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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-19 16:21:09 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-19 16:21:09 +0000 |
commit | 11e47ab6ff3d3ba751bf111d0c1948ac23dbb313 (patch) | |
tree | 4050919dd7b3d7bfe3770a556c08717f98107c24 /src/map/pc.c | |
parent | 0dfce081c8043b95b11e617cd40ca8ce85e9b1df (diff) | |
download | hercules-11e47ab6ff3d3ba751bf111d0c1948ac23dbb313.tar.gz hercules-11e47ab6ff3d3ba751bf111d0c1948ac23dbb313.tar.bz2 hercules-11e47ab6ff3d3ba751bf111d0c1948ac23dbb313.tar.xz hercules-11e47ab6ff3d3ba751bf111d0c1948ac23dbb313.zip |
- Added the Monk combos to skill_castnodex so their delay is not decreased by skills.
- Added the actual skill delay of 1000ms to Triple Attack and Chain combo in skill_cast_db. Added Combo Finish and TigerFist as well with a delay of 700ms.
- Phantasmic arrow now knockbacks even if it misses.
- Adjusted the way Monk combo times work. The combo time is now always 300ms (adjusted by combo_delay_rate) which takes effect inmediately AFTER your current skill's canact-delay (which is why the particular skill delays were moved to skillcast_db)
- Modified skill_delayfix so it performs the can-act reduction from agi/dex for combos there.
- Modified pc_steal_item so that it behaves more closely to the way it does on Aegis.
- Commented out the monster_noteleport mapflag from the guild castles as this is the Aegis behaviour
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9012 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 45 |
1 files changed, 28 insertions, 17 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index a69d63e29..e615b1807 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3179,9 +3179,10 @@ int pc_show_steal(struct block_list *bl,va_list ap) *------------------------------------------ */ //** pc.c: -int pc_steal_item(struct map_session_data *sd,struct block_list *bl) +int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) { - int i,skill,itemid,flag; + static int i = 0; + int rate,itemid,flag; struct status_data *sd_status, *md_status; struct mob_data *md; struct item tmp_item; @@ -3193,33 +3194,43 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl) md_status= status_get_status_data(bl); md = (TBL_MOB *)bl; - if(md->state.steal_flag>=battle_config.skill_steal_max_tries || md_status->mode&MD_BOSS || md->master_id || + if(md->state.steal_flag>=battle_config.skill_steal_max_tries || + md_status->mode&MD_BOSS || md->master_id || (md->class_>=1324 && md->class_<1364) || // prevent stealing from treasure boxes [Valaris] map[md->bl.m].flag.nomobloot || // check noloot map flag [Lorky] - md->sc.data[SC_STONE].timer != -1 || md->sc.data[SC_FREEZE].timer != -1 //status change check + md->sc.opt1 //status change check ) return 0; - skill = battle_config.skill_steal_type == 1 - ? (sd_status->dex - md_status->dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10 - : sd_status->dex - md_status->dex + pc_checkskill(sd,TF_STEAL)*3 + 10; + rate = battle_config.skill_steal_type + ? (sd_status->dex - md_status->dex)/2 + lv*6 + 10 + : sd_status->dex - md_status->dex + lv*3 + 10; - skill+= sd->add_steal_rate; //Better make the steal_Rate addition affect % rather than an absolute on top of the total drop rate. [Skotlex] + rate += sd->add_steal_rate; //Better make the steal_Rate addition affect % rather than an absolute on top of the total drop rate. [Skotlex] - if (skill < 1) + if (rate < 1) return 0; md->state.steal_flag++; //increase steal tries number - for(i = 0; i<MAX_MOB_DROP; i++)//Pick one mobs drop slot. - { - itemid = md->db->dropitem[i].nameid; - if(itemid <= 0 || (itemid>4000 && itemid<5000 && pc_checkskill(sd,TF_STEAL) <= 5)) - continue; - if(rand() % 10000 < md->db->dropitem[i].p*skill/100) - break; + //preliminar statistical data hints at this behaviour: + //each steal attempt: try to steal against ONE mob drop, and no more. + //We use a static index to prevent giving priority to any of the slots. + old_i = i; + do { + i++; + if (i == MAX_MOB_DROP-1 && lv <= 5) + continue; //Cannot steal "last slot" (card slot) + if (i == MAX_MOB_DROP) + i = 0; + } while (md->db->dropitem[i].p <= 0 && old_i != i); + + if(old_i == i) { + md->state.steal_flag = UCHAR_MAX; //Tag for speed up in case you reinsist + return 0; //Mob has nothing stealable! } - if (i == MAX_MOB_DROP) + + if(rand() % 10000 >= md->db->dropitem[i].p*rate/100) return 0; md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more |