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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-25 21:35:38 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-25 21:35:38 +0000 |
commit | 683822cc659024af2d5050e81e02622e0eb01884 (patch) | |
tree | 2474a20771e2b97a1f86bd126122c5bd960b1556 /src/map/pc.h | |
parent | 7d65a46135c8b8536f48f58ff2a0a26fd40932b6 (diff) | |
download | hercules-683822cc659024af2d5050e81e02622e0eb01884.tar.gz hercules-683822cc659024af2d5050e81e02622e0eb01884.tar.bz2 hercules-683822cc659024af2d5050e81e02622e0eb01884.tar.xz hercules-683822cc659024af2d5050e81e02622e0eb01884.zip |
- Cleaned up some more the event dequeue code, it will no longer clear out the npc_id if there's no events waiting to be executed (why does it clears the npc_id anyway?)
- Because of possible conflicts with this change and the on-login script, now the on-login script is executed when the player has finished loading into their start-up map rather than as soon as receiving the registry variables from the char-server.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9073 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index a9ec1dd09..7672bf415 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -286,7 +286,6 @@ int pc_addspiritball(struct map_session_data *sd,int,int); int pc_delspiritball(struct map_session_data *sd,int,int);
void pc_addfame(struct map_session_data *sd,int count);
unsigned char pc_famerank(int char_id, int job);
-int pc_eventtimer(int tid,unsigned int tick,int id,int data); // for npc_dequeue
int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl);
extern struct fame_list smith_fame_list[MAX_FAME_LIST];
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