diff options
author | Haru <haru@dotalux.com> | 2013-09-27 00:55:25 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-09-27 00:55:25 +0200 |
commit | 17bc1fab375f8ecc951fbba058a346b1460bf783 (patch) | |
tree | 7d51b5eda324985925b153b34441298f3e9bac21 /src/map/pc.c | |
parent | 3e5bca5a3df07320ff5c41edbb282df041c36f66 (diff) | |
download | hercules-17bc1fab375f8ecc951fbba058a346b1460bf783.tar.gz hercules-17bc1fab375f8ecc951fbba058a346b1460bf783.tar.bz2 hercules-17bc1fab375f8ecc951fbba058a346b1460bf783.tar.xz hercules-17bc1fab375f8ecc951fbba058a346b1460bf783.zip |
Renamed iStatus interface to status
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 139 |
1 files changed, 65 insertions, 74 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 86ee7a8db..9dbb5175a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -314,7 +314,7 @@ static int pc_check_banding( struct block_list *bl, va_list ap ) { if(pc_isdead(tsd)) return 0; - sc = iStatus->get_sc(bl); + sc = status->get_sc(bl); if( bl == src ) return 0; @@ -341,12 +341,12 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { memset(b_sd, 0, sizeof(b_sd)); i = party_foreachsamemap(pc_check_banding,sd,range,&sd->bl,&c,&b_sd); - if( c < 1 ) //just recalc status no need to recalc hp - { // No more Royal Guards in Banding found. - if( (sc = iStatus->get_sc(&sd->bl)) != NULL && sc->data[SC_BANDING] ) - { + if( c < 1 ) { + //just recalc status no need to recalc hp + if( (sc = status->get_sc(&sd->bl)) != NULL && sc->data[SC_BANDING] ) { + // No more Royal Guards in Banding found. sc->data[SC_BANDING]->val2 = 0; // Reset the counter - status_calc_bl(&sd->bl, iStatus->sc2scb_flag(SC_BANDING)); + status_calc_bl(&sd->bl, status->sc2scb_flag(SC_BANDING)); } return 0; } @@ -383,13 +383,11 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { for( j = 0; j < i; j++ ) { bsd = iMap->id2sd(b_sd[j]); - if( bsd != NULL ) - { - iStatus->set_hp(&bsd->bl,hp,0); // Set hp - if( (sc = iStatus->get_sc(&bsd->bl)) != NULL && sc->data[SC_BANDING] ) - { + if( bsd != NULL ) { + status->set_hp(&bsd->bl,hp,0); // Set hp + if( (sc = status->get_sc(&bsd->bl)) != NULL && sc->data[SC_BANDING] ) { sc->data[SC_BANDING]->val2 = c; // Set the counter. It doesn't count your self. - status_calc_bl(&bsd->bl, iStatus->sc2scb_flag(SC_BANDING)); // Set atk and def. + status_calc_bl(&bsd->bl, status->sc2scb_flag(SC_BANDING)); // Set atk and def. } } } @@ -451,10 +449,10 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { st = &sd->battle_status; if (type&1) { //Normal resurrection - st->hp = 1; //Otherwise iStatus->heal may fail if dead. - iStatus->heal(&sd->bl, bst->hp, 0, 1); + st->hp = 1; //Otherwise status->heal may fail if dead. + status->heal(&sd->bl, bst->hp, 0, 1); if( st->sp < bst->sp ) - iStatus->set_sp(&sd->bl, bst->sp, 1); + status->set_sp(&sd->bl, bst->sp, 1); } else { //Just for saving on the char-server (with values as if respawned) sd->status.hp = bst->hp; sd->status.sp = (st->sp < bst->sp) ? bst->sp : st->sp; @@ -1072,12 +1070,12 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim if( sd->status.option & OPTION_INVISIBLE && !pc->can_use_command(sd, "@hide") ) sd->status.option &=~ OPTION_INVISIBLE; - iStatus->change_init(&sd->bl); + status->change_init(&sd->bl); sd->sc.option = sd->status.option; //This is the actual option used in battle. //Set here because we need the inventory data for weapon sprite parsing. - iStatus->set_viewdata(&sd->bl, sd->status.class_); + status->set_viewdata(&sd->bl, sd->status.class_); unit->dataset(&sd->bl); sd->guild_x = -1; @@ -1204,7 +1202,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) return 0; } - class_ = iStatus->get_class(bl); + class_ = status->get_class(bl); if (!pcdb_checkid(class_)) { unsigned int max_hp = status_get_max_hp(bl); if ((pos == 1 && max_hp < 6000) || (pos == 2 && max_hp < 20000)) @@ -1746,7 +1744,7 @@ int pc_disguise(struct map_session_data *sd, int class_) { } else sd->disguise = class_; - iStatus->set_viewdata(&sd->bl, class_); + status->set_viewdata(&sd->bl, class_); clif->changeoption(&sd->bl); if (sd->bl.prev != NULL) { @@ -3329,7 +3327,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self. target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF)); pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), - target?-type2:type2, type3, val, 0, iStatus->current_equip_card_id); + target?-type2:type2, type3, val, 0, status->current_equip_card_id); } break; case SP_AUTOSPELL_WHENHIT: @@ -3338,7 +3336,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self. target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF)); pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), - target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, iStatus->current_equip_card_id); + target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, status->current_equip_card_id); } break; case SP_SP_DRAIN_RATE: @@ -3433,28 +3431,26 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) return 0; } -int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val) -{ +int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val) { nullpo_ret(sd); - switch(type){ + switch(type) { case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, iStatus->current_equip_card_id); + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, status->current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_NORMAL|BF_SKILL, iStatus->current_equip_card_id); + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_NORMAL|BF_SKILL, status->current_equip_card_id); break; case SP_AUTOSPELL_ONSKILL: - if(sd->state.lr_flag != 2) - { + if(sd->state.lr_flag != 2) { int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self. target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF)); - pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, target?-type3:type3, type4, val, iStatus->current_equip_card_id); + pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, target?-type3:type3, type4, val, status->current_equip_card_id); } break; @@ -3475,24 +3471,23 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 return 0; } -int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val) -{ +int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val) { nullpo_ret(sd); switch(type){ case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, iStatus->current_equip_card_id); + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, status->current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, iStatus->current_equip_card_id); + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, status->current_equip_card_id); break; case SP_AUTOSPELL_ONSKILL: if(sd->state.lr_flag != 2) - pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, iStatus->current_equip_card_id); + pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, status->current_equip_card_id); break; default: @@ -4386,7 +4381,7 @@ int pc_useitem(struct map_session_data *sd,int n) { //perform a skill-use check before going through. [Skotlex] //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do. //FIXME: Is this really needed here? It'll be checked in unit.c after all and this prevents skill items using when silenced [Inkfish] - if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !iStatus->check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) ) + if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !status->check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) ) return 0; if( sd->inventory_data[n]->delay > 0 ) { @@ -4686,8 +4681,8 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil if(md->state.steal_flag == UCHAR_MAX || ( md->sc.opt1 && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE ) ) //already stolen from / status change check return 0; - sd_status= iStatus->get_status_data(&sd->bl); - md_status= iStatus->get_status_data(bl); + sd_status= status->get_status_data(&sd->bl); + md_status= status->get_status_data(bl); if( md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) || maplist[bl->m].flag.nomobloot || // check noloot map flag [Lorky] @@ -4876,8 +4871,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if (sd->sc.data[SC_KNOWLEDGE]) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; if (sce->timer != INVALID_TIMER) - timer->delete(sce->timer, iStatus->change_timer); - sce->timer = timer->add(timer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), iStatus->change_timer, sd->bl.id, SC_KNOWLEDGE); + timer->delete(sce->timer, status->change_timer); + sce->timer = timer->add(timer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status->change_timer, sd->bl.id, SC_KNOWLEDGE); } status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER); status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER); @@ -5147,12 +5142,12 @@ int pc_checkallowskill(struct map_session_data *sd) if(!sd->sc.count) return 0; - for (i = 0; i < ARRAYLENGTH(scw_list); i++) - { // Skills requiring specific weapon types + for (i = 0; i < ARRAYLENGTH(scw_list); i++) { + // Skills requiring specific weapon types if( scw_list[i] == SC_DANCING && !battle_config.dancing_weaponswitch_fix ) continue; - if(sd->sc.data[scw_list[i]] && - !pc_check_weapontype(sd,skill->get_weapontype(iStatus->sc2skill(scw_list[i])))) + if( sd->sc.data[scw_list[i]] + && !pc_check_weapontype(sd,skill->get_weapontype(status->sc2skill(scw_list[i])))) status_change_end(&sd->bl, scw_list[i], INVALID_TIMER); } @@ -5684,15 +5679,14 @@ const char* job_name(int class_) } } -int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) -{ +int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; struct block_list *tbl; sd = iMap->id2sd(id); nullpo_ret(sd); - if (sd->followtimer != tid){ + if (sd->followtimer != tid) { ShowError("pc_follow_timer %d != %d\n",sd->followtimer,tid); sd->followtimer = INVALID_TIMER; return 0; @@ -5701,17 +5695,16 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) sd->followtimer = INVALID_TIMER; tbl = iMap->id2bl(sd->followtarget); - if (tbl == NULL || pc_isdead(sd) || iStatus->isdead(tbl)) - { + if (tbl == NULL || pc_isdead(sd) || status->isdead(tbl)) { pc->stop_following(sd); return 0; } // either player or target is currently detached from map blocks (could be teleporting), // but still connected to this map, so we'll just increment the timer and check back later - if (sd->bl.prev != NULL && tbl->prev != NULL && - sd->ud.skilltimer == INVALID_TIMER && sd->ud.attacktimer == INVALID_TIMER && sd->ud.walktimer == INVALID_TIMER) - { + if (sd->bl.prev != NULL && tbl->prev != NULL + && sd->ud.skilltimer == INVALID_TIMER && sd->ud.attacktimer == INVALID_TIMER && sd->ud.walktimer == INVALID_TIMER + ) { if((sd->bl.m == tbl->m) && unit->can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) { if (!check_distance_bl(&sd->bl, tbl, 5)) unit->walktobl(&sd->bl, tbl, 5, 0); @@ -5783,16 +5776,16 @@ int pc_checkbaselevelup(struct map_session_data *sd) { status_percent_heal(&sd->bl,100,100); if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { - sc_start(&sd->bl,iStatus->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1)); - sc_start(&sd->bl,iStatus->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1)); - sc_start(&sd->bl,iStatus->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1)); - sc_start(&sd->bl,iStatus->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1)); - sc_start(&sd->bl,iStatus->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1)); + sc_start(&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1)); + sc_start(&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1)); + sc_start(&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1)); + sc_start(&sd->bl,status->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1)); + sc_start(&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1)); if (sd->state.snovice_dead_flag) sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. } else if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) { - sc_start(&sd->bl,iStatus->skill2sc(AL_INCAGI),100,10,600000); - sc_start(&sd->bl,iStatus->skill2sc(AL_BLESSING),100,10,600000); + sc_start(&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000); + sc_start(&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000); } clif->misceffect(&sd->bl,0); npc->script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT @@ -5853,14 +5846,14 @@ int pc_checkjoblevelup(struct map_session_data *sd) *------------------------------------------*/ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src) { int bonus = 0; - struct status_data *st = iStatus->get_status_data(src); + struct status_data *st = status->get_status_data(src); if (sd->expaddrace[st->race]) bonus += sd->expaddrace[st->race]; bonus += sd->expaddrace[st->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; - if (battle_config.pk_mode && - (int)(iStatus->get_lv(src) - sd->status.base_level) >= 20) + if (battle_config.pk_mode + && (int)(status->get_lv(src) - sd->status.base_level) >= 20) bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris] if (sd->sc.data[SC_CASH_PLUSEXP]) @@ -6877,8 +6870,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } // activate Steel body if a super novice dies at 99+% exp [celest] - if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) - { + if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) { unsigned int next = pc->nextbaseexp(sd); if( next == 0 ) next = pc->thisbaseexp(sd); if( get_percentage(sd->status.base_exp,next) >= 99 ) { @@ -6888,7 +6880,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { clif->resurrection(&sd->bl, 1); if(battle_config.pc_invincible_time) pc->setinvincibletimer(sd, battle_config.pc_invincible_time); - sc_start(&sd->bl,iStatus->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); + sc_start(&sd->bl,status->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); if(map_flag_gvg2(sd->bl.m)) pc_respawn_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0); return 0; @@ -7428,7 +7420,7 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) #endif } - return iStatus->heal(&sd->bl, hp, sp, 1); + return status->heal(&sd->bl, hp, sp, 1); } /*========================================== @@ -7560,7 +7552,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) short id; for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) { //Remove status specific to your current tree skills. - enum sc_type sc = iStatus->skill2sc(id); + enum sc_type sc = status->skill2sc(id); if (sc > SC_COMMON_MAX && sd->sc.data[sc]) status_change_end(&sd->bl, sc, INVALID_TIMER); } @@ -7602,7 +7594,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if (sd->disguise != -1) pc->disguise(sd, -1); - iStatus->set_viewdata(&sd->bl, job); + status->set_viewdata(&sd->bl, job); clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] if(sd->vd.cloth_color) clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); @@ -7697,7 +7689,7 @@ int pc_changelook(struct map_session_data *sd,int type,int val) switch(type){ case LOOK_BASE: - iStatus->set_viewdata(&sd->bl, val); + status->set_viewdata(&sd->bl, val); clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); if (sd->vd.cloth_color) @@ -7812,9 +7804,9 @@ int pc_setoption(struct map_session_data *sd,int type) else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) status_calc_pc(sd, 0); for( i = 0; i < SC_MAX; i++ ){ - if ( !sd->sc.data[i] || !iStatus->get_sc_type(i) ) + if ( !sd->sc.data[i] || !status->get_sc_type(i) ) continue; - if ( iStatus->get_sc_type(i)&SC_MADO_NO_RESET ) + if ( status->get_sc_type(i)&SC_MADO_NO_RESET ) continue; switch (i) { case SC_BERSERK: @@ -7835,7 +7827,7 @@ int pc_setoption(struct map_session_data *sd,int type) return 0; //Disguises break sprite changes if (new_look < 0) { //Restore normal look. - iStatus->set_viewdata(&sd->bl, sd->status.class_); + status->set_viewdata(&sd->bl, sd->status.class_); new_look = sd->vd.class_; } @@ -9237,8 +9229,7 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick) //Character regen. Flag is used to know which types of regen can take place. //&1: HP regen //&2: SP regen -void pc_regen (struct map_session_data *sd, unsigned int diff_tick) -{ +void pc_regen (struct map_session_data *sd, unsigned int diff_tick) { int hp = 0, sp = 0; if (sd->hp_regen.value) { @@ -9258,7 +9249,7 @@ void pc_regen (struct map_session_data *sd, unsigned int diff_tick) } if (hp > 0 || sp > 0) - iStatus->heal(&sd->bl, hp, sp, 0); + status->heal(&sd->bl, hp, sp, 0); return; } |