int pc_unequipitem(struct map_session_data*,int,int);
-int pc_checkitem(struct map_session_data*);
-int pc_useitem(struct map_session_data*,int);
+int pc_statusup(struct map_session_data *,int);
+int pc_statusup2(struct map_session_data *,int,int);
+int pc_skillup(struct map_session_data *,int);
+int pc_allskillup(struct map_session_data *);
+int pc_resetlvl(struct map_session_data *,int type);
+int pc_resetstate(struct map_session_data *);
+int pc_resetskill(struct map_session_data *, int);
+int pc_resetfeel(struct map_session_data *);
+int pc_resethate(struct map_session_data *);
+int pc_equipitem(struct map_session_data *,int,int);
+int pc_unequipitem(struct map_session_data *,int,int);
+int pc_checkitem(struct map_session_data *);
+int pc_useitem(struct map_session_data *,int);
int pc_skillatk_bonus(struct map_session_data *sd, int skill_num);
int pc_skillheal_bonus(struct map_session_data *sd, int skill_num);
@@ -779,17 +779,17 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
int pc_percentheal(struct map_session_data *sd,int,int);
int pc_jobchange(struct map_session_data *,int, int);
int pc_setoption(struct map_session_data *,int);
-int pc_setcart(struct map_session_data* sd, int type);
-int pc_setfalcon(struct map_session_data* sd, int flag);
-int pc_setriding(struct map_session_data* sd, int flag);
-int pc_setmadogear(struct map_session_data* sd, int flag);
+int pc_setcart(struct map_session_data *sd, int type);
+int pc_setfalcon(struct map_session_data *sd, int flag);
+int pc_setriding(struct map_session_data *sd, int flag);
+int pc_setmadogear(struct map_session_data *sd, int flag);
int pc_changelook(struct map_session_data *,int,int);
int pc_equiplookall(struct map_session_data *sd);
-int pc_readparam(struct map_session_data*,int);
-int pc_setparam(struct map_session_data*,int,int);
-int pc_readreg(struct map_session_data*,int);
-int pc_setreg(struct map_session_data*,int,int);
+int pc_readparam(struct map_session_data *,int);
+int pc_setparam(struct map_session_data *,int,int);
+int pc_readreg(struct map_session_data *,int);
+int pc_setreg(struct map_session_data *,int,int);
char *pc_readregstr(struct map_session_data *sd,int reg);
int pc_setregstr(struct map_session_data *sd,int reg,const char *str);
@@ -805,10 +805,10 @@ int pc_setregstr(struct map_session_data *sd,int reg,const char *str);
#define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1)
#define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1)
#define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1)
-int pc_readregistry(struct map_session_data*,const char*,int);
-int pc_setregistry(struct map_session_data*,const char*,int,int);
-char *pc_readregistry_str(struct map_session_data*,const char*,int);
-int pc_setregistry_str(struct map_session_data*,const char*,const char*,int);
+int pc_readregistry(struct map_session_data *,const char *,int);
+int pc_setregistry(struct map_session_data *,const char *,int,int);
+char *pc_readregistry_str(struct map_session_data *,const char *,int);
+int pc_setregistry_str(struct map_session_data *,const char *,const char *,int);
int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
int pc_deleventtimer(struct map_session_data *sd,const char *name);
@@ -826,40 +826,40 @@ struct map_session_data *pc_get_father(struct map_session_data *sd);
struct map_session_data *pc_get_mother(struct map_session_data *sd);
struct map_session_data *pc_get_child(struct map_session_data *sd);
-void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick);
-void pc_regen (struct map_session_data *sd, unsigned int diff_tick);
+void pc_bleeding(struct map_session_data *sd, unsigned int diff_tick);
+void pc_regen(struct map_session_data *sd, unsigned int diff_tick);
void pc_setstand(struct map_session_data *sd);
int pc_candrop(struct map_session_data *sd,struct item *item);
-int pc_jobid2mapid(unsigned short b_class); // Skotlex
-int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
+int pc_jobid2mapid(unsigned short b_class); // Skotlex
+int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
-const char * job_name(int class_);
+const char *job_name(int class_);
struct skill_tree_entry {
- short id;
- unsigned char max;
- unsigned char joblv;
- struct {
- short id;
- unsigned char lv;
- } need[MAX_PC_SKILL_REQUIRE];
+ short id;
+ unsigned char max;
+ unsigned char joblv;
+ struct {
+ short id;
+ unsigned char lv;
+ } need[MAX_PC_SKILL_REQUIRE];
}; // Celest
extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
struct sg_data {
- short anger_id;
- short bless_id;
- short comfort_id;
- char feel_var[NAME_LENGTH];
- char hate_var[NAME_LENGTH];
- int (*day_func)(void);
+ short anger_id;
+ short bless_id;
+ short comfort_id;
+ char feel_var[NAME_LENGTH];
+ char hate_var[NAME_LENGTH];
+ int (*day_func)(void);
};
extern const struct sg_data sg_info[MAX_PC_FEELHATE];
-void pc_setinvincibletimer(struct map_session_data* sd, int val);
-void pc_delinvincibletimer(struct map_session_data* sd);
+void pc_setinvincibletimer(struct map_session_data *sd, int val);
+void pc_delinvincibletimer(struct map_session_data *sd);
int pc_addspiritball(struct map_session_data *sd,int,int);
int pc_delspiritball(struct map_session_data *sd,int,int);
@@ -906,6 +906,6 @@ int pc_del_talisman(struct map_session_data *sd,int count,int type);
void pc_baselevelchanged(struct map_session_data *sd);
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
-int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data * md, int type);
+int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data *md, int type);
#endif
#endif /* _PC_H_ */