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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-22 07:37:23 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-22 07:37:23 +0000 |
commit | 5fb385aef1e83cef546ea69b1b06feb00b8e5a73 (patch) | |
tree | 2642028164794618af0e46d978eba49b0005baa8 /src/map/pc.h | |
parent | 505dca128017c2e65d52082ffdb54750ef371e6c (diff) | |
download | hercules-5fb385aef1e83cef546ea69b1b06feb00b8e5a73.tar.gz hercules-5fb385aef1e83cef546ea69b1b06feb00b8e5a73.tar.bz2 hercules-5fb385aef1e83cef546ea69b1b06feb00b8e5a73.tar.xz hercules-5fb385aef1e83cef546ea69b1b06feb00b8e5a73.zip |
Rehashed Item_delay.txt (bugreport:5487)
- Before you could only have MAX_ITEMDELAYS (10) items with delays. Now: you can have up to MAX_ITEMDELAYS (10) concurrent delays. and of course you can always increase MAX_ITEMDELAYS in src/map/itemdb.h as much as you may need.
- Item delays are no longer lost on logout, they're persistent until server restarts.
- When a item use is denied due to delay still up a message now tells the user why he can't use the item (before would leave the user wondering wtf was going on. it had no response)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15762 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index a035092b5..8d8e9e7e0 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -218,7 +218,7 @@ struct map_session_data { unsigned int ks_floodprotect_tick; // [Kill Steal Protection] struct { - int nameid; + short nameid; unsigned int tick; } item_delay[MAX_ITEMDELAYS]; // [Paradox924X] @@ -897,4 +897,8 @@ void pc_overheat(struct map_session_data *sd, int val); * Royal Guard **/ int pc_banding(struct map_session_data *sd, short skill_lv); +/** + * Item Cooldown persistency + **/ +void pc_itemcd_do(struct map_session_data *sd, bool load); #endif /* _PC_H_ */ |