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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-08 15:11:25 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-08 15:11:25 +0000
commit0cd2095db1f8373b8b1b253ef850c2a4059316d0 (patch)
tree9ff401051665a8856cae8e128bde902db728d625 /src/map/pc.c
parent210788081168459afc15b7f970d6ff6d60611a4e (diff)
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- Removed SP_DISGUISE from the bonus list.
- Moved Sharp Shooting display to the block with Auto-Counter (since that's the other skill that can show critical as well) - Corrected some fields in the still packet (guild emblem being stored as a Long when it should be Short) - Modified most fields of view_data to be unsigned shorts rather than signed ones. - On-Touch NPCs will now make you stop walking when you trigger them. - Reduced stun duration of most skills to 3 secs. - ShadowJump/JumpKick will make you land on the target's cell now. - Fixed Kaahi triggering only once per skill duration. - Added the kaahi_heal_timer to the list of status change functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6516 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 89d103247..4657d3bcf 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1521,10 +1521,6 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
sd->state.perfect_hiding=1;
}
break;
- case SP_DISGUISE: // Disguise script for items [Valaris]
- if(sd->state.lr_flag!=2)
- pc_disguise(sd, val);
- break;
case SP_UNBREAKABLE:
if(sd->state.lr_flag!=2) {
sd->unbreakable += val;