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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-28 08:23:53 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-28 08:23:53 +0000 |
commit | ac6e0a8cd56eaa51dc7e6cd68020d0ea7e9b5d96 (patch) | |
tree | 85408fbe3187a3e4a3450b8db88d33374573c39c /src/map/pc.c | |
parent | a6a08b1c5d2a955cbd586d5d3c7f777e69c215ff (diff) | |
download | hercules-ac6e0a8cd56eaa51dc7e6cd68020d0ea7e9b5d96.tar.gz hercules-ac6e0a8cd56eaa51dc7e6cd68020d0ea7e9b5d96.tar.bz2 hercules-ac6e0a8cd56eaa51dc7e6cd68020d0ea7e9b5d96.tar.xz hercules-ac6e0a8cd56eaa51dc7e6cd68020d0ea7e9b5d96.zip |
* Implemented script command "autobonus". [Inkfish]
- "autobonus" is similar to "bonusautoscript", however it has a timer of its own.
- Updated itemdb changing items bonus using "bonusautoscript + sc_start" mode to "autobonus + bonus" mode.
- Remove bonusautoscript and status changes that was needed by bonusautoscript and is no longer in use.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13915 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 178 |
1 files changed, 113 insertions, 65 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 3c596ec13..a378e0bfe 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -804,7 +804,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->followtimer = INVALID_TIMER; // [MouseJstr] sd->invincible_timer = INVALID_TIMER; - sd->npc_timer_id = -1; + sd->npc_timer_id = INVALID_TIMER; sd->pvp_timer = INVALID_TIMER; sd->canuseitem_tick = tick; @@ -813,7 +813,13 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->cansendmail_tick = tick; for(i = 0; i < MAX_SKILL_LEVEL; i++) - sd->spirit_timer[i] = -1; + sd->spirit_timer[i] = INVALID_TIMER; + for(i = 0; i < ARRAYLENGTH(sd->autobonus); i++) + sd->autobonus[i].active = INVALID_TIMER; + for(i = 0; i < ARRAYLENGTH(sd->autobonus2); i++) + sd->autobonus2[i].active = INVALID_TIMER; + for(i = 0; i < ARRAYLENGTH(sd->autobonus3); i++) + sd->autobonus3[i].active = INVALID_TIMER; if (battle_config.item_auto_get) sd->state.autoloot = 10000; @@ -1406,59 +1412,6 @@ int pc_disguise(struct map_session_data *sd, int class_) return 1; } -int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, short target, struct script_code *script, bool onskill) -{ - int i; - ARR_FIND(0, max, i, scripts[i].script == NULL); - if( i == max ) - { - ShowWarning("pc_autoscript_bonus: Reached max (%d) number of autoscripts per character!\n", max); - return 0; - } - - scripts[i].script = script; - scripts[i].rate = rate; - scripts[i].target = target; // 0 = Script on Self 1 = Script on Target - - if( !onskill ) - { // Auto-update flag value. - if( !(flag&BF_RANGEMASK) ) - flag|=BF_SHORT|BF_LONG; //No range defined? Use both. - if( !(flag&BF_WEAPONMASK) ) - flag|=BF_WEAPON; //No attack type defined? Use weapon. - if( !(flag&BF_SKILLMASK) ) - { - if( flag&(BF_MAGIC|BF_MISC) ) - flag|=BF_SKILL; //These two would never trigger without BF_SKILL - if( flag&BF_WEAPON ) - flag|=BF_NORMAL|BF_SKILL; - } - } - scripts[i].flag = flag; - return 1; -} - -void pc_autoscript_clear(struct map_session_data *sd) -{ - int i; - - if( sd->state.autocast ) - return; - - for (i = 0; i < MAX_PC_BONUS && sd->autoscript[i].script; i++) - script_free_code(sd->autoscript[i].script); - - for (i = 0; i < MAX_PC_BONUS && sd->autoscript2[i].script; i++) - script_free_code(sd->autoscript2[i].script); - - for (i = 0; i < MAX_PC_BONUS && sd->autoscript3[i].script; i++) - script_free_code(sd->autoscript3[i].script); - - memset(&sd->autoscript, 0, sizeof(sd->autoscript)); - memset(&sd->autoscript2, 0, sizeof(sd->autoscript2)); - memset(&sd->autoscript3, 0, sizeof(sd->autoscript3)); -} - static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id) { int i; @@ -1626,6 +1579,107 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id return 1; } +int pc_addautobonus(struct s_autobonus *bonus,char max,struct script_code *script,short rate,unsigned int dur,short flag,struct script_code *other_script,unsigned short pos,bool onskill) +{ + int i; + + ARR_FIND(0, max, i, bonus[i].rate == 0); + if( i == max ) + { + ShowWarning("pc_addautobonus: Reached max (%d) number of autobonus per character!\n", max); + return 0; + } + + if( !onskill ) + { + if( !(flag&BF_RANGEMASK) ) + flag|=BF_SHORT|BF_LONG; //No range defined? Use both. + if( !(flag&BF_WEAPONMASK) ) + flag|=BF_WEAPON; //No attack type defined? Use weapon. + if( !(flag&BF_SKILLMASK) ) + { + if( flag&(BF_MAGIC|BF_MISC) ) + flag|=BF_SKILL; //These two would never trigger without BF_SKILL + if( flag&BF_WEAPON ) + flag|=BF_NORMAL|BF_SKILL; + } + } + + bonus[i].rate = rate; + bonus[i].duration = dur; + bonus[i].active = INVALID_TIMER; + bonus[i].atk_type = flag; + bonus[i].pos = pos; + bonus[i].bonus_script = script; + bonus[i].other_script = other_script; + return 1; +} + +int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,char max,bool restore) +{ + int i; + nullpo_retr(0, sd); + + for( i = 0; i < max; i++ ) + { + if( autobonus[i].active != INVALID_TIMER && ( !restore || (autobonus[i].pos && !(sd->state.autobonus&autobonus[i].pos)) ) ) + { // Logout / Unequipped an item with an activated bonus + delete_timer(autobonus[i].active,pc_endautobonus); + autobonus[i].active = INVALID_TIMER; + } + + if( restore && sd->state.autobonus&autobonus[i].pos ) + { + if( autobonus[i].active != INVALID_TIMER ) + run_script(autobonus[i].bonus_script,0,sd->bl.id,0); + continue; + } + + if( sd->state.autocast ) + continue; + + if( autobonus[i].bonus_script ) + script_free_code(autobonus[i].bonus_script); + if( autobonus[i].other_script ) + script_free_code(autobonus[i].other_script); + autobonus[i].rate = autobonus[i].atk_type = autobonus[i].duration = autobonus[i].pos = 0; + autobonus[i].bonus_script = autobonus[i].other_script = NULL; + autobonus[i].active = INVALID_TIMER; + } + + return 0; +} + +int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) +{ + nullpo_retr(0, sd); + nullpo_retr(0, autobonus); + + if( autobonus->bonus_script ) + run_script(autobonus->bonus_script,0,sd->bl.id,0); + if( autobonus->other_script ) + run_script(autobonus->other_script,0,sd->bl.id,0); + + autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr)autobonus); + sd->state.autobonus |= autobonus->pos; + + return 0; +} + +int pc_endautobonus(int tid, unsigned int tick, int id, intptr data) +{ + struct map_session_data *sd = map_id2sd(id); + struct s_autobonus *autobonus = (struct s_autobonus *)data; + + nullpo_retr(0, sd); + nullpo_retr(0, autobonus); + + autobonus->active = INVALID_TIMER; + sd->state.autobonus &= ~autobonus->pos; + status_calc_pc(sd,0); + return 0; +} + /*========================================== * ? 備品による能力等のボ?ナス設定 *------------------------------------------*/ @@ -5240,16 +5294,6 @@ int pc_skillatk_bonus(struct map_session_data *sd, int skill_num) ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == skill_num); if( i < ARRAYLENGTH(sd->skillatk) ) bonus = sd->skillatk[i].val; - if( sd->sc.data[SC_SKILLATKBONUS] ) - { - if( sd->sc.data[SC_SKILLATKBONUS]->val1 && sd->sc.data[SC_SKILLATKBONUS]->val1 == skill_num ) - bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; - if( sd->sc.data[SC_SKILLATKBONUS]->val2 && sd->sc.data[SC_SKILLATKBONUS]->val2 == skill_num ) - bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; - if( sd->sc.data[SC_SKILLATKBONUS]->val3 && sd->sc.data[SC_SKILLATKBONUS]->val3 == skill_num ) - bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; - } - return bonus; } @@ -6966,6 +7010,9 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) status_change_end(&sd->bl, SC_ARMOR_RESIST, -1); } + if( sd->state.autobonus&sd->status.inventory[n].equip ) + sd->state.autobonus &= ~sd->status.inventory[n].equip; //Check for activated autobonus [Inkfish] + sd->status.inventory[n].equip=0; if(flag&1) { @@ -7920,6 +7967,7 @@ int do_init_pc(void) add_timer_func_list(pc_autosave, "pc_autosave"); add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); add_timer_func_list(pc_follow_timer, "pc_follow_timer"); + add_timer_func_list(pc_endautobonus, "pc_endautobonus"); add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); |