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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-12 02:09:55 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-12 02:09:55 +0000 |
commit | 8f5a2dddd09352b8618fbec8c4f4d9934601bec2 (patch) | |
tree | f24984dda14c0d6edd4bf1160caedc080dbf005d /src/map/pc.h | |
parent | 9cf756c11d39101b139ed585e4d5891768a20a45 (diff) | |
download | hercules-8f5a2dddd09352b8618fbec8c4f4d9934601bec2.tar.gz hercules-8f5a2dddd09352b8618fbec8c4f4d9934601bec2.tar.bz2 hercules-8f5a2dddd09352b8618fbec8c4f4d9934601bec2.tar.xz hercules-8f5a2dddd09352b8618fbec8c4f4d9934601bec2.zip |
Added new bonus as per kenpachi's request: bonus2 bUseSPrateSkill,n,x; // Reduced increases/reduced the SP consumption of skilln by x%. (supports skill names)
e.g. bonus2 bUseSPrateSkill,"AL_BLESSING",50; -> increases AL_BLESSING sp usage by 50% (e.g. if its 50 it goes to 75)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16273 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index 0eb90344f..418f59b9e 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -261,7 +261,7 @@ struct map_session_data { struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills. unsigned short id; short val; - } skillatk[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS]; + } skillatk[MAX_PC_BONUS], sprateskill[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS]; struct { short value; int rate; @@ -901,16 +901,12 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds); int pc_read_motd(void); // [Valaris] int pc_disguise(struct map_session_data *sd, int class_); bool pc_isautolooting(struct map_session_data *sd, int nameid); -/** - * Mechanic (Mado Gear) - **/ + void pc_overheat(struct map_session_data *sd, int val); -/** - * Royal Guard - **/ + int pc_banding(struct map_session_data *sd, short skill_lv); -/** - * Item Cooldown persistency - **/ + void pc_itemcd_do(struct map_session_data *sd, bool load); + +inline int pc_sp_rate_skill(struct map_session_data *sd, int skill_num); #endif /* _PC_H_ */ |