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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-03 03:05:43 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-03 03:05:43 +0000 |
commit | f68bd7c915dc631d452b6ea2ac21cdf75bc26fe4 (patch) | |
tree | ff8a979363dccf37f3bfb66be4f24cf2d89027e4 /src/map/pc.c | |
parent | 350416fff4bb9e8bc50b5f8205d04f772e848a92 (diff) | |
download | hercules-f68bd7c915dc631d452b6ea2ac21cdf75bc26fe4.tar.gz hercules-f68bd7c915dc631d452b6ea2ac21cdf75bc26fe4.tar.bz2 hercules-f68bd7c915dc631d452b6ea2ac21cdf75bc26fe4.tar.xz hercules-f68bd7c915dc631d452b6ea2ac21cdf75bc26fe4.zip |
- Fixed pc_calc_skilltree ignoring prerequisites / joblvl requirements.
- Re-applied change r9593 that got accidentally reverted by r9595.
- Added the official behavior of monsters regaining full hp when they morph.
- Added support for text/comments at the end of monster spawn lines (<tab> required)
- Silenced the debug message in socket.c that's been freaking people out.
- Modified the useless error message in atcommand_effect.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9608 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 45 |
1 files changed, 24 insertions, 21 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index eba537d9f..f0eb54ad6 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -918,6 +918,7 @@ int pc_calc_skilltree(struct map_session_data *sd) if (sd->status.skill[i].flag != 13) //Don't touch plagiarized skills sd->status.skill[i].id=0; //First clear skills. } + for(i=0;i<MAX_SKILL;i++){ if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ //Restore original level of skills after deleting earned skills. sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; @@ -946,41 +947,43 @@ int pc_calc_skilltree(struct map_session_data *sd) } return 0; } + do { - flag=0; - for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){ - int j,f=1; + flag = 0; + for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++) { + int j, f; + if(sd->status.skill[id].id) continue; //Skill already known. + + f = 1; if(!battle_config.skillfree) { - for(j=0;j<5;j++) { - if( skill_tree[c][i].need[j].id && - pc_checkskill(sd,skill_tree[c][i].need[j].id) < - skill_tree[c][i].need[j].lv) { - f=0; + for(j = 0; j < 5; j++) { + if( skill_tree[c][i].need[j].id && pc_checkskill(sd,skill_tree[c][i].need[j].id) < skill_tree[c][i].need[j].lv) { + f = 0; // one or more prerequisites wasn't satisfied break; } } if (sd->status.job_level < skill_tree[c][i].joblv) - f=0; + f = 0; // job level requirement wasn't satisfied else if (pc_checkskill(sd, NV_BASIC) < 9 && id != NV_BASIC && !(skill_get_inf2(id)&INF2_QUEST_SKILL)) - f=0; // Do not unlock normal skills when Basic Skills is not maxed out (can happen because of skill reset) + f = 0; // Do not unlock normal skills when Basic Skill is not maxed out (can happen because of skill reset) } - if(skill_get_inf2(id)&INF2_SPIRIT_SKILL) - { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed. - if (sd->sc.count && sd->sc.data[SC_SPIRIT].timer != -1) - { //Enable Spirit Skills. [Skotlex] - sd->status.skill[id].id=id; - sd->status.skill[id].lv=1; - sd->status.skill[id].flag=1; //So it is not saved, and tagged as a "bonus" skill. - flag=1; + + if (f) { + sd->status.skill[id].id = id; + + if(skill_get_inf2(id)&INF2_SPIRIT_SKILL && sd->sc.count && sd->sc.data[SC_SPIRIT].timer != -1) + { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed. + sd->status.skill[id].lv = 1; // need to manually specify a skill level + sd->status.skill[id].flag = 1; //So it is not saved, and tagged as a "bonus" skill. } - } else if (f){ - sd->status.skill[id].id=id; - flag=1; + + flag = 1; // skill list has changed, perform another pass } } } while(flag); + if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) { //Grant all Taekwon Tree, but only as bonus skills in case they drop from ranking. [Skotlex] for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){ |