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author | shennetsind <ind@henn.et> | 2013-02-03 12:49:17 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-02-03 12:49:17 -0200 |
commit | d6d49c43b4f742c7aaffd0a102e6019c9adb7438 (patch) | |
tree | 7dabb9a12f53626670a62ec08fe19587fced24e2 /src/map/pc.c | |
parent | 654ba93647779819b64ba7920cedd73b45c0a419 (diff) | |
download | hercules-d6d49c43b4f742c7aaffd0a102e6019c9adb7438.tar.gz hercules-d6d49c43b4f742c7aaffd0a102e6019c9adb7438.tar.bz2 hercules-d6d49c43b4f742c7aaffd0a102e6019c9adb7438.tar.xz hercules-d6d49c43b4f742c7aaffd0a102e6019c9adb7438.zip |
Fixed Bug #7046
Updated Safety Wall Renewal behavior, when taking damage higher than the health of the safety wall, excess damage will no longer be passed to the player.
http://hercules.ws/board/tracker/issue-7046-safetywall-should-always-block-at-least-one-hit/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.c')
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