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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-03-06 10:17:21 +0100
committerKenpachi Developer <Kenpachi.Developer@gmx.de>2020-03-06 10:37:22 +0100
commit6ae08c67adafd126b6046c8e38388ddd126b6766 (patch)
tree31352b9ccdf18cfed9edba0ee12a148dd1114369 /src/map/pc.h
parentf90e54575306dc6391fc3348311626942fb3e111 (diff)
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Rename itemskill_no_conditions to itemskill_check_conditions
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index e940c3310..8d1ae3607 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -241,7 +241,7 @@ struct map_session_data {
unsigned int npc_unloaded : 1; ///< The player is talking with an unloaded NPCs (respawned tombstones)
unsigned int lapine_ui : 1;
unsigned int itemskill_conditions_checked : 1; // Used by itemskill() script command, to prevent second check of conditions after target was selected.
- unsigned int itemskill_no_conditions : 1; // Used by itemskill() script command, to ignore skill conditions and don't consume them.
+ unsigned int itemskill_check_conditions : 1; // Used by itemskill() script command, to check skill conditions and consume them.
unsigned int itemskill_no_casttime : 1; // Used by itemskill() script command, to cast skill instantaneously.
unsigned int itemskill_castonself : 1; // Used by itemskill() script command, to forcefully cast skill on invoking character.
} state;