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author | DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-26 01:35:17 +0000 |
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committer | DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-26 01:35:17 +0000 |
commit | ffcda2f3b7f7675dfe22ffccddbb3411f40ae514 (patch) | |
tree | 482c0555598537a3c3d53e22f258378a4718166e /src/map/pc.c | |
parent | afbbcf68f3f73564bc907734b6662934b88822f3 (diff) | |
download | hercules-ffcda2f3b7f7675dfe22ffccddbb3411f40ae514.tar.gz hercules-ffcda2f3b7f7675dfe22ffccddbb3411f40ae514.tar.bz2 hercules-ffcda2f3b7f7675dfe22ffccddbb3411f40ae514.tar.xz hercules-ffcda2f3b7f7675dfe22ffccddbb3411f40ae514.zip |
I'm still here!
Rewrote fame ranking lists
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6764 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 63 |
1 files changed, 31 insertions, 32 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 80d269a6b..2cce8cfa6 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -242,7 +242,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) { return 0;
}
-// Increases a player's and displays a notice to him
+// Increases a player's fame points and displays a notice to him
void pc_addfame(struct map_session_data *sd,int count) {
nullpo_retv(sd);
sd->status.fame += count;
@@ -251,41 +251,40 @@ void pc_addfame(struct map_session_data *sd,int count) { switch(sd->class_&MAPID_UPPERMASK){
case MAPID_BLACKSMITH: // Blacksmith
clif_fame_blacksmith(sd,count);
- break;
+ break;
case MAPID_ALCHEMIST: // Alchemist
clif_fame_alchemist(sd,count);
- break;
+ break;
case MAPID_TAEKWON: // Taekwon
clif_fame_taekwon(sd,count);
- break;
+ break;
}
- //FIXME: Is this needed? It places unnecessary stress on the char server.... >.< [Skotlex]
- chrif_save(sd,0); // Save to allow up-to-date fame list refresh
- chrif_reqfamelist(); // Refresh the fame list
+ chrif_updatefamelist(sd);
}
-// Check whether a player ID is in the Top 10 fame list of its job
-int pc_istop10fame(int char_id,int job) {
+// Check whether a player ID is in the fame rankers' list of its job, returns his/her position if so, 0 else
+unsigned char pc_famerank(int char_id,int job) {
int i;
+
switch(job){
- case MAPID_BLACKSMITH: // Blacksmith
- for(i=0;i<MAX_FAME_LIST;i++){
- if(smith_fame_list[i].id==char_id)
- return smith_fame_list[i].fame;
- }
- break;
- case MAPID_ALCHEMIST: // Alchemist
- for(i=0;i<MAX_FAME_LIST;i++){
- if(chemist_fame_list[i].id==char_id)
- return chemist_fame_list[i].fame;
- }
- break;
- case MAPID_TAEKWON: // Taekwon
- for(i=0;i<MAX_FAME_LIST;i++){
- if(taekwon_fame_list[i].id==char_id)
- return taekwon_fame_list[i].fame;
- }
- break;
+ case MAPID_BLACKSMITH: // Blacksmith
+ for(i = 0; i < MAX_FAME_LIST; i++){
+ if(smith_fame_list[i].id == char_id)
+ return i + 1;
+ }
+ break;
+ case MAPID_ALCHEMIST: // Alchemist
+ for(i = 0; i < MAX_FAME_LIST; i++){
+ if(chemist_fame_list[i].id == char_id)
+ return i + 1;
+ }
+ break;
+ case MAPID_TAEKWON: // Taekwon
+ for(i = 0; i < MAX_FAME_LIST; i++){
+ if(taekwon_fame_list[i].id == char_id)
+ return i + 1;
+ }
+ break;
}
return 0;
@@ -991,7 +990,7 @@ int pc_calc_skilltree(struct map_session_data *sd) }
}
} while(flag);
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_istop10fame(sd->char_id, MAPID_TAEKWON)) {
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON)) {
//Grant all Taekwon Tree, but only as bonus skills in case they drop from ranking. [Skotlex]
for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){
if ((skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)))
@@ -2701,7 +2700,7 @@ int pc_useitem(struct map_session_data *sd,int n) pc_delitem(sd,n,1,1);
}
if(sd->status.inventory[n].card[0]==0x00fe &&
- pc_istop10fame(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
+ pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
{
potion_flag = 2; // Famous player's potions have 50% more efficiency
if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_ROGUE)
@@ -5271,7 +5270,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) sd->status.class_ = job;
status_set_viewdata(&sd->bl, job);
- fame_flag = pc_istop10fame(sd->status.char_id,sd->class_&MAPID_UPPERMASK);
+ fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK);
sd->class_ = (unsigned short)b_class;
sd->status.job_level=1;
sd->status.job_exp=0;
@@ -5305,7 +5304,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) //if you were previously famous, not anymore.
if (fame_flag) {
chrif_save(sd,0);
- chrif_reqfamelist();
+ chrif_buildfamelist();
} else if (sd->status.fame > 0) {
//It may be that now they are famous?
switch (sd->class_&MAPID_UPPERMASK) {
@@ -5313,7 +5312,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) case MAPID_ALCHEMIST:
case MAPID_TAEKWON:
chrif_save(sd,0);
- chrif_reqfamelist();
+ chrif_buildfamelist();
break;
}
}
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