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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-24 04:04:24 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-24 04:04:24 +0000 |
commit | 5f65b327394405e26dbab1f93f82e524292b9381 (patch) | |
tree | 9be5f76aba44dfbf4a38c01e4ff8f0be1c8c3e13 /src/map/pc.c | |
parent | 9694f77616b2f127bcde59d49cc7e3cad832d0b3 (diff) | |
download | hercules-5f65b327394405e26dbab1f93f82e524292b9381.tar.gz hercules-5f65b327394405e26dbab1f93f82e524292b9381.tar.bz2 hercules-5f65b327394405e26dbab1f93f82e524292b9381.tar.xz hercules-5f65b327394405e26dbab1f93f82e524292b9381.zip |
- Fixed the CL_WHITE define, thanks to FlavioJS
- NPC break equipment stuff now has a 1.5% per skilllv success rate.
- pc_setpos won't random warp players if placed on top of Moonlight Petals
- Removed the check in clif.c for npc_shopid as the client never sends a packet when the trade is cancelled...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5384 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 37834ab10..257000c70 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3238,13 +3238,13 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys)
x=y=0;
if((x==0 && y==0) ||
+ (map_getcell(m, x, y, CELL_CHKNOPASS) &&
+ !map_getcell(m, x, y, CELL_CHKICEWALL) &&
#ifndef CELL_NOSTACK
- (map_getcell(m,x,y,CELL_CHKNOPASS) && !map_getcell(m, x, y, CELL_CHKICEWALL))
-#else
- (map_getcell(m,x,y,CELL_CHKNOPASS) && !map_getcell(m, x, y, CELL_CHKICEWALL) && !map_getcell(m, x, y, CELL_CHKSTACK))
+ !map_getcell(m, x, y, CELL_CHKSTACK) &&
#endif
- ){ //We allow placing players on top of an ICEWALL tile to prevent force-warping players when an ice wall is placed
- //at spawn points from warps and the like. [Skotlex]
+ !map_getcell(m, x, y, CELL_CHKMOONLIT))
+ ){ //It is allowed on top of Moonlight/icewall tiles to prevent force-warping 'cheats' [Skotlex]
if(x||y) {
if(battle_config.error_log)
ShowError("pc_setpos: attempt to place player on non-walkable tile (%s-%d,%d)\n",mapindex_id2name(mapindex),x,y);
|