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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-06 15:52:01 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-06 15:52:01 +0000
commitb89c65cfed23a8a13fa7b1897d6b92e7427567bb (patch)
tree6cb990af183117cfe57fbf746f466fbe9ea4183b /src/map/pc.c
parent0459ea8e5165e749d82fb3a92ffc849c4e939649 (diff)
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- Fixed the compile error when trying to build the ladmin exe.
- When GM skill unconditional is set, the arrow state of the skill will be calculated, this fixes all skills getting stuck on arrow-type after you attack normally. - Alchemist famous potions get their 50% bonus on top of the natural bonuses as a 1.5x type of bonus instead of adding linearly on top of your vit bonus (which would mean equal bonus of raising your vit by 25). - Fixed the va_arg(va, char) warning that said the program would abort when it's reached o.O; made it read a int which is then casted to char. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9420 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 196687c24..c5128bd79 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5407,10 +5407,11 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
if(hp) {
bonus = 100 + (sd->battle_status.vit<<1)
- + pc_checkskill(sd,SM_RECOVERY)*10
+ + pc_checkskill(sd,SM_RECOVERY)*10
+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
- bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
+ if (potion_flag > 1)
+ bonus += bonus*(potion_flag-1)*50/100;
//Item Group bonuses
bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
//Individual item bonuses.
@@ -5428,7 +5429,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
bonus = 100 + (sd->battle_status.int_<<1)
+ pc_checkskill(sd,MG_SRECOVERY)*10
+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
- bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
+ if (potion_flag > 1)
+ bonus += bonus*(potion_flag-1)*50/100;
if(bonus != 100)
sp = sp * bonus / 100;
}