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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-24 16:34:51 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-24 16:34:51 +0000 |
commit | fff312c59262be01f7582dbde0b591be4ca95b5f (patch) | |
tree | 498cd1eb3cb8001432bfd7dae52ccd8439c64d7a /src/map/pc.c | |
parent | 4dc8104b2a83a87caa5de69fa990a79f852d8bea (diff) | |
download | hercules-fff312c59262be01f7582dbde0b591be4ca95b5f.tar.gz hercules-fff312c59262be01f7582dbde0b591be4ca95b5f.tar.bz2 hercules-fff312c59262be01f7582dbde0b591be4ca95b5f.tar.xz hercules-fff312c59262be01f7582dbde0b591be4ca95b5f.zip |
- Cleaned up the "show_steal_in_party" setting so it only takes effect when the item was successfully stolen (there was no point in telling you the item couldn't be stolen due to being overweight)
- Cleaned up the pc_steal_item implementation (again). It now uses a more random, simple approach in each steal attempt.
- Changed the way the skill_steal_max_tries work. Now it actually MEANS the max number of steal tries, use 0 to disable (unlimited tries).
- Changed the default of skill_steal_max_tries to 0 as there's no proof anywhere that there should be such a limit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9057 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 101 |
1 files changed, 44 insertions, 57 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 782b51d79..98d581980 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3154,23 +3154,14 @@ int pc_show_steal(struct block_list *bl,va_list ap) struct item_data *item=NULL; char output[100]; - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd=va_arg(ap,struct map_session_data *)); - + sd=va_arg(ap,struct map_session_data *); itemid=va_arg(ap,int); - type=va_arg(ap,int); - if(!type){ - if((item=itemdb_exists(itemid))==NULL) - sprintf(output,"%s stole an Unknown Item.",sd->status.name); - else - sprintf(output,"%s stole %s.",sd->status.name,item->jname); - clif_displaymessage( ((struct map_session_data *)bl)->fd, output); - }else{ - sprintf(output,"%s has not stolen the item because of being overweight.",sd->status.name); - clif_displaymessage( ((struct map_session_data *)bl)->fd, output); - } + if((item=itemdb_exists(itemid))==NULL) + sprintf(output,"%s stole an Unknown Item.",sd->status.name); + else + sprintf(output,"%s stole %s.",sd->status.name,item->jname); + clif_displaymessage( ((struct map_session_data *)bl)->fd, output); return 0; } @@ -3181,8 +3172,7 @@ int pc_show_steal(struct block_list *bl,va_list ap) //** pc.c: int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) { - static int i = 0; - int old_i,rate,itemid,flag; + int i,rate,itemid,flag; struct status_data *sd_status, *md_status; struct mob_data *md; struct item tmp_item; @@ -3194,47 +3184,40 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) md_status= status_get_status_data(bl); md = (TBL_MOB *)bl; - if(md->state.steal_flag>=battle_config.skill_steal_max_tries || + if(md->state.steal_flag == UCHAR_MAX || //already stolen from md_status->mode&MD_BOSS || md->master_id || (md->class_>=1324 && md->class_<1364) || // prevent stealing from treasure boxes [Valaris] map[md->bl.m].flag.nomobloot || // check noloot map flag [Lorky] md->sc.opt1 //status change check ) return 0; - + + if(battle_config.skill_steal_max_tries && + md->state.steal_flag++ >= battle_config.skill_steal_max_tries) + { //Reached limit of steal attempts. + md->state.steal_flag = UCHAR_MAX; + return 0; + } + rate = battle_config.skill_steal_type ? (sd_status->dex - md_status->dex)/2 + lv*6 + 10 - : sd_status->dex - md_status->dex + lv*3 + 10; + : (sd_status->dex - md_status->dex) + lv*3 + 10; rate += sd->add_steal_rate; //Better make the steal_Rate addition affect % rather than an absolute on top of the total drop rate. [Skotlex] if (rate < 1) return 0; - md->state.steal_flag++; //increase steal tries number - //preliminar statistical data hints at this behaviour: //each steal attempt: try to steal against ONE mob drop, and no more. - //We use a static index to prevent giving priority to any of the slots. - old_i = i; - do { - i++; - if (i == MAX_MOB_DROP-1 && lv <= 5) - continue; //Cannot steal "last slot" (card slot) - if (i == MAX_MOB_DROP) - i = 0; - } while (md->db->dropitem[i].p <= 0 && old_i != i); - - if(old_i == i) { - md->state.steal_flag = UCHAR_MAX; //Tag for speed up in case you reinsist - return 0; //Mob has nothing stealable! - } + if (lv > 5) //Include last slot (card slot) + i = rand()%MAX_MOB_DROP; + else //Do not include card slot + i = rand()%(MAX_MOB_DROP-1); if(rand() % 10000 >= md->db->dropitem[i].p*rate/100) return 0; - md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more - malloc_set(&tmp_item,0,sizeof(tmp_item)); itemid = md->db->dropitem[i].nameid; tmp_item.nameid = itemid; @@ -3242,27 +3225,31 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) tmp_item.identify = itemdb_isidentified(itemid); flag = pc_additem(sd,&tmp_item,1); - if(battle_config.show_steal_in_same_party) - party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid,flag?1:0); - if(flag) + //TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise? + md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more + + if(flag) { //Failed to steal due to overweight clif_additem(sd,0,0,flag); - else - { //Only invoke logs if item was successfully added (otherwise logs lie about actual item transaction) - //Logs items, Stolen from mobs [Lupus] - if(log_config.enable_logs&0x80) { - log_pick_mob(md, "M", itemid, -1, NULL); - log_pick_pc(sd, "P", itemid, 1, NULL); - } + return 0; + } + + if(battle_config.show_steal_in_same_party) + party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid); + + //Logs items, Stolen from mobs [Lupus] + if(log_config.enable_logs&0x80) { + log_pick_mob(md, "M", itemid, -1, NULL); + log_pick_pc(sd, "P", itemid, 1, NULL); + } - //A Rare Steal Global Announce by Lupus - if(md->db->dropitem[i].p<=battle_config.rare_drop_announce) { - struct item_data *i_data; - char message[128]; - i_data = itemdb_search(itemid); - sprintf (message, msg_txt(542), (sd->status.name != NULL)?sd->status.name :"GM", md->db->jname, i_data->jname, (float)md->db->dropitem[i].p/100); - //MSG: "'%s' stole %s's %s (chance: %%%0.02f)" - intif_GMmessage(message,strlen(message)+1,0); - } + //A Rare Steal Global Announce by Lupus + if(md->db->dropitem[i].p<=battle_config.rare_drop_announce) { + struct item_data *i_data; + char message[128]; + i_data = itemdb_search(itemid); + sprintf (message, msg_txt(542), (sd->status.name != NULL)?sd->status.name :"GM", md->db->jname, i_data->jname, (float)md->db->dropitem[i].p/100); + //MSG: "'%s' stole %s's %s (chance: %%%0.02f)" + intif_GMmessage(message,strlen(message)+1,0); } return 1; } |