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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-20 19:27:41 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-20 19:27:41 +0000
commit983e9aef3e43804742d2ec47bec19935b4a1e4b7 (patch)
tree94a4cebc1724a09ecbe6076bcec7a89eea85563a /src/map/pc.c
parent6ae26ef0260b6f25c3f68115c300020a2b5b84b9 (diff)
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- Reduced the Success Chance of GS_FLING to 10+10*lv% (Playtester told me that Vicious told him the chance was much lower like that)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8379 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index a241f8c9e..0acccb16e 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3465,7 +3465,7 @@ int pc_memo(struct map_session_data *sd, int i) {
int pc_checkskill(struct map_session_data *sd,int skill_id)
{
if(sd == NULL) return 0;
- if( skill_id>=10000 ){
+ if( skill_id>=GD_SKILLBASE){
struct guild *g;
if( sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL)
return guild_checkskill(g,skill_id);