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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-29 08:47:14 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-29 08:47:14 +0000
commitb098c36a440f8052ab3c548420920bad92c7d872 (patch)
treec6a8382322944e6951ea748ecb870230274d5632 /src/map/pc.c
parent19ae14bb0f371886508be6d51c1b851e03ba65e1 (diff)
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* [Fixed]
- Scripting system screwing up script position after mixing timers with menus. - NPC attached AI mobs display as alive when dead. - View data not updating after buildin_unitdeadsit. [Improved] - NPCE_LOADMAP to execute after all (area) objects are sent to the player. - Simplified scripting system. sd will now use pointer to the script state itself. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index fc7e5c7a8..ac3a054f2 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4679,8 +4679,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter);
- if (sd->state.event_death && (!src || src->type != BL_PC))
- pc_setglobalreg(sd, "killerrid", 0);
+ if (sd->state.event_death){
+ if(!src)
+ pc_setglobalreg(sd, "killerrid", 0);
+ else
+ pc_setglobalreg(sd,"killerrid",src->id);
+ npc_script_event(sd,NPCE_DIE);
+ }
if (src)
switch (src->type) {
@@ -4705,10 +4710,6 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
case BL_PC:
{
struct map_session_data *ssd = (struct map_session_data *)src;
- if (sd->state.event_death){
- pc_setglobalreg(sd,"killerrid",(ssd->status.account_id));
- npc_script_event(sd,NPCE_DIE);
- }
if (ssd->state.event_kill_pc) {
pc_setglobalreg(ssd, "killedrid", sd->bl.id);
npc_script_event(ssd, NPCE_KILLPC);