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authorHaru <haru@dotalux.com>2013-12-03 16:19:16 +0100
committerHaru <haru@dotalux.com>2013-12-03 16:25:27 +0100
commit470ab15023f09dc823e8ce8ac818e0bbe8a95aef (patch)
treeea223185005470780d915b2de77eafd3902e84bd /src/map/pc.c
parentff5779033a7d45bbd306b2bf62759152a72cbe79 (diff)
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Corrected Steal Coin formulas and battle log message
- Updated to use official formulas from Aegis (for both success chance and stolen zeny amount.) - It now shows the correct stolen zeny amount in the battle log, rather than showing the skill level. - Made possible thanks to Yommy and Ind. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c27
1 files changed, 14 insertions, 13 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 64fbd77f3..602b67a26 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4814,14 +4814,16 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
return 1;
}
-/*==========================================
- * Stole zeny from bl (mob)
- * return
- * 0 = fail
- * 1 = success
- *------------------------------------------*/
-int pc_steal_coin(struct map_session_data *sd,struct block_list *target) {
- int rate,skill_lv;
+/**
+ * Steals zeny from a monster through the RG_STEALCOIN skill.
+ *
+ * @param sd Source character
+ * @param target Target monster
+ *
+ * @return Amount of stolen zeny (0 in case of failure)
+ **/
+int pc_steal_coin(struct map_session_data *sd, struct block_list *target) {
+ int rate, skill_lv;
struct mob_data *md;
if(!sd || !target || target->type != BL_MOB)
return 0;
@@ -4833,15 +4835,14 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) {
if( mob_is_treasure(md) )
return 0;
- // FIXME: This formula is either custom or outdated.
- skill_lv = pc->checkskill(sd,RG_STEALCOIN)*10;
- rate = skill_lv + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2;
+ skill_lv = pc->checkskill(sd, RG_STEALCOIN);
+ rate = skill_lv*10 + (sd->status.base_level - md->level)*2 + sd->battle_status.dex/2 + sd->battle_status.luk/2;
if(rnd()%1000 < rate) {
- int amount = md->level*10 + rnd()%100;
+ int amount = md->level * skill_lv / 10 + md->level*8 + rnd()%(md->level*2 + 1); // mob_lv * skill_lv / 10 + random [mob_lv*8; mob_lv*10]
pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL);
md->state.steal_coin_flag = 1;
- return 1;
+ return amount;
}
return 0;
}