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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-24 14:49:16 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-24 14:49:16 +0000
commit84f83d1034146b36bb3855ef654548f0802093a3 (patch)
tree2f5bf8df97f6556570b7ccdf7baeea0db697c4f4 /src/map/pc.c
parent73e0a442e9e9b2366ad68301c2969334d8020738 (diff)
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- Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types.
- Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage. - Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting) - Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations. - Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp) - traps_setting &2 no longer does anything (handled now by blah blah) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8469 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 6327719bd..8a0739ece 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3272,7 +3272,6 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
{ //Misc map-changing settings
party_send_dot_remove(sd); //minimap dot fix [Kevin]
guild_send_dot_remove(sd);
- skill_clear_group(&sd->bl, 1|(battle_config.traps_setting&2));
if (sd->regen.state.gc)
sd->regen.state.gc = 0;
if (sd->sc.count)
@@ -3290,6 +3289,8 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
sd->sc.data[SC_KNOWLEDGE].timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sd->sc.data[SC_KNOWLEDGE].val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE);
}
}
+ if (battle_config.clear_unit_onwarp&BL_PC)
+ skill_clear_unitgroup(&sd->bl);
}
if(m<0){