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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-15 10:27:05 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-15 10:27:05 +0000
commitc0f2069689110d1df816d52e36d049d4b97a7a22 (patch)
tree79b5d2a9dbaff90eaf32470e1fd586f8c7ad43aa /src/map/pc.c
parentf51be442a0990eb5755e10346abaeb94404af2b1 (diff)
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- Fixed a bunch of invalid memory access bugs as reported by Valgrind.
- Updated unit_stop_walking to not move character an extra cell when it is already half-way there unless flag 0x4 is passed. (bugreport:3078) - Fixed the monster MD_CASTSENSOR code not correctly setting the monster's aggressive state. - Corrected a few compiler warnings - Changed a bit the code for SC_BOSSMAPINFO so it is not so hideously ugly. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13774 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index d3802c80b..d7c2013c3 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5206,7 +5206,7 @@ int pc_resethate(struct map_session_data* sd)
int pc_skillatk_bonus(struct map_session_data *sd, int skill_num)
{
int i, bonus = 0;
- ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id && sd->skillatk[i].id == skill_num);
+ ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, !sd->skillatk[i].id || sd->skillatk[i].id == skill_num);
if( i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id )
bonus = sd->skillatk[i].val;
if( sd->sc.data[SC_SKILLATKBONUS] )