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authorsmokexyz <sagunkho@hotmail.com>2018-06-30 04:20:03 +0100
committerAsheraf <acheraf1998@gmail.com>2018-07-24 21:41:20 +0100
commit19aa33a5f61f0996d76d19db7dbe9d81f5daa090 (patch)
treeb54e07d42a58e34820e3131f750b56b7130cb461 /src/map/pc.h
parent78c75cade7f445231f11395a6faef9b0a55568dc (diff)
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Implementation of the official Achievement System.
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" <dastgirp@gmail.com>
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 622dcf3f7..9839258e4 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -37,7 +37,7 @@
#include "common/db.h"
#include "common/ers.h" // struct eri
#include "common/hercules.h"
-#include "common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus, NEW_CARTS
+#include "common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus, NEW_CARTS, struct s_achievement
/**
* Defines
@@ -631,6 +631,10 @@ END_ZEROED_BLOCK;
unsigned sitstand : 1;
unsigned commands : 1;
} block_action;
+
+ /* Achievement System */
+ struct char_achievements achievement;
+ bool achievements_received;
};
#define EQP_WEAPON EQP_HAND_R