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author | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-16 12:18:24 +0000 |
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committer | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-16 12:18:24 +0000 |
commit | eae90264e5ec4170f716cdf6eed706d3d784233e (patch) | |
tree | 33d56947c216ad4e105707592faedd2e826e9e74 /src/map/pc.c | |
parent | de678dc8a2d4450a91f9b4c2a205b294a8b678eb (diff) | |
download | hercules-eae90264e5ec4170f716cdf6eed706d3d784233e.tar.gz hercules-eae90264e5ec4170f716cdf6eed706d3d784233e.tar.bz2 hercules-eae90264e5ec4170f716cdf6eed706d3d784233e.tar.xz hercules-eae90264e5ec4170f716cdf6eed706d3d784233e.zip |
* Some cleanups related to player and monster states.
- Moved user_font and bg_id out of states as they are data, not states.
- Reordered members of state structs so that bitfields are packed together (less memory gets wasted).
- Other insignificant code tweaks.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14795 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index a63bd4d87..4cfec2de8 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5580,7 +5580,7 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype) { if( !pc_isdead(sd) ) return; // not applicable - if( sd->state.bg_id && bg_member_respawn(sd) ) + if( sd->bg_id && bg_member_respawn(sd) ) return; // member revived by battleground pc_setstand(sd); @@ -5671,10 +5671,10 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); pc_setparam(sd, SP_KILLERRID, src?src->id:0); - if( sd->state.bg_id ) + if( sd->bg_id ) { struct battleground_data *bg; - if( (bg = bg_team_search(sd->state.bg_id)) != NULL && bg->die_event[0] ) + if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] ) npc_event(sd, bg->die_event, 0); } npc_script_event(sd,NPCE_DIE); @@ -5918,9 +5918,9 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); return 1|8; } - else if( sd->state.bg_id ) + else if( sd->bg_id ) { - struct battleground_data *bg = bg_team_search(sd->state.bg_id); + struct battleground_data *bg = bg_team_search(sd->bg_id); if( bg && bg->mapindex > 0 ) { // Respawn by BG add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); |