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author | Haru <haru@dotalux.com> | 2013-12-03 16:19:16 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-12-03 16:25:27 +0100 |
commit | 470ab15023f09dc823e8ce8ac818e0bbe8a95aef (patch) | |
tree | ea223185005470780d915b2de77eafd3902e84bd /src/map/pc.c | |
parent | ff5779033a7d45bbd306b2bf62759152a72cbe79 (diff) | |
download | hercules-470ab15023f09dc823e8ce8ac818e0bbe8a95aef.tar.gz hercules-470ab15023f09dc823e8ce8ac818e0bbe8a95aef.tar.bz2 hercules-470ab15023f09dc823e8ce8ac818e0bbe8a95aef.tar.xz hercules-470ab15023f09dc823e8ce8ac818e0bbe8a95aef.zip |
Corrected Steal Coin formulas and battle log message
- Updated to use official formulas from Aegis (for both success chance
and stolen zeny amount.)
- It now shows the correct stolen zeny amount in the battle log, rather
than showing the skill level.
- Made possible thanks to Yommy and Ind.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 64fbd77f3..602b67a26 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4814,14 +4814,16 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil return 1; } -/*========================================== - * Stole zeny from bl (mob) - * return - * 0 = fail - * 1 = success - *------------------------------------------*/ -int pc_steal_coin(struct map_session_data *sd,struct block_list *target) { - int rate,skill_lv; +/** + * Steals zeny from a monster through the RG_STEALCOIN skill. + * + * @param sd Source character + * @param target Target monster + * + * @return Amount of stolen zeny (0 in case of failure) + **/ +int pc_steal_coin(struct map_session_data *sd, struct block_list *target) { + int rate, skill_lv; struct mob_data *md; if(!sd || !target || target->type != BL_MOB) return 0; @@ -4833,15 +4835,14 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) { if( mob_is_treasure(md) ) return 0; - // FIXME: This formula is either custom or outdated. - skill_lv = pc->checkskill(sd,RG_STEALCOIN)*10; - rate = skill_lv + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; + skill_lv = pc->checkskill(sd, RG_STEALCOIN); + rate = skill_lv*10 + (sd->status.base_level - md->level)*2 + sd->battle_status.dex/2 + sd->battle_status.luk/2; if(rnd()%1000 < rate) { - int amount = md->level*10 + rnd()%100; + int amount = md->level * skill_lv / 10 + md->level*8 + rnd()%(md->level*2 + 1); // mob_lv * skill_lv / 10 + random [mob_lv*8; mob_lv*10] pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL); md->state.steal_coin_flag = 1; - return 1; + return amount; } return 0; } |