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author | Piotr HaĆaczkiewicz <piotr.halaczkiewicz@gmail.com> | 2013-07-24 12:41:50 +0200 |
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committer | Piotr HaĆaczkiewicz <piotr.halaczkiewicz@gmail.com> | 2013-07-29 21:51:08 +0200 |
commit | e7750ecfff5bf856ecc9f38ea327c6b6cc535761 (patch) | |
tree | 163859983acdced47483f0d4fb480377da5b5be2 /src/map/pc.c | |
parent | 640c66779d8da4baa8af6bd0fee2583ec2b6143c (diff) | |
download | hercules-e7750ecfff5bf856ecc9f38ea327c6b6cc535761.tar.gz hercules-e7750ecfff5bf856ecc9f38ea327c6b6cc535761.tar.bz2 hercules-e7750ecfff5bf856ecc9f38ea327c6b6cc535761.tar.xz hercules-e7750ecfff5bf856ecc9f38ea327c6b6cc535761.zip |
Permission cache overhaul
* Reworked group permission caching in session data (follow-up to cd45c30ab2dcc44bfbfac283d15bb09b3d4644bc)
* Removed duplicated information from session data in favor of direct pointer to group settings.
* Added getters for all group data required to process permissions and related stuff.
* Added new functions to PC interface and updated calls everywhere.
* Extracted function to set new group for a player (used at login, group config reload, manual adjustment of group).
* Moved command permission config parsing to atcommand module.
* Improved dummy map session handling.
* Since it's required for all map sessions to have a valid group, dummy sessions are now created by a designated function.
* Updated related code that uses dummy sessions (console `gm use` and script `atcommand`, `useatcmd`).
* Various minor improvements and cleanups.
* Eliminated some global variables related to loading atcommand permissions for group by passing them directly to function.
* Moved definition of global array holding PC permission names from header file to source file.
* Streamlined destuction of atcommands database to use DBApply helper function instead of DBIterator.
* Replaced hardcoded position of console dummy session with defines from mapindex.h (thx Haruna for pointing it out).
* Removed fixed length restriction on group names.
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 88 |
1 files changed, 73 insertions, 15 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 35a283752..9984cb7d7 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -15,6 +15,7 @@ #include "../common/conf.h" #include "../common/mmo.h" //NAME_LENGTH +#include "pc.h" #include "atcommand.h" // get_atcommand_level() #include "battle.h" // battle_config #include "battleground.h" @@ -41,7 +42,6 @@ #include "skill.h" #include "status.h" // struct status_data #include "storage.h" -#include "pc.h" #include "pc_groups.h" #include "quest.h" @@ -101,8 +101,59 @@ int pc_class2idx(int class_) { return class_; } -int pc_get_group_level(struct map_session_data *sd) { - return sd->group_level; +/** + * Creates a new dummy map session data. + * Used when there is no real player attached, but it is + * required to provide a session. + * Caller must release dummy on its own when it's no longer needed. + */ +struct map_session_data* pc_get_dummy_sd(void) +{ + struct map_session_data *dummy_sd; + CREATE(dummy_sd, struct map_session_data, 1); + dummy_sd->group = pc_group_get_dummy_group(); // map_session_data.group is expected to be non-NULL at all times + return dummy_sd; +} + +/** + * Gets player's group level. + * @see pc_group_get_level() + */ +int pc_get_group_level(struct map_session_data *sd) +{ + return pc_group_get_level(sd->group); +} + +/** + * Sets player's group. + * Caller should handle error (preferably display message and disconnect). + * @param group_id Group ID + * @return 1 on error, 0 on success + */ +int pc_set_group(struct map_session_data *sd, int group_id) +{ + GroupSettings *group = pc_group_id2group(group_id); + if (group == NULL) + return 1; + sd->group_id = group_id; + sd->group = group; + return 0; +} + +/** + * Checks if player has permission to perform action. + */ +bool pc_has_permission(struct map_session_data *sd, enum e_pc_permission permission) +{ + return ((sd->extra_temp_permissions&permission) != 0 || pc_group_has_permission(sd->group, permission)); +} + +/** + * Checks if commands used by player should be logged. + */ +bool pc_should_log_commands(struct map_session_data *sd) +{ + return pc_group_should_log_commands(sd->group); } static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data) @@ -503,7 +554,7 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds) */ bool pc_can_give_items(struct map_session_data *sd) { - return pc_has_permission(sd, PC_PERM_TRADE); + return pc->has_permission(sd, PC_PERM_TRADE); } /*========================================== @@ -857,7 +908,7 @@ int pc_isequip(struct map_session_data *sd,int n) item = sd->inventory_data[n]; - if(pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT)) + if(pc->has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT)) return 1; if(item == NULL) @@ -931,10 +982,13 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim uint32 ip = session[sd->fd]->client_addr; sd->login_id2 = login_id2; - sd->group_id = group_id; - - /* load user permissions */ - pc_group_pc_load(sd); + + if (pc->set_group(sd, group_id) != 0) { + ShowWarning("pc_authok: %s (AID:%d) logged in with unknown group id (%d)! kicking...\n", + st->name, sd->status.account_id, group_id); + clif->authfail_fd(sd->fd, 0); + return false; + } memcpy(&sd->status, st, sizeof(*st)); @@ -1370,7 +1424,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } } - if( pc_has_permission(sd, PC_PERM_ALL_SKILL) ) { + if( pc->has_permission(sd, PC_PERM_ALL_SKILL) ) { for( i = 0; i < MAX_SKILL; i++ ) { switch(skill_db[i].nameid) { /** @@ -1566,7 +1620,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) int skill_point, novice_skills; int c = sd->class_; - if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL)) + if (!battle_config.skillup_limit || pc->has_permission(sd, PC_PERM_ALL_SKILL)) return c; skill_point = pc_calc_skillpoint(sd); @@ -4989,7 +5043,7 @@ int pc_memo(struct map_session_data* sd, int pos) nullpo_ret(sd); // check mapflags - if( sd->bl.m >= 0 && (map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { + if( sd->bl.m >= 0 && (map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto) && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { clif->skill_mapinfomessage(sd, 1); // "Saved point cannot be memorized." return 0; } @@ -6246,7 +6300,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { clif->updatestatus(sd,SP_SKILLPOINT); if( skill_id == GN_REMODELING_CART ) /* cart weight info was updated by status_calc_pc */ clif->updatestatus(sd,SP_CARTINFO); - if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown + if (!pc->has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown clif->skillinfoblock(sd); } return 0; @@ -6270,7 +6324,7 @@ int pc_allskillup(struct map_session_data *sd) } } - if (pc_has_permission(sd, PC_PERM_ALL_SKILL)) { //Get ALL skills except npc/guild ones. [Skotlex] + if (pc->has_permission(sd, PC_PERM_ALL_SKILL)) { //Get ALL skills except npc/guild ones. [Skotlex] //and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage] for(i=0;i<MAX_SKILL;i++){ switch( skill_db[i].nameid ) { @@ -10236,12 +10290,16 @@ void pc_defaults(void) { /* funcs */ + pc->get_dummy_sd = pc_get_dummy_sd; pc->class2idx = pc_class2idx; pc->get_group_level = pc_get_group_level; pc->can_give_items = pc_can_give_items; pc->can_use_command = pc_can_use_command; - + pc->has_permission = pc_has_permission; + pc->set_group = pc_set_group; + pc->should_log_commands = pc_should_log_commands; + pc->setrestartvalue = pc_setrestartvalue; pc->makesavestatus = pc_makesavestatus; pc->respawn = pc_respawn; |